
Ironbound is a turn-based multiplayer strategy game with fast-paced duels and deep meta-game. Upgrade your character and equipment and climb to the top of the multiplayer ladder!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
玩了很久了,刚开始还是挺有趣的,可惜不更新了
Pros: + Fitting soundtrack + Detailed art style Cons: - Option to automatically open loot boxes - Having to create a third party account - No separate audio sliders - Basic animations and sound effects - Soundtrack gets surprisingly repetetive quite fast - Having to hold the left mouse button when mousing over - So much RNG Different in all the wrong ways, especially when it comes to the loot boxes.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In its day, it was a good, well-balanced, truly multi-platform PvP game. I played it on mobile more than anything. Simple to learn, but has some subtleties. Some builds canceled out others, in a sort of rock/scissors/paper way, which prevented one meta from ruling the game, and there were the usual deck-building subtleties of being able to combine trinkets and weapons to maximize a certain (hopefully) devastating effect. For me -- never the big deck building fan -- I liked that the options were simplified by being limited to only five considerations, rather than a whole deck of choices. Those options were main hand, off hand, trinkets 1 & 2, and your chosen Enhancement. As with most online deck building games, you never knew going into a match if you were going to face someone who was weak, neutral or strong against your chosen build. E.g., two-handed weapons are better against dual-wielders (because unlike shields, they have a chance to block both attacks) and worse against enemies with shields, who can negate their entire attack. You had to decide before your pairing what you were going to play, though. Now for the big negative: even when this game was active, there weren't many players on at any time, meaning you usually played against bots, or occasionally you'd play repeatedly against the same live player who happened to be on. Kind of a bummer if your build couldn't beat his/hers, but you could switch classes and beat them that way, and it was interesting if they were switching match by match, too. You didn't/don't have to pay real money to get strong enough to compete, but the problem with playing bots is, they increase in power as you level up to new ranks, and at the top ranks, they have double your HP and the best weapons and trinkets, making it almost impossible to defeat them. So, if there are no live players to defeat, you stall out. And that's the real problem in 2021: this is a mostly dead game. I used to play non-stop on my iPad and very rarely played a live person. In March 2021, there *are* a few hundred people playing worldwide, because their names are on the leaderboard, and to my shock I was able to play against a real human recently (kicked his butt, he surrendered BWAHAHAHA). But I would count on playing mostly bots at this point. Still, it's free to try, so if you don't mind creating a third party account with the devs, check it out.
its lazy, the players are the same or non excistent and its exetremely unbalnanced
Игра сдохла, после прохождения обучения не запускается обычный матч.
Nie ma tu budowania talii (każda klasa ma statyczną talię, której musisz używać), ekwipunek wymaga ulepszeń, które obiektywnie zwiększają twoją siłę, zamiast dawać ci więcej możliwości personalizacji, a gra nie jest w zasadzie darmowa – musisz ją kupić po rozegraniu kilku meczów. Nie trać czasu nawet na pobieranie.
战斗,爽!!!
Might not be for everyone but It is free to play and very satisfying. Im going to play some more but also being on IOS is really a bonus.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.