
Challenge fighters from all dimensions with Blazing Strike! In this dystopian world run by a corrupt and murderous government, a resistance group is ready to stand up for the people. Will they succeed in overthrowing these evil autocrats?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really don't feel good about giving this game a negative review because I was looking forward to it for so long. The game itself, on paper, should be great. The gameplay looked great in its trailers and I love the character sprites. The characters are mostly cool. Stages look cool, music didn't sound bad. But really, this game just has its visuals going for it. I was really skeptical when I read the first few reviews accusing this game of being too mugen-like. But wow. It really does feel like mugen. From the gameplay, to the UI, to the overall system. And by that, I'm really trying to say that it feels a little low quality. Seriously, I normally wouldn't care about that from a smaller dev... but this was $40. I cannot, in good conscious, spend $40 on this game and smile about it. The lack of modes is disappointing too. It didn't matter how great this game was, it was destined to become a discord fighter so I think additional offline features would have been greatly appreciated. I'm normally maybe OK with settling for just an arcade mode, but the arcade mode in this game really isn't that great. I don't think it's over for the game and I'm hoping it can recover and get better. I'll be keeping an eye on it and plan to rebuy if all goes well. It's really the price point that gets at me right now. I can't see myself playing it enough to warrant a $40 purchase
I'm giving this game a positive in hopes that the, and I truly wish it wasn't like this, glaring issues this game has gets fixed. And It truly comes down to small QoL problems that mount up into a game that is fun mid match, but is pretty terrible to navigate. I'll provide three examples of these. 1. The start screen volume is not effected by the volume settings within the game. And it's LOUD. 2. During the story mode. The text box and Character portraits lost their alignment to the bottom of the screen and remained floating after the second chapter (could have been caused by me tabbing out briefly, but still) 3. The training mode is as unaccommodating as everyone says. Not position resets, no settings adjustments while actively training, limited CPU options. It breaks my heart to say anything negative; I've been following the project since I first saw Jake's animations posted to twitter. I believe a 1.5 or even 2.0 update *could* solve a lot of problems, but public reception is already being marred. But I'll stay rooting for it
Full disclosure: I'm writing this before refunding the game. This a conditional recommendation, if you have disposable income, pick it up. 30 pounds is a lot of money but steam has conditioned us to believe that indie games should be really cheap. I don't think they should. A lot of work goes into these games. This is a good game, a labour of love. I feel sad to refund it but I'm in a tough economic situation and I can't really justify spending 30 pounds on a game that I won't have too many opportunities to play. I will say, if you have the means to support an indie game, please do!! I feel bad about the negative press this game is getting. Pros: Great animation and character designs Great gameplay, the dash system is really cool! The artwork is a vibe and the story mode is great (shame you can't save during the story mode)! The game is fun! Cons: I don't like the stage hazards in arcade mode The beeping noise during story mode gets a bit annoying Not many people actually own the game (I will admit I am part of the problem here. I will come back to it when I have a job. That's a promise.)
This is a game I wanted to love and a game I really wanted to support but just can't. I am a fighting game freak but to justify the price would be laughable. Sadly, I won't be able to write a full review just for the fact that I don't want to put much energy into this product and there's plenty of reviews that showcase all the games flaws like in Goh Low's review. Terrible training mode, backwards design in gameplay, janky animations with lack of in-between frames, lackluster netcode with plenty of desync problems WITH A FRIEND 50 MILES AWAY FROM ME, and the insane price point for an unfinished game. Again, 40 bucks. Glad there's regional pricing but I rather you get 2 copies of Punch Planet, a game that is in early access and has a future of getting updates, for better or for worse. Better yet, get Pocket Bravery. This game should've been in early access. This game should've removed characters for a pleasant experience. Again, congrats on getting the game made and getting published but this game need more hands on deck or at least more focus on QoL features that should be a gold standard in all fighting games. I thought Skullgirls taught us better. Hell, I thought Guilty Gear X2 Reload taught us better. I'll be back when the game price is reasonable and game simply playable.
At launch, this game just feels unfinished in every aspect BUT the gameplay. Sprites are amazing. Moves are great. Menus have this strange delay when selecting things. Training mode's options are only available BEFORE you go in, no reset button combo. Voice work could use a bit of love. I would wait for a sale sadly. 40$ is asking alot. But I wanted to support the devs atleast for the amazing sprite work.
The game has charm with it's characters, the stages, the music, and most importantly, the gameplay. However, that said gameplay will not be everyone's cup of tea to how the basic mobility of a fighting game usually works as a resource material. Personally, I think all of these just hits it right for me. Unfortunately, I can't say the same with everything else about this game. There are some options that feel like they're missing; a Borderless or full screen mode. There's also no tutorial to reach you how the Rush System works as it's the most important mechanic to use if you want to deal huge amount of damage. Playing this game online was a disaster. The netplay uses rollback, but this feels about as bad as Street Fighter V's rollback to where the game can look choppy in a match. Doesn't really help that I can never finish a match due to the amount of bugs in this game. Had matches where the game freezes for one or both players or it freezes in time limit. If you want to lessen about the story or play arcade mode, I still wouldn't recommend it as the bugs are in those modes as well and the game is asking for $40 which, you're better off buying other gameplay that were also inspired by classic fighting games, such as Pocket Bravery. You also have options to buy The Rumble Fish or the MvC Collection. Definitely wait for a big sale with this game...
This is a game I really want to support as a fighting game fan. I can say confidently that I will repurchase this game if the dev fixes these issues and continues to update it in the future, but the game should not have been released as it is. It baffles my mind there was no Early Access or Beta for players to test the game and provide feedback. It is lacking a lot of basic features. Not even just QoTL features frame data, or replay takeover, but bare minimum such as private lobbies or "Reset Position" in training mode. For a brief overview of the game. There is no air dashing, air blocking or air teching). It is a 4 button fighter (LP, HP, LK, HK), and there are no command normals or proximity normals. There is proximity throw, if I had to guess, it is old school frame 1 throw. Move lists are small and motions are pretty simple Like almost every character only has 3-4 specials, and one super which is just a single QCF(236) or QCB(214) + Two Punches or Kicks. The most complex motion you will see is a half circle, but there are no 360s, DPs, pretzels, or charge motions. A lot of characters have huge normals, Pink for example, her stand heavy is like a halfscreen sword swing that has no hurtbox on the sword at all so you cannot whiff punish it with a normal like say, a Dhalsim limb in Street Fighter. I wish I can comment more on the gameplay, but I just straight up could not play the game. I would assume this game will turn out to be a high damage, ground-based neutral game, where you want to get in whiff punishing with Rush, or maybe react with parry. I am truly not certain what the pacing or neutral of the game will be like since I unfortunately just could not play the game. I will continue to keep an eye on the game to see how loyal fans will develop the meta, and see how the gameplay evolves. Now, to start with the few positives I can say about the game. [h3]Pros[/h3] [list] [*]Gorgeous character portraits, great spritework, and overall really appealing character designs. [*]Rush system is incredibly unique and fun to mess with. Unfortunately I cannot praise it too much because I wasn't able to play the game (I will explain in the cons), but on the surface, it has a lot of interest things. To give a quick list, the Rush system gives you access to: 1. Dash cancelled normals (for combos and pressure) 2. Runs/dashes 3. Superjumps 4. Parry 5. Parry Burst (parry you can do while in hitstun, to break out of combos) 6. Unique character ability (double tap Rush Trigger button) 7. Changed properties to normals (different light chain combos, heavy normals properties change to become wall bounce for some characters) 8. EX Specials (one special per character) The game is defined by Rush, and is by far the most interestin thing about it. There is also a Critical Rush mode you can enter, that lets you go completely ham with Rush, but will lock you out from using it for the rest of the round after the gauge has completely drained. I wish I could have experimented with it more, but issues with online play and training mode I will address in the cons section. [*]Rollback netcode, and soon to have crossplay. However, unfortunately I will have to discuss this in the cons section as well. [/list] [h3]Cons[/h3] [list] [*]Online is unplayable. 1. Quickplay is already dead day 1. 2. Private lobbies do not exist. When you create a lobby it is open to everyone, and there are no settings like a password or something to filter out players. 3. There is no Invite function. 4. Lobbies are only 1 match, without a rematch function, and disbands after that 1 game (oh god why!?). Even worst is that, the game seems to be bugged so after the room disbands, when I made a new room to keep playing with my friend, it was no longer showing up for my friend to join. This means we probably would have to exit back out into the main menu or restart the game, but we ended up just going on Quickplay since we'd just run into eachother so I am not sure what the solution was to the lobby issue. 5. Rollback netcode is poorly implemented. For reference, my friend and I are both wired players that live in the same region. We have played dozens of fighting games together with no problem. In this game, we got desynced two matches in a row, evident by the fact that on our screen, the opposing character just stopped moving. We needed to forcequit the game each time. 6. Game dev already confirmed crossplay and spectating in a future update, but worth noting that on release this game does not have these features. [*]Training mode is incredibly lackluster and straight up frustrating to use. 1. Training mode settings such as dummy state (standing or crouching), dummy blocking (no block, block after first hit, block all), Supre meter refill, hitboxes, Replay/Record functionality are all settings that must be enabled in a separate menu that pops up when you enter training mode. In-game, there is no way to change these settings. The game also will not save these settings for the future. So this means you have to exit out of training mode every time, and go through this whole process just to have the dummy be changed from crouching instead of standing, or blocking to no blocking. 2. There is no "Reset Position" function. 3. There is no "Infinite Rush Meter" or "Autofill Rush Meter" function. This one boggles my mind, because as I mentioned previously, to do anything in this game, you want to use the Rush mechanic. It is the DEFINING mechanic of the game. So why if I want to learn how to use it and lab it, is it so frustrating? You are labbing a Rush combo and run out of meter? Wait for it to fill up. You want to use Critical Rush and see what type of crazy combos you can get? Remember how it locks you out of using Rush for the remainder of the round? Yeah, EXIT training mode and reenter every time. 4. No Character-Specific settings. Some characters have unique resources like Pink with her ammo, or Mateo's Devil Form install. It is just annoying to have to refill ammo everytime with Pink while labbing her, or have to reenter Mateo's Devil Form every. single. time. after a few seconds if you want to lab what you can do in his Install. Majority of figthing games will have settings such as "Autofill Ammo" for Pink or "Infinite Devil Gauge" for Mateo. 5. Record/Replay only has one slot. 6. Recordings do not account for side switch. If the dummy is on the right side and does a 236/QCF input, then when it is on the left side, it will be a 214/QCB input. 7. Record/Replay is bound to L2/R2, so if any of your controller configurations are on those buttons, it will not work and the game will instead prioritize Record/Replay. 8. There is no "Dummy Takeover". Typically in a fighting game, you can press "Record" once so that you can simply takeover the dummy, but not yet start the recording. Tap "Record" again to actually start the recording. It may sound small, but account for the fact that is no "Reset Position", there is one recording slot, and it doesn't even function properly... yeah. Every single time you are trying to lab a combo in midscreen or the corner, you have to manually reposition the dummy everytime but simultaneously erase the recording you have. 9. More of a QoTL so probably the least severe offense, although it is becoming standardized in fighting games, but there is no in-game frame data display. [*]L3/R3 aren't configurable buttons. Maybe because this game doesn't have enough buttons to justify it, but worth mentioning as it is becoming more common for fighting game players to have controllers with extra buttons.
this game has more of the aesthetic of the 90s fighter it's been marketed as. it lacks a lot of basic things in a fighting game. you have to enable training mode options before entering training mode, so if you forgot to turn something on, you have to get booted back to the title screen. no combo trials or tutorial for some reason. you can't even access options during gameplay. there's also no macro for 2 punch of 2 kick buttons either. i don't have much to say about the characters except they do look really nice to look at. the sprite art is really good. oro is prolly the best looking one out of everybody. for 40 dollars though? idk. i think a lot of ppl including myself thought it'd be 20 at best. Pocket Bravery does a better job for a lot less. i don't think the game is bad by any means though. it just needs some fixes.
Rapaz e bem complicado eu falar sobre isso e dar analise negativa no momento pq eu n sou de fazer isso... primeiramente quero agradeçer pelo apoio deles em receber o game para analise e falar pra vcs que tem video VALE LEMBRAR EU GOSTEI DO JOGO MAS .... os b.o que vou citar abaixo e no video me incomoda https://youtu.be/kJq2IpsguOs?si=VryhA38jggU5dlM_ Mas vamos que vamos ja adiantando m vou tacar a pedra no jogo chamar ele de coco! UM LIXO UMA MERDA! Pq n sou esse tipo de pessoa e tbm pq se for trampo real de um cara como falaram... parabens pq entao ta mt bem feito pra 1 cara so (rumores falaram disso) mas pelo lado bom... ao menos ele entregou o trabalho! Diferente de pilanTRAJES FATAIS ne ? Mas enfim vamos pra analise doque eu acho e minha opinião sincera sobre o produto com base noque eu falei acima e ate onde joguei Vale lembra eu curti o jogo mas umas coisas me incomoda e vc pode ver isso no video o qual mostrei visualmente acontecendo ------------problemas geral---------- - menus tela de titulo são muito cru Sim elas sao extremamente secas... texto Black background... e isso ._. Nada comentar - no full rebind keys Primeiro b.o mt grande e que o jogo n tem full rebind ou remapeamento... so dos botoes de açao apenas oq dificulta os usuarios de teclado ou que precisa de rebind nas movement keys (meu caso) Mt jogos de luta hj em dia opta por fazer full rebind tecla por tecla mas esse nem botao pra apertar pra mudar pra teclado tem assim acabei sendo forçado jogar no controle... outro glitch por conta disso e tentei ver se aparecia rebind de teclado e funcionou porem n apareceu... so que o controle parou apartir disso -no display / graphic config O jogo tem configuraçao de video no menu mas nao tem de resoluçao ou se tu quer fullscreen ou não... vai de vc e seu monitor kkkkk oq tiver la ele escolhe não e tão problematico mas e estranho ver que o produto final esta sendo vendido e tendo esse tipo de problema - online lobby e teimoso N sei se foi so pra min mas no video fui testar o online lobby ver se aparecia lista etc e eu apertava e nada acontecia kkkkkkkkkkkk o bixo tava possuido por um demonio Mas serio gente se o b.o foi so comigo entao e um problema estranho pra um kct --------gameplay--------- Gameplay eu n tive mt problemas pois nos trailers ja citei algums erros que permanece no jogo e que os americanos falaria bem... "janky" assim por dizer travada -physics mt bugadas e mal trabalhadas Mas oq me pegou em si foi a fisica do jogo oq eu mostro em uso la por exemplo derrubar etc o oponemte faz ele ser esgurmitado duramente pela tela Fizeram comparaçao com mugen e eu fico puto com isso pq o mugen em si ja vem com base de fisica programada mt real aqui fizeram do 0 .... teve gente que pesquisou nada pra fazer analise mas digo se fosçe um mugen vendido metade dos b.o de gameplay n existiria kkkkk -infinitos Esse aqui tem bastante infinitos pq bem n parece ter tido trabalho de balancear os personagems e acabou saindo como ta mas isso por hora e algo que deve mudar ao passar do tempo Mas e isso por hora de gameplay... de resto vi nada demais n mas consegui me divertir --------------moral da historia--------- Como falei acima.... n sei se foi um cara so que fez... se foi PARABENS o jogo pra 1 cara do ta insano de foda mas.... precisa melhorar nums quesitos de funcionalidade no geral que... eu acredito sim que vai melhorar no futuro e to hype para ver isso acontecendo Porem oq me quebra nescessariamente e justsmente o quesito do preço 80 rs nesse jogo / 40$ nao vale o preço do produto pq ele tem certo feeling de unfinished game (no maximo poderia taxar de early acess na loja mas nem isso) Chuto que se baixasse o preço pra o game em si melhoraria a situaçao atual mas e isso o maior problema eo preço eo valor atual do produto que n condiz com a qualidade dele Com 80 rs vc compra o pocket bravery na ultimate edition que da acesso a 2 season pass eo incrivel jogo feito com mt amor e carinho e com uma lore de 5 horas que na real e 7 mt profunda jogo que eu amo de coração e super recomendado vcs jogarem (base e 50) Mas... dinheiro e de cada 1 e vcs gasta onde quiser... mas minha sugestao esta ai Quer gastar nele ? Vai na fe entao kkkkk dinheiro e seu uai? Vale lembrar que day 1 e isso la pra frente deve melhorar o produto entao e Mas recomendo esperar uma promoção braba ou que baixem mt o valor do produto
90年代格闘ゲーム黄金期の雰囲気を持った素晴らしい格闘ゲームブレイジングストライク、ちょっと触ると出るわ出るわ永久コンボの雨あられ、とにかくコンボが繋がりまくる!しかしこのゲーム、なんと喰らい中にもブロッキングできるので奇跡的にバランスが取れている。世界観も素晴らしく、キャラクターも魅力的で他格闘ゲームではあまりみられないような凄い性能の技がたくさんあり、ちょっとお値段はしますが、すぐに元を取れるくらいの熱がこめられたゲームです。現在オンラインやトレーニングモードに不具合が多発しておりますが、開発者様は非常に精力的にアップデートに取り組まれておりますので。一緒に完成を見届けようではありませんか??let,s ブレイジングストライク!!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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