
A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You awaken as a castaway on an untouched, unfamiliar island with no memory of how you arrived and unsure what to do next. Explore ancient islands, forging your own path as you uncover hidden secrets, solve compelling block-pushing puzzles, and unearth a mystifying narrative in this puzzle adventure game. With no set path or order, you determine your fate and decide which puzzles you want to solve first.
Get stuck on a specific puzzle? Isles of Sea and Sky is open world and nonlinear, giving you the freedom to come and go as you please to specific puzzles, new areas, or return to old areas with a new perspective, allowing you to progress further in the game.
Immerse yourself in the vibrant, serene, and retro-inspired atmosphere while discovering and unleashing extraordinary powers, gathering collectables, and awakening delightful new friends along the way. Stay on your toes because unexpected elements spring to life or offer assistance when you least expect it. Discover a rich, memorable and universal narrative centered around the myth of creation, told only through imagery with no text.

Think outside the box and challenge yourself with innovative and rewarding puzzles that will often surprise you and subvert your expectations while piquing your curiosity. With directional movement only, intuitive mechanics, and flexibility in puzzling, Isles of Sea and Sky is accessible and approachable for all skill levels.
With novel puzzle design, a meditative environment, and a meaningful story, Isles of Sea and Sky invites you to indulge in an oceanic world of fantastical puzzling while getting lost uncovering the unexpected.
Solve open world puzzles: Complete puzzles and explore in whatever order you choose. Get stuck? Feel free to leave a puzzle and return to it later with a new perspective.
Intuitive and accessible puzzling: Controls are simple and directional only; designed so that people of most physical abilities can enjoy.
For puzzle novices and experts: Isles of Sea and Sky is designed for all skill levels making sure there’s plenty to do, collect, and challenge yourself with if you’re a puzzle expert, but that the game is also approachable for puzzling beginners.
Immerse yourself in a serene, vibrant world: This vibrant, retro, and atmospheric environment is captivating and offers a chill and ambient soundtrack for deeper gameplay immersion.
Uncover a rich, meaningful story: Isles of Sea and Sky tells a meaningful and memorable story utilizing only images and no text.
Discover hidden secrets: The game is chock full of hidden items and areas. Collecting every star is no easy task!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Italian, Polish +3 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game at the start. The post game was very much a slog in some places. One puzzle in particular was very annoying due to monitor settings.
great puzzles
前:2024年怎么还会有低画质推箱子解密? …… 中:爽,原来是没有战斗的宝可梦道馆战! …… 后:怎么作者是个藏B?!
Incredible open-world puzzle design. One of the best.
An exceptional sokkoban game. I highly recommend.
Absolutely incredible puzzle game. No notes
Excellent puzzle game. Lots of fun. Attractive, good music, cozy. I've come back to it several times.
Great puzzle game without handholding but 100% is really hard so I didnt bother. Updates improved some of the obscure puzzles but I dont know if the game has any BS meta puzzles like Animal Well.
Before playing this game and checking out the end-game content after collecting all the stars, I've seen the gameplay 2-3 years ago from a YouTuber, that also promised to make more videos of the new updates after the stars. Those videos never came out and I genuinely understand now. This review will be in two parts: the first part - from the start to the late game exciting and amazing puzzles, whiles the second part - the frustrating and confusing end-game content. It'll have minor spoilers but major on the second part and conclusion. [b] [1/2] [/b] The game is a rather simple sokoban puzzle-adventure that becomes more and more interesting the more you explore the world, unlock new tools and "companions". Of course, these type of implementations of tools & "companions" make the sokoban puzzles from simple and boring to really intriguing and unique. Moreover, the art design, music and the world are fantastic, that they amplify the puzzles and exploration between the islands. These islands have their own aesthetic and unique puzzle mechanics that are reintroduced to previous islands, making them never forgotten or abandoned. This and the exciting discoveries you can find throughout the game are it's strongest aspect with it's wonderful puzzle design. However, some puzzles aren't that immaculate and usually are really confusing or boring, but positives from before usually outweigh the negatives and still make it an amazing experience of a game. 9/10. [b] [2/2] [/b] From this point onward, I have nothing positive to say about this game. The end-game content - [spoiler] pyramidions [/spoiler] - I was not a big fan of. Going from understandable and difficult puzzle design to confusing glyphs and cipher puzzles was uncalled for. Personally, I've never delved into ciphers or complex puzzles like these, so I might sound really stupid but this shift from puzzle design really upset me that I had to look up most of the 30 [spoiler] pyramidions [/spoiler] to get the 100% completion. But that's not all, because this game likely will be updated with new achievements and puzzles of [spoiler] meteorites [/spoiler]. These I didn't do because there was no purpose only to have one additional cutscene in the ending but looking over them they were like the [spoiler] pyramidions [/spoiler] but raised to a power of 5. Thank god I didn't delve into them because they seemed literally impossible. 5/10. [b] [Conclusion] [/b] Honestly, this sucked. The game went from a nearly flawless sokoban experience to a frustrating and annoying experience of ciphers for the 100% completion. I REALLY hope that the [spoiler] meteorite [/spoiler] puzzles will change, because continuing forward, if there will be more achievements containing post-[spoiler] pyramidion [/spoiler] puzzles, then I'll likely not do them and quit. Sadly, this game is a 7/10.
It is a good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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