
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14.1Kreviews | 98% | #63 | $7.1M |
| $19.99 | 143ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have never reviewed any games as long as i have played video games, but this game really does deserve it. The gameplay is fun and challenging and feels rewarding anytime you beat a level. Also the mechanics of the game is super fun, like blotting on the map and marking where enemies are then having to manually put in all the trajectory calculations, then having to load the cannon manually including all the powder charges. also the visuals and small details really do feel like your operating a WW2 artillary cannon and makes the game feel alive. overall this game is a 10/10 and I hope that they have new updates including a new campaign because i cant get enough of this game!!!!
so anyways, you will be blastin
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #40, worst PL #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very straightforward blowing up of enemies and accidental friendlies alike. Game guides you doing this. Could be harder. Pushes my GPU a little hot for not much going on. Could use a [i]bit[/i] of optimization there. Quite fun, albeit a bit repetitive. Give this one a shot (and splash) if you like simulator-ish games!
至少五六月份就下载了该游戏打Demo版,十分好玩于是等开售后买了
好玩,希望快点加入联机模式拷打基友w
The game is fun to play, I had some time struggling getting around the turret controls, but eventually got it. The story is decent, I especially loved the newspapers after each level describing your actions. The sound design and the music are the best parts of this game for me. Listening to the autoloader's work is so good. The music is also setting the mood for your job and the setting you are in perfectly. Now I just have to wait for the multuplayer mode so I can play with friends and occasionally send them my "gifts"
The game is really good. Good vibes/atmosphere, good mechanics, interesting story I never experienced a single bug, there is a cat, and its actually fun. I wouldn't say its hard, but you do have to "lock in" and pay attention more than you would in other games. The tutorial is pretty good contrary to what other people say, literally just read the clip-boards that are next to every single thing you interact with. The game is kinda short, I finished it in only 17 hours, but all of those 17 hours were pure entertainment, none of it was filler. I also really liked the boss fight where you fight a copy of yourself. It did a good job of showing how scary it is to fight an iron nest, without it being a frustrating experience. I did burn though almost 1000 requisition points (I was not playing 100% optimally, and I forgot about the forward observer card), but I still had enough left over to prevent me from being soft locked in the next mission or needing to restart. Only thing I didn't like is that there are a lot of redundant/useless shells. And they just clog up the requisition area and make it harder to see the cards for the stuff you actually will use. It would be nice if you could hide the requisition cards for stuff you don't want and/or will never use or have a "favorites" list of the requisition cards you always use.
尊严只在剑峰之上,而真理,只在大炮的射程之内!
Great Game, tons of fun
卧槽!太tm爽了!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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