
Ferocious Alpine warfare will test your tactical skills in this authentic WW1 FPS. Battle among the scenic peaks, rugged valleys and idyllic towns of northern Italy. The Great War on the Italian Front is brought to life and elevated to unexpected heights!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 14 → 1.5/day in the week after.
About

World War One expands to the mountains of the Italian Front - beautiful but deadly in equal measure. Take part in key offensives of the Great War, from the Sixth Battle of the Isonzo to the Strafexpedition, and lead your team to victory among the scenic landscapes and peaks of Northern Italy.
Isonzo is a realistic tactical multiplayer FPS crafted by BlackMill Games, known for their critically acclaimed authentic WW1 wargames such as Verdun and Tannenberg. Immerse yourself in faithful recreations of historical battles with intense 48-player matches, testing your tactical skills and mastery of Alpine warfare.

Decide your path to victory: whether you’re leading the offensive with grenades or using mountain trails to flank enemy positions, you have options. Dive into combat or take a supporting role cutting barbed wire and crewing heavy machine guns and mortars. Thanks to a unique flare gun system, mark targets for artillery strikes or biplane flybys, before charging in to finish the job at close quarters with bayonets or trench clubs.

Choose from six distinct classes and build your loadout from a selection of 50+ iconic WW1 weapons, along with historically accurate equipment and perks specific to each class. Play as a Marksman to pick off soldiers from afar, storm enemy lines with the Assault class, issue tactical orders as an Officer, and much more.

After choosing a class, make it your own by picking from a large variety of role-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous wartime styles!

From hillside fortresses to mountain trenches and city streets, fight through varied Alpine landscapes inspired by historical battles. Learn the lay of the land to maintain cover and surprise your enemies - or go a step further to shape a dynamic battlefield by placing sandbags, barbed wire and ammo crates. Trench periscopes and sniper shields offer even more tactical options, but beware of poisonous gas attacks and artillery barrages!
Taking inspiration from the years-long struggle for control of the Alps during World War One, Isonzo brings the authenticity of the conflict to all players. Everything is recreated based on research and field trips, from sound effects, weapons and uniforms down to the houses, vineyards and trenches you’ll be fighting over. Choose your side and immerse yourself in History!


Enlist for more First World War action with the other standalone titles in the WW1 Game Series: Gallipoli, Tannenberg and Verdun. Engage in expeditionary warfare on the Middle Eastern Front with Gallipoli, maneuver for control of key sectors in Tannenberg on the Eastern Front OR Dive into the trenches along the Western Front in Verdun. Choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 17.3Kreviews | 83% | — | $4.7M |
| $29.99 | 3.4Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It good
Debo decir que lo probé gratis un día y me gustó, y eso que el juego representa lo que fue el equivalente de una pelea de inválidos en la I Guerra Mundial, como fue la guerra entre el Imperio Austrohúngaro y el Reino de Italia. Me lo compré de oferta y de paso me pille un par de packs cosméticos, ya que me lo he pillado por 2 duros y el juego es bueno, y los packs son SÓLO cosméticos, no pay to win ni movidas raras. Por si acaso no os llama mucho el ver a dos minusválidos pelearse, tambien meten la campaña alemana cuando los alemanes les abren sin mucho cariño a los italianos el..... Bueno, que también puedes jugar un Alemania-Italia. Buen juego de una empresa que la verdad que he visto que saca buenos juegos de por sí
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 22 → 4.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 9 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $29.99 |
| 1.8Kratings |
| 79% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
um dos melhores fps que já joguei!
I shoot to kill.
Very fun, leaner, intense, team work, fun
Me encantan sus gráficos y el realismo tanto de la época como la naturaleza y todo lo que conlleva empezar desde 0 y sin armas a avanzar en una batalla que al principio cuando no tienes experiencia es lo más difícil a lo que te puedes enfrentar de videojuegos
제게 잊지못할 추억을 남긴 게임입니다. 출시 초기에는 정말 재미있게 했네요. 다만, 최근에는 서버에 사람도 없고 AI가 많은데 바보 같기까지 해서 안하고 있습니다. 이 리뷰는 23년에 작성했다고 치고 추천을 드리고 가지만, 26년에 할만한 PVP 슈팅게임은 아닙니다....
Very good game to play
Alright so, after about 67 hours of grinding, I've unlocked the "Sacro Egoismo" achievement by completing all class challenges. I think I'm ready to give a fair and honest review. The Good: - Environmental Effects. Sand and dirt splashes in your face when a bullet hits the ground close to you while prone. The wind that shakes the trees feels real. Bushes that obscure field of vision can themselves decide battlefield victories (I'M LOOKING AT YOU, YOU PIANA THORNY SHRUBS OF PURE HATE AND DESPAIR!). Rocks, mud, and wire all feel real and fleshed out. Plumes of smoke that look and feel like actual, real-world 1916 gunpowder discharges. Chemical gas attacks look and act like gas IRL; it spreads out after impact, fades off in some spots and hangs around in others. - Sound FX. This is a vast improvement on the previous WWI series entries. Men screaming, gurgling, crying out when hit. Artillery and grenades thud like real explosive blasts. The firearm sounds are crisp, unique and historically accurate. Bullets pop, snap and whiz as they fly by. Good haptic feedback for scoring hits and for in-game alerts. You can tell easily if bullets are landing on wood, dirt or steel. Shots echo against mountain walls and diminish in the middle of valleys. The sound fx in this game are a real treat. - Voice acting. This goes with the above comment but I wanted to make it clear that the immense amount of work to bring the different languages to life adds a layer of realism to the game that you just can't get anywhere else. - Historical accuracy. This is a given in the series, but they really go the extra mile in this one to give context for a front of the war that rarely gets coverage. In the other entries, there isn't a lot of tech/training/equipment difference between factions, given the theatres of war and how the game mechanics are set up. But in this release, you can really get a feel for how superior the German Army was at the time in training, equipment and heavy weapons when compared to the relativily standard and locally specialized Italian or Austro-Hungarian armies. - Heavy weapons. I really enjoyed using the stationary HMG and mortars/cannons in the game. HMGs in the game feel about as scary and devastating as real WW1 heavy weapons actually were. Just like the real thing, it takes a bit of a learning curve but once you've mastered aiming and burst firing, they are truly WMD's. For the mortar system, I felt the spotting aspect to help (a little) with the sheer luck behind each shot actually added WW1 realism. - The mountain combat maps. The mountain combat aspect of the game (ie. steep slopes, bridges, tight underground corridors, exposed pathways) was unique and really fun to dive into. The White War is fun to play, its basically the IRL Battle of Hoth. - Officer call-in system. This was the second most fun aspect of the game for me. I really liked how they set up the calling in for support and heavy bombardments. Just as chaotic, random, and destructive as you'd expect. - Bayonets. Thank you for making bayonets basically standard for all rifles, with the few reasonable exceptions. Also thank you for slowing down the melee process for bayonets, and giving it that 'stuck in' realistic feel. - Rifle grenades. THIS was the most fun part of the game. - Italian Offensive Grenade (Petardo). I'm giving this one grenade a pass because it was actually fun to use. A heckin large charge that explodes on impact? Yes please. - Scopes. I don't know exactly what you did, but I really like the scope system in play here. - Mountain guns. These were fun to use and added some variety. - Fire effects are good and create a unique battlefield obstacle/visual impairment. - Bleedout mechanics are good, and i like the simplicity of the injury/heal system. The Meh: - Classes. Do we really need 6? Feels like a few of them (ie. mountaineer, marksman) could have been wrapped up as upgrades within the Rifleman and Officer classes. Its a little uneven, with some rifles that are available as low-level options for some classes are the highest grindout available for other classes. And at almost 70 hours of grinding to unlock all weapons and abilities for each one... that's a little much for a niche simulator combat game maybe... but what do I know. - Mesh colliders. With so many craggy rocks and tight spaces, I can understand why some of the mesh colliders might be wonky, its not unexpected. I also have a tendency to find the one map spot the devs overlooked, so I sometimes am forced to respawn at a loss which is par for the course. But I found myself getting hopelessly stuck rather often on some maps, there are some corners and debris you basically can't go near. And often during battle my shot missed because the target NPC teleported a few feet after getting snagged on a jagged collider mesh and jumping ahead instantly. - AI Difficulty. Look, I know we're going for realism, and this was how WW1 was - deadly, with marksmen sprinkled in with regular shooters. But some of these NPC feats are rather astounding. Hitting me when only the top of their helmet is visible behind the trench. They've just ran past the corner I'm hiding behind, back to me, rifle pointed ahead, yet somehow they're tagging me, without turning around, faster than I can pull the trigger. One-shots from a million miles away within a millisecond of spawning. The Bad: - AI heavy weapon use. If anyone in WW1, in any army, used a HMG the way AI does, they'd be flogged and maybe even executed for cowardice. - AI mortor use. Are you really programmed to target spawn points during every battle warm-up or do you just hate me specifically? - Class challenges. I'm not sure what the thought was here. Maybe you're supposed to progress each class one level at a time, that way all the challenges line up with each other? But that doesn't really make sense, since you can't really level up until you complete challenges to unlock better equipment. Ultimately, its easier to reload the map a dozen times to build the required 30 mortars or whatever that it is to wait it out grinding map after map hoping you get enough opportunitues to eventually reach the (in some cases unnecessarily high) challenge quotas. - The gore. I know high-powered rifles are high-powered, but they can't make limbs fly off at the joint... at least, not as often as it happens in the game. They added blood to the ground wherever the player is hit, which is neat, but still no real way to tell where enemies have been specifically hit (aside from headshots). The Ugly: - Grenade physics. Oh lordy, the grenades. I'll start by acknowledging the historical limitations. Ok, so we don't get grenade coking and we don't get decent fuses. 8-10 fuses is more standard here, I get that. It sucks but ok, at least its accurate. But please... whats realistic about a heavy metal grenade bouncing off three feet of snow, soaring 10 feet in the air over the heads of the intended targets, bouncing again off more snow, then sailing right off the mountain? I've seen a lot of overly bouncy grenades in video games over the years, but these are practically rubberized. What kind of ground they are landing on doesn't seem to matter. It's not just the bouncing, its their behaviour overall; I don't mean normal rolling and natural ground momentum. I mean spinning, floating, sliding along collider surface. - Grenade splash damage and lethality. Time and again, grenades going off at the feet of enemy soldiers won't even injure them. Is it meant to be realistic? I'm not sure. How often the ground might eat a grenade entirely without it having much effect - at this time period with these types of grenades - isn't something I would know about. But my guess is the effective radius is being blocked by slight overlapping mesh collisions and the splash damage doesn't have a way of getting around even a tiny overlap, nor does it go 'up' as much as it goes 'out'. Overall a great game, solid 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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