
An open-world survival adventure with roguelike progression. Hunt monsters, craft weapons, build shelters, and grow stronger through cards, fate choices, and death marks—every journey is unique, and every decision shapes your survival.
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About
Step into an open-world survival adventure set in a vibrant Japanese-style otherworld.
Take on the role of exiled Princess Lizelotte and explore a vast 100 km² frontier filled with mystery, danger, and discovery.
Every journey is unique, and your choices shape your survival.
Venture through forests, mountains, deserts, grasslands, massive labyrinths, and even the demon realm. Hunt for resources, craft weapons and gear, and build shelters to survive. Beware—monsters, fantastical creatures, and roaming wildlife create a dynamic ecosystem that challenges your strategy and skill.
Monster Skills & Card Unlocks: Defeat monsters to unlock skills and gain powerful card upgrades. Equip cards to enhance your abilities and customize your combat style.
Fate Choices: Survive each day to trigger random permanent upgrades, including card slots, stat boosts, healing, or rare artifacts.
Mark System: Die to monsters and gain marks that provide persistent buffs in future runs, making every death part of your journey.
Construct your own cabin, set up beds, hunt for ingredients, and cook monster meat to maintain your strength. Learn skills from different schools to craft unique weapons, master new combat strategies, and prepare for the next adventure.
Slimes, bears, ancient tree spirits, and countless other creatures roam freely. Explore, fight, craft, and strategize—your journey is defined by every decision, every battle, and every survival choice.
Contact / Feedback
For bugs or inquiries, reach out: lisslotte123@gmail.com
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian +18 more
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Most, if not all, of the other reviews on here are most likely fake reviews to start off things positive. Even if that isnt the case, this game is, while beautiful in a way, in no shape to be played or paid for.
Pretty cool game being made here. Obviously has its issues, being early access and all, but the picture is there. To be completely honest, it was not captivating enough to want to play for very long, but interesting enough that I want to play again just to see more of the map and the monsters. It has a nice price for something so new, so I don't regret spending a bit to check it out. Combat is pretty easy. You can kinda cheese every enemy by perpetually stunning them with every attack and just rolling around every now and then. There is a bit of a visual bug whenever I acquire any item, but there is a place to report bugs or otherwise, so I much appreciate it! I can't say much else, because I didn't try out much of the building aside from crafting a single bed. Overall, this game looks neat! I hope to see it grow much bigger in the future. Very beautiful.
Diverse World: Explore forests, mountains, deserts, and more with dynamic weather and day-night cycles. Survival & Crafting: Find food, water, and shelter. Craft weapons and learn skills to combat creatures. Shelter Building: Construct anything from simple beds to cabins. Hunt and cook to survive. Night Dangers: Face creatures like slimes, bears, skeletons, and zombies. Building a safe haven is crucial.
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《异世界边境》是一款极具野心的开放世界生存建造游戏,它将玩家带入一个广阔而神秘的异世界。扮演流亡公主丽泽洛特,玩家需要在超过100平方公里的多样化地形中探索、生存并建造避难所。游戏的动态天气和昼夜系统,加上丰富的怪物生态,为玩家带来了真实而紧张的生存体验。动作战斗流畅,技能学习系统深度足,让角色成长充满无限可能。尽管夜晚的危险增加了游戏的挑战性,但也激发了玩家建造避难所的紧迫感。制作组的努力显而易见,潜力无限,期待他们继续加油,为玩家带来更多惊喜。
Classic Japanese open world game with survival and building elements. The maps are done in a big way, it's currently in the ea stage and still has a lot of shortcomings, hopefully it can be improved
good game,but we need workshop and more characters,more npcs, more buildings,需要剧情、更好的UI,还需要优化和创意工坊,我的电脑怎么玩起来这么卡啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
game looked like it was a good game but after getting into it can not open any chests thats in the world can not use the campfire to cook food for the hunger survival aspect of the game can not use any of the other workbenches the bed does work tho but only if your not hungry, which takes quite a bit of food just to get to where you can sleep when it goes night time it just becomes too dark to do anything so your just standing there dying of hunger and unable to sleep the mobs get stuck alot so killing stuff is way too easy due to them always getting stuck with a few steps you can get stuck and lost in the dungeons very easily since they are also dark inside of the dungeons, and you cant save when in a dungeon either you have to be able to leave the dungeon to save again would be a good game to kill time on if the core aspect of gameplay actually worked but if you cant loot chests or craft food, you just get stuck on an endless dying loop, especially if you get the skill that when your low health it auto regens you NOT RECOMMENDED IN ITS CURRENT STATE AT ALL
The game has potential. being Early access, it has a few flaws, when you level up and access the skill menu, you can select 1 of 3 skills to learn. If you don't like any of the random skills it gives you, you can close and re-open the menu to refresh the skill selection. One way this issue could be fixed is with a skill tree, given that the game's developer has specifically stated that they hate skill tree mechanics, this could lead to consistent issues. The crafting system needs some work as some things don't snap to place, which leads to issues when building a house like structure and placing a bed.. Another issue which ties building and skills is some crafting structures require materials that you can only hold 1 to three of such as logs and mana crystals. until you learn a skill which enables you to put them in your inventory. depending on RNG it could take many resets of the skill menu to get the skill required to add these items to your inventory and streamline the building/ crafting process. There doesn't seem to be a reliable way to produce or find material for crafting potions, this can be remedied to an extent with a skill that prompts regeneration when HP drops below 20%. Again RNG and skill menu resetting, Due to the layout of the text and image placement, it can be difficult to impossible to read what some items and skills even do. Most enemies seem to flee after there HP drops to a certain point, this is somewhat realistic, life preservation and all, they however don't slow down like an injured animal or monster would, which makes finishing them off annoyingly tedious, especially when other mobs are coming at you. There are skills which can be used to make chasing near dead enemies down easier, but again RNG with skill menu resetting. So far, of what I've played, tending to hunger, thirst and sleep requirements is straight forward, although procuring the necessary items can be a little tricky, especially with the RNG calling the shots with loot chests. although this could be due to me giving up on crafting due to the difficulty I've had with the mechanics of it. I haven't found a way to warp or set up warp points yet, but such Mechanics would be a welcome inclusion, even if they cost MP to use. I have mixed feelings about this game, as I see potential but in it's current state, I can't recommend it to anyone outside of the context of testing and content farming.
It's a very interesting open-world game set in a fantasy world. The game blends elements of survival building, medieval RPG, and farm simulation, among others. The map is expansive, providing players with plenty of freedom. Additionally, the design of various small monsters and bosses, such as skeleton soldiers and tree-like monsters, is very intriguing. I hope future updates will introduce a town system to make the world feel less empty. Moreover, adding a multiplayer online mode would greatly enhance the experience, making it even more enjoyable to play with friends.
まず色々書きたいことはあるんですが、とにかくゲームとして成り立ってはいない未完成品です。 フィールド上の宝箱>開封不可(攻撃はあたります) 敵からの攻撃>無防備でゴブリン5-6匹に囲まれて攻撃されてもノーダメージ 敵への攻撃>当たるたびに敵がひるむので延々ハメ攻撃可能 敵DROP>光るオブジェクトがあるだけで効果なし。 あと敵が弱るとひたすら逃げ回りますが、こちらとほぼ速度が変わらず逃げられるとなが~い追いかけっこになります。(倒しても意味は無いですが) とりあえず30分いろいろ試しましたが何も見いだせないゲームでした。逆にすごい。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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