
Puzzlequest meets FTL in this Steampunk Victorian era roguelite.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty lame? I'm used to punishing games but this one just feels wild. It's permadeath and plenty of battles are just lost if you get unlucky with your board layout. You can get skills to make this happen less often, but being offered those are also RNG. Just had a run where I was being very cautious in the fights I took, and got wiped out by just some dude because I wasn't offered any skills to clear my board. I read through some guides on the community hub to see if I was missing something, and they seem to agree. The best way to win is to minimize the amount of time in combat...or in others words, your time playing the game. Games like FTL reward you taking hard fights with resources and events, and this game just doesn't do that well. If I'm honest, just go play that instead. This game had an interesting idea, but man did it not land.
If you want a match 3 game with something on top it's really this one
le jeu n'est pas agréable à jouer. on meurt sans arrêt, et on recommence, chaque décés fait monter une barre d'xp generale qui debloque des trucs, perso, vehicules, bonus, mais même aprés 15 morts, mon perso n'est pas plus fort, le jeu devient pénible, répétitif, ce mach 3 est à la fois rpg et rogue like, mais la difficulté est mal dosée, c'est frustrant, parce que si a chaque décés on devenait rééllement plus fort, ça changerait tout.
Great concept but wasted because bad balancing and rogue-like mechanics make it a frustrating mess.
Absolute hidden gem, it's almost EXACTLY what I've been looking for in a roguelike! Working out your optimal next move is much more enjoyable as a visual possible rather than pure mental maths, and thank god there isn't deckbuilding and having to calculate the odds of topdecking certain cards etc every turn The shop system isn't randomised with re-rolls so no need to stress/FOMO about certain upgrades - the shop options simply expand as you find new blueprints etc (shop resets at start of each run so you can't just buy broken stuff ASAP) The level-up options are pretty balanced and you have a limited amount of equip slots so you don't end up with a massively bloated amount of stuff in your build to track/calculate (I love Slay The Spire but it can get very tedious double checking all your relics deep into a run) Also this is the first roguelike where I don't feel compelled to consult a wiki/youtube guides for "meta" etc, the game actually teaches you everything you need to know and more importantly it is pretty intuitive to figure out optimisations for yourself! Only major gripe - Devs PLEASE FIX the targeting system so the tab doesn't close every time you aim at a different system!
I got his game as a part of a bundle. it's a fine sort of match icons game. The actual battle mechanics are just...clunky and not really fun to play IMO. I think there's a good game in there somewhere. I just think it's too complicated/not fun enough. It's built for multiple runs to play as a roguelike. The steam punk aspect is also not for me. I can't really hate this game but I don't think I want to play it anymore.
Если б на планшетике бесплатная была за рекламу, играть бы всё равно не стал. Какая то беспонтовая поделка.
Buying this was a mistake. It's boring, and just doesn't feel all that much fun to play.
Match 3 game but with zero dopamine.
游戏玩法不错,但是玩起来一股莫名的难受感觉,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
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