
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14.1Kreviews | 98% | #63 | $7.1M |
| $19.99 | 143ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
火炮操控和地图定位还挺惊艳的。可是玩多了重复感和厌倦感有点高。总体来说,值得一玩,8/10
挺好玩的,就是流程稍微短了点,不过考虑到开发人员一共才两个,属于是超过预期了,而且很神奇的优化没出问题。基本上开局推算头击发炮弹落点打掉防空塔让飞机飞起来后这游戏就没什么难的了,操作也挺简单,就是有点繁琐,加入联机会好很多。实在受不了摇齿轮可以装自动火炮mod,放好自己位置,算好敌人位置指哪打哪,既保留了解密的乐趣,还减少了转炮塔的枯燥感。最后的多结局也是挺爽的,期待dlc或者二代了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 13.4K | 62% | $19.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 2.6K | 51% | $69.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.1M | 28.6K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 143 | 94% | $19.99 | |
| — | 67 | 92% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.4K | 245 | 96% | $11.99 | |
| — | 0 | — | — |
Same day: best RU #40, worst PL #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
44块太值了
so anyways, you will be blastin
Однообразное нечто. Первые пару часов весело привыкать к тому что ты сам себе артиллерийский расчет, но потом вся игра превращается в "сделай раз, сделай два - победа". Поддался всеобщему хайпу, обидно
For a certain kind of person, this game is awesome. You know who you are. You've probably tried to get this kind of gameplay out of some mil-sim, but found your experience to be inconsistent. There's just too much chaos to do things properly. Not here. You have all the tools and time you need to gather intel, plot trajectories, and feel like a clever boy when you come up with an efficient way to kill two birds with enough HE to level several city blocks. (Without killing all the nearby civilians... Maybe)
尊严只在剑峰之上,而真理,只在大炮的射程之内!
好玩,希望快点加入联机模式拷打基友w
As others have pointed out, the game is super fun, but the gameplay loop can be a bit repetitive in terms of mechanics. But to my mind, this is completely fine as there is good variety in the missions themselves. You don't get bored pressing the dodge button 10,000 times in Elden Ring; You don't get bored firing 10,000 rounds in Iron Nest - precisely because there are other things you focus on. With the current roadmap, the game has great potential to become even better. Worth the price.
擦大炮~擦大炮~我们擦一擦吧~ 我们不擦炮~谁给你擦炮~谁给你擦炮~ 你说没现金~你说擦主炮~你行你擦啊~ 现金!现金!给现金!!!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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