
Ironbound is a turn-based multiplayer strategy game with fast-paced duels and deep meta-game. Upgrade your character and equipment and climb to the top of the multiplayer ladder!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
el juego es genial, solo q me gustaria q estuviera en español xd
Good game
This game is insanely addictive, and it's not pay to win! You can choose between five characters with distinctly different attack patterns... you are only limited by the strategy you have going into the match. Although honestly, the pirate class feels like it was rushed a little.. other than that, the game is well thought out and very enjoyable.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game major bummer it got taken down I know people wanted to buy it
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Ironbound Universal" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested mobile-tier game![/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Ironbound" looks exactly like one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. While I couldn't find this on the app stores, for all intents and purposes this is a mobile app... it has all the same qualities, from the mobile app tier graphics to the shallow gameplay you expect from mobile app cash harvesters. We can't say why this wasn't accepted on the mobile app stores, maybe it's because Google and Apple have QA departments, and Valve has "Steam Direct". While this garbage never made it to the app stores as far as I can tell, it's monetised just as bad, if not worse than many mobile app scams. The idea with this CCG is that you fight other players (there are none), not through buying cards/boosters, but by directly upgrading your "weapons"... this means that, without any doubt, the winner of each match is determined by who paid the most money to the devs. Gameplay itself is also paygated... this is cancer. There's only a superficial game here. The game visuals and the game itself are incredibly shallow... think of them as the cheap, bright, colourful plastic cabinet dress theme on a poker machine at the casino. That's basically what this is. So really, the mobile app "game" is just a veneer, a thin skin wrapped around a nasty, predatory mobile app cash shop. Putting that toxic mobile app monetisation aside... this is basically a mobile app on the wrong platform. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone, and I don't think you did either... this kind of mobile app has no place in your Steam library. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Nice game!
Nie ma tu budowania talii (każda klasa ma statyczną talię, której musisz używać), ekwipunek wymaga ulepszeń, które obiektywnie zwiększają twoją siłę, zamiast dawać ci więcej możliwości personalizacji, a gra nie jest w zasadzie darmowa – musisz ją kupić po rozegraniu kilku meczów. Nie trać czasu nawet na pobieranie.
战斗,爽!!!
In its day, it was a good, well-balanced, truly multi-platform PvP game. I played it on mobile more than anything. Simple to learn, but has some subtleties. Some builds canceled out others, in a sort of rock/scissors/paper way, which prevented one meta from ruling the game, and there were the usual deck-building subtleties of being able to combine trinkets and weapons to maximize a certain (hopefully) devastating effect. For me -- never the big deck building fan -- I liked that the options were simplified by being limited to only five considerations, rather than a whole deck of choices. Those options were main hand, off hand, trinkets 1 & 2, and your chosen Enhancement. As with most online deck building games, you never knew going into a match if you were going to face someone who was weak, neutral or strong against your chosen build. E.g., two-handed weapons are better against dual-wielders (because unlike shields, they have a chance to block both attacks) and worse against enemies with shields, who can negate their entire attack. You had to decide before your pairing what you were going to play, though. Now for the big negative: even when this game was active, there weren't many players on at any time, meaning you usually played against bots, or occasionally you'd play repeatedly against the same live player who happened to be on. Kind of a bummer if your build couldn't beat his/hers, but you could switch classes and beat them that way, and it was interesting if they were switching match by match, too. You didn't/don't have to pay real money to get strong enough to compete, but the problem with playing bots is, they increase in power as you level up to new ranks, and at the top ranks, they have double your HP and the best weapons and trinkets, making it almost impossible to defeat them. So, if there are no live players to defeat, you stall out. And that's the real problem in 2021: this is a mostly dead game. I used to play non-stop on my iPad and very rarely played a live person. In March 2021, there *are* a few hundred people playing worldwide, because their names are on the leaderboard, and to my shock I was able to play against a real human recently (kicked his butt, he surrendered BWAHAHAHA). But I would count on playing mostly bots at this point. Still, it's free to try, so if you don't mind creating a third party account with the devs, check it out.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.