
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14Kreviews | 98% | #63 | $7.1M |
| $19.99 | 143ratings | 94% | #271 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not fire on any targets marked in blue...., friendlies proceed to start hugging the enemies while trying to zero in the definitely no HCHE round or spicy flamie boi.... 10/10 would highly recommend
супер охуенная игра
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best UK #38, worst PL #94 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first i had a really hard time because im bad with math but like i watch a 5 minute video and understood and from there it was all net, hitting the civilians became an option with how accurate i could be
確認目標->計算距離->砲彈入膛->填裝底火->調整方位->角度確認->確認參數->開啟保險->來發大的
Ну что косплееры? Я жду косплей на IRON NEST. Не знаю как вы это будете делать но надо
操作手感很棒,游戏很有质感,从demo就开始玩了,正式上线时马上入手了,哪个男人能拒绝操作一个会跑的双联装800mm巨炮呢?如果制作组可以使用更加真实的弹道模拟就更好了,现在的弹道计算器还是比较简单的。 荣耀属于卡斯蒂利亚!
隊長!司令部からの指示の意味が分かりません! 俺も分からん! 隊長!着弾が命中したのか分かりません! 俺も分からん! 隊長!MAPに置いてある青とか赤のアイテムの使い道が分かりません! 俺も分からん!とにかく撃て!そして猫様に栄光あれ! 猫様に栄光あれ!
Das Spiel fängt sanft an und schmeißt dich dann lowkey in den Abgrund...aber im guten Sinne ig. Man lernt relativ schnell welche Schritte man überspringen kann und ob man panisch hin und her rennen muss oder erstmal alles berechnen kann (high tide war die hölle aber alles gold :D ). Grafik ist Top und es fühlt sich so an als würde man die Wucht der Geschosse welche man abfeuert spüren. 10/10, aber muss halt deine Art von Game sein.
Я знал, что игра будет хороша ещё в момент, когда её только анонсировали в стиме, но чтобы настолько - не думал. Я с удовольствием провел 11 часов в игре и проведу ещё с очень большой вероятностью. Каждая механика в игре сделана настолько хорошо, что управлять этой многотонной машиной смерти невероятно приятно, начиная от наведения, продолжая вычислениями и т.д. Более того часть из этих вычислений вполне реально сделать в уме, однако делать это в игре заметно приятнее. Как итог эта игра однозначно стоит своих денег, с нетерпением ждем обновлений!
I love this game. I love the tension it puts you under while still forcing you to keep a clear mind and focus on achieving your objective. Figuring out where to shoot and how to set the Iron Nest up for firing can seem pretty daunting at first. To be honest, I still ended up watching a few videos just to figure out what certain information meant and where to find the indicators for it. For example, there could be a clearer indicator showing you where to find your bearing. I spent a few minutes looking around the table for some kind of ruler or tool to help me figure it out, only to realize it was represented by the lines you draw on the map. Some elements can also feel a little vague at first, like the recon plane and how to properly utilize it. That said, I think simply playing the game and progressing naturally teaches you how to use these systems better. It also gives you a nice bit of replay value, since you can return to older missions with the skills and knowledge you've picked up. The graphics are great. Not mind-blowing, but they don't need to be. Everything the game wants you to see is presented with plenty of detail, and the animations do a great job of selling what you're doing. It can get a little tiring watching your shots get loaded after a while, but at the end of the day, you're sitting inside a giant mobile walking spider artillery fortress. What exactly were you expecting? It also runs on the Steam Deck, although I'd recommend sticking to the lowest graphics settings. Even then, it still looks great on that little screen. I do wish the mouse controls worked a bit better, as that would make it easier to use some of the controls with the touchscreen. For now, though, it works well enough, and I imagine community-made control schemes will improve things even further. My littlest complaint is that I sometimes wish the game was a little more immersive with the area the tank is in. It can occasionally feel like you're operating the tank from inside a simulated pod rather than actually being out in the field. The tank itself doesn't feel quite as physically present in the world. I'd love to see things like being able to move the tank to a new position and have the visuals actually reflect that. Cameras could tilt as the tank climbs an incline, and you could get those huge, heavy thumping sounds of the legs stomping across the ground causing intense visual shaking. The game already creates an insane amount of immersion through all of its artillery controls and its animation, so it's not a huge problem, but I was a little disappointed by how static the tank itself feels. It took away a bit of that immersion for me. Gameplay-wise, though, I absolutely love this. The roadmap looks great, and I really hope VR is still planned. Multiplayer could also be incredible, whatever form it eventually takes, co-op, PvP, or something else entirely. I'm really looking forward to seeing where this game goes. This game originally started for me as a temporary fill-in until PVKK came out, but honestly, this one has ended up standing in a league of its own. I love it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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