
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14Kreviews | 98% | #63 | $7.1M |
| $19.99 | 143ratings | 94% | #271 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool game, maybe a bit pricy for it's current state, but I would still advice on buying it (especially if they add multiplayer)
不管是谁,对着地图算半天后,听到那一声当啷!不高潮呢
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best UK #38, worst PL #94 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
>military game >looks inside >math game It's alright. Kinda fun. Everything feels very analogue, which is cool. It definitely takes a little figuring out at the beginning. Almost quit at the 20 minute mark before it clicked for me. Figuring out the enemy positions is the most fun part of the game. Loading shells and whatever feels like busywork after a little while. Doesn't tickle my brain like it does for other people. But it's a solid gameplay loop. Worst part of the game is the music. Each mission takes a rather long time to play since you'll be doing lots of calculations and number adjusting and the loud military marching music gets old very quickly. Haven't found one vinyl yet that wasn't like that. Wish there was something more...laid-back, but still fits in the theme. But luckily you don't have to listen to music at all which is nice. If I could give a specific suggestion I'd like some kind of radio you could listen to while you do your work Lastly, the menus and UI have the Unity jank. Text clipping into things, default fonts. Hoping to see some polishing in a future update
At first i had a really hard time because im bad with math but like i watch a 5 minute video and understood and from there it was all net, hitting the civilians became an option with how accurate i could be
Надейтесь, что меня не заберут в артиллерию
Love the game, there's nothing more satisfying than calculating a shot completely blind and hitting it dead on the target. Engine whizzing, hydraulics pumping, the mechanical clank of loading up the barrels, and then the long awaited boom when you pull the lever. The short moment of anticipation when you see the shell flying on the map, the clicking of the typewriter as you hit your target. This game scratches every itch it evokes, all packaged neatly in a dieselpunk casing. That is to say, the game is not without bugs, of course, but as of now, I haven't encountered any, that would prevent me from completing a mission. If you like the "follow the protocol" type of games, definitely give this game a try.
隊長!司令部からの指示の意味が分かりません! 俺も分からん! 隊長!着弾が命中したのか分かりません! 俺も分からん! 隊長!MAPに置いてある青とか赤のアイテムの使い道が分かりません! 俺も分からん!とにかく撃て!そして猫様に栄光あれ! 猫様に栄光あれ!
This is my first review of a game so hi yall. This may be a 10/10 game after the first hour ive played. There is no direct tutorial which made the game seem hard at the start but the moment you get it which took like 5 minutes as there are guides on every step in the game u just need to read it became very fun. after clearing the first mission which was pretty easy the second one really showed me the importance of all the stuff i did in math class drawing the stuff on a map to find out direction and all that. First time in my life having fun with maths and the old world war 2 feel of the game with really machine type feel made it a great first hour of gameplay. For my last line i am german but i recommend playing it in english as it seemed more natural i guess i jsut wanted to play it in english and i also apologive for any english gramatic mistakes i made while writing this comment. I wish you all a pleasant time playing this game
1/10 just for the fact that I can't jump up to headbutt the lights to make them jangle around
Слава Арстотцке o7
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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