
Pilot and customize a giant iron war mech in this alternate medieval history! The Papacy, Caliphate, and the Mongols are at war, and they all have mechs.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be honest, at first I was on the fence regarding Ironheart. My first playthrough ended with a solid peace and, surpassingly, it felt very unsatisfying and rush. As if I missed on something important. However, I decided to give it another try and… was not disappointed! Other paths and romances turned out to be way more interesting, and there was even a plot twist in the middle. But I will tell you about it a bit later. For now, let us look at the obvious pros and cons of this curious text-based adventure. Put on your best sci-fi fanatic hat and onward we go! [h1]Pros[/h1] [list] [*] Sci-fi focus – neither too deep to make you bored or confused nor too shallow to feel irrelevant. Nowadays many stories focus on teenagers and students leaving behind ones that involve only adults. I cannot say that science fiction is not popular – quite the opposite. But at the same time, most of them do not involve mecha and such. Ironheart introduces its own unique concept of war machines that are operated by skystones (parts of the comet) and wormholes that can bring you back in time and completely erase the future. I really like the idea of time-travelling in general, and not being able to come back to your time brings new problems and unpredictable outcomes, as well as some fun moments. Ironheart had just enough information about all these themes and gave them enough time to develop (in most cases), so there is hardly anything I can complain about; [*] Interesting story. The straight peace path is actually rather anticlimactic. and even boring with an ending that feels abrupt, but other routes were definitely better. So far, I have gone along all possible paths (supporting one side over another, striving for peace, helping the hidden enemy, betraying certain people, etc.) and I can say that being nice and valiant is not always a good choice – yes, surprisingly, but this is true! I usually try to be a pacifist and help everyone, but it turned out that being tricky and smart could bring way more fun than playing as a knight with shining armor. After my obvious disappointment with the first playthrough, I was skeptical about other ones – so I was very happy when I found out that my gut feeling was true and I did miss several important events. Oh, and yes, the plot twist I mentioned above! You might suspect it at some point, but fear not, some events will come out as a surprise for sure; [*] Characters. Not all are perfect and some do not appear often enough to make you feel anything towards them, but the one that does are quite fleshed out and have their own personalities. A strong female knight with a pragmatic worldview; a crazy (or maybe not so?) fool who can give you a very sensible piece of advice at one point and then start barking at dogs and drawing naughty pictures; your old friend who woke up long before you and is now part of the new world; a former assassin who will put you through a mad chase around the burning city; a tricky Old Man; and many others. Some characters will appear only at certain routes and bring new flavor to the story; [*] General writing. As I have already mentioned above, the sci-fi part never felt too complicated and redundant, and I think this was achieved thanks to the author’s writing skills. The story flow felt natural (except for the straight peace route) and all events were explained properly. However, there were several continuity mistakes that I will mention among the cons. [/list] [h1]Neutral[/h1] [list] [*] Some characters have lackluster romance. While all main characters got enough attention in this part and because Ironheart never claimed that romance was its focus, I cannot put this part in the Cons section. Still, I was dissatisfied with how little was told about people who were less important for the story. For instance, if you get into relationship with your assistant from the fief, all your interactions can be summed up with just several words – you meet, you ask them some questions, you are asked if you are attracted to them, you all of a sudden fall in love, you have a passionate hugging moment that lasts within just about 2-3 sentences (with no explicit descriptions, mind you), and then you ask them to join you in the big city. That is literally all. I should also mention that female romantic interests had way, way better backgrounds, more close interactions, and a more believable relationship. They even got a proper marriage ceremony in the end if you play as a guy. Men, on the other hand, felt surprisingly left out – I hardly found anybody interesting for my female character; [*] Fief management. I am quite indifferent to such features in text-based games. I like focusing on the story and relationships rather than looking after territories and stuff. For me, they feel repetitive and, in case with Ironheart, I did not see any noticeable impact of my choices in this part except for several lines in text mentioned once or twice. I was hoping for something more grand – like, if I do not upgrade defenses enough, some rogue will attack my fief and my character will have to go through a gruesome battle to get it back. Well, actually, there is an optional battle at some point, but it was caused by an absolutely different kind of threat. [/list] [h1]Cons[/h1] [list] [*] Repetitive battles. Almost all of them are the same – you can either attack, defend, or fire your ballista/yield. Several battles repeat almost word by word (during the Great Tournament, for example). Compared to options in Mecha Ace, they felt extremely lifeless and dull. For a game that focuses on mechas a lot, such a downside is crucial. If you a bloodthirsty and decide to go through all possible encounters, you will notice too many similarities and lack of choices for sure; [*] Several mistakes in the text – mostly problems with pronouns. An example from Great Tournament: if fighting Fatima, you will see this line, [i]‘…she passes but she's leaving himself a little open by exposing her flank like that’[/i]. [/list] [h1]Final Verdict[/h1] Ironheart is not a perfect game, but it is a great example of a well-written sci-fi story. It does not exploit overused concepts and introduces its own ideas, which is certainly a catch. But for the repetitive and scanty battles, this text-based adventure would not be much worse than Choice of Robots, Mecha Ace or Magikiras, at least in some way (definitely not as long and deep). In the end, would I recommend Ironheart? Yes, and quite easily. Just try not to focus too much on peace between two nations, and you may find something intriguing among the darkest shadows of the 12th century. [h1][url=http://store.steampowered.com/curator/32296668-Casual-Game-Reviews/] More reviews on our Curator Page[/url][/h1]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best COG title I read in the past two years. Story is nicely written overall if not a bit short, very interesting concepts here mixing the Third Crusade, time travel, and Mech together. (Also if you happen to be a fan of Assassin's Creed, you are in for a treat)
This game could be perfect if the writer put more efforts into it. The saga and the story line is riveting. And the game often reminded of the 2005 movie Kingdom of Heaven. But unfortunately, there is not much developments of characters and the plot just gets increasingly shallower in latter half of the game, which makes it fall short of realizing its potential of becoming a fantasy masterpiece. Such a shame. If there were more intrigues and moral struggles in the war and more chances to make in-depth connections with other characters (be it romance or otherwise), it would make a truly memorable experience, but now it's simply a meh game I could do without.
It does have a magic moment where the reporter bumps her head and goes "Ouch, I blame you for that." It's cute, but alas.. There are some interesting topics like the degradation of social skills with the advent of cheap literature, and the decline of hour-long dinners in modern society, but they are mostly in the reader's mind; what the game offers stays superficial. There is a fool/jester type of character with some good writing and dialogue, but players who aren't into fart jokes and getting force-hugged by dirty drunk people will likely write that off as a nuisance or casual harassment. Possible expectations of being able to change the course of history are thwarted in the way that the parallel universe is a fait accompli without need or ambition to include player choices in that. There is no way to hunt enemy 'Mechs for lodestones and outfit a 'Mech army, or implement a technology that will be instrumental in shaping a new future with player in charge. The reader is expected to wait for events to unfold instead of actively shaping them, and shoe-horned into opting into "peaceful" choices that will make for a very bland and predictable experience indeed; one that has player on the sidelines instead of in the focus of choice and consequence. Side characters are fixed in their ways and largely immobile. Instead of agency to get involved, there are band-aid solutions in the form of one or a few paragraphs outlining how a newly built hospital or foundry will now benefit the populace, when this changes nothing about story and gameplay, and the benefit is dubious. The author doesn't seem to understand that telling a player "wow, now even celebrity x you don't care about rides one of your bicycles" does very little in the way of a felt reward or arc of suspense. Using 22th century technology to change the 12th century was the premise the game sold with. Alas, it's too much for a choice of game apparently, so they throw a wormhole anti-matter perpetuum mobile at players and call it a day. "No need to change anything, we changed it for you." The audacity. From a world literature point of view this is overpriced junk, competing with famed authors who can without fail deliver on their promises, but don't get the chance to be promoted on STEAM. There are millions of skilled authors who can write something noteworthy that has proper unique story for all characters, no loose ends, and proper conclusions. Why do we have to read amateurs at a premium pricepoint? I understand Stanislaw Lem and T.C. Boyle is fantastic reading, why not make games with their books? From a games perspective it's not much better, because buying choice games means each time we buy the pig in a poke, because there is no minimum standard for online book-games, no critic to ridicule the carpetbaggers and less than ambitious. How do we get through their heads that Choice of Robots was on the lower end of expectations and that there is little leeway to sell something notably worse and still stay honest? In the end selling good games instead wouldn't cost more. It would just mean buying from those people who are willing to put the work in to become good writers. Looks like a management issue.
这篇文感觉不错,有一说一,要是喜欢中世纪十字军类历史的玩家来说。而且很多情节借鉴了电影《天国王朝》,这个可以有。然后游戏剧情增加了一些穿越的情节,但是更多的是添加了悲剧的色彩元素。然后这游戏添加了机甲,刚开始以为这很魔幻,其实你完全可以看成机甲是骑士的坐骑之类的东西,只是在战斗的时候偶尔能玩上,但是总体对剧情影响也不大。接下来离谱的来了:当你以为你只会看到鲍德温和萨拉丁相爱相杀的战争剧情的时候,突然蒙古来了,然后横扫千军,秒杀了双方?!作者:喜欢我大蒙古国吗~~。大汗表示:我起了,一刀秒了,有什么好说的! 。。。。好家伙,这就作者亲儿子,开挂秒杀是吧?。。。最后说一句,剧情还是很好的,就是有些线显得很欢乐。
Among what I played from Choice of Games this is one of the best, no doubt. Positives: - Writing: I enjoyed it throughout the entire game, very engaging style, just loved it. - Characters: some characters may start as annoying and a little out of place, but they grown on you as you read on. - PC Culture doesn't get in the way here at all. Choice of Games titles are PC for sure, but it seems to me that good authors can work with it, and the end result is perfectly enjoyable even for people such as myself who might be a bit more on the conservative side. - The character creation part was done really well in the beginning. - Author knows how to write strong female characters. The one I encountered in my playthrough reminded me of the like of Ellen Ripley from the aliens. - Romance with said strong female character was thorough, it went on like a journey. I guess the writers can't go too deep into the love-making, but even just scratching the surface it was actually hot. - Overall story: maybe not the most complex one but still very enjoyable. - Replayability: now to be honest I only finished the game once but I'm certain there are quite a few routes you can take and I'll surely play it again in the future with a different MC. Neutral: - There's a back story to the alternative history you end up in the game which I'm not entirely sure was necessary. I enjoyed it, but I think it would have been the same without it. - The pace in the later chapters are very fast, not something you are used to in the first 2/3 of the story. The last 1/3 could have been easily three times this long. I highly recommend this one, and I would love to read more from Lee Williams.
Really really good nothing is rail roaded join a side or not it is all up to you one of the best i choice games i have ever gotten.
By far one of the best choice of games to date, I have been disappointed with a lot of the recent games but this is well worth the money , its a very interesting concept, well written and researched .
I love these choice of games and this is definitely a fun read. Less technical than choice of rebels on par with choice of robots or choice of magics I'd say. The combat is a bit basic if your character is good at it (stats).
This is a truly well written, atmospheric choose your own adventure story. I'm pretty picky about my fiction and usually hate about half of the books I start but this thing grabbed me right away and I had a hard time putting it down. The author does a nice job of setting a scene and although you never truly know how much weight your choices have in a story like this, the whole time I really did *feel* like I was guiding the story and that's the important thing. Given that I finished having only completed 2 of the 19 achievements I've got a pretty strong feeling that there's a lot of this story that I didn't see even though the story I DID see felt like a complete experience. Usually if I play through one of these once and got a good story of it I consider it a win, but this one I suspect I'll come back to to try to see what I missed. Definite recommendation if you like choose your own adventure text stories.
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