
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fands vom Setting mega geil als ich s erste mal gesehn hab, gameplay war dann aber iwie schon enttäuschend :(
Now I understand why these guys are making DOW4. I hope DOW4 turns up to be a great game too.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished the whole game now (including all the DLCs) as I write this review and I can say for certain that I like this game. It's not as complex as Red Alert, Command and Conquer, or Warhammer 40K: Dawn of War - but it definitely has its merits. From engineers charging alongside war machines to giant mechs that bombard the enemy base - every second of this game amazed me. For those who want to know more about the game, there are only 3 building structures that can be built for each of the main factions - a headquarters (main base), barracks (infantry), and workshop (vehicles and mechs). There are a lot of units in this game, and each unit has a faction-equivalent. You capture resource points that generate 1 out of 2 resources in the game, oil and iron. You can build units and defensive structures as much as the population cap allows which is determined by how upgraded your building structures are. The good thing about the resources are they are basically unlimited, unlike in Warhammer where the longer you play, the lower the requisition points become. For the design, I definitely enjoyed the designs of the units and each mech from all of the factions, as they introduce a sort of "uniqueness" in them - kind of telling stories of how they were produced. From mechs that are mass-produced with precision in factories, to mechs that are hurriedly built out of ingenuity - all the mechs here have won my heart in some way as I'm the type of person that love logic and sense in my mech design. For the mission structure, there are primary and secondary (optional) objectives you need to complete to finish the mission. There are also bonus objectives for each mission that you can fulfill, which will earn you a medal based on how many you were able to do. I didn't care about multiplayer as I played this mainly for the story. Definitely enjoyed the missions where you control less units and just focus on maneuvering. Wished this game (hoping in the sequel) has a "hero" mode - where the game just focuses on heroes with steampunk aesthetics rather than armies. Overall, a great game but definitely has lots of room for improvement. Excited and looking forward to the sequel! (if ever there is) - I just wish some of the bonus objectives are more "reasonable" - as it forces you to play a certain "way", instead of being able to approach the mission the way you want.
Had such high hopes given that I loved the design of this world thanks to Jakub Różalski. Unfortunately, the game doesn't play very well, still certain bugs that should've been fixed, and unfortunately a campaign that was more boring than fun most of the time. Last update was three years ago, telling me that the devs simply abandoned it after that. Real shame indeed.
I expected to Harvest Iron, but all I found were fields of Mid. Interesting setting and aesthetic, awful enemy AI, slow, clunky units and controls. The last part is apparently deliberate, in a way it feels the designers/developers prioritized certain internal logic of world over gamedesign. But that doesn't make the game feel any better to play and it feels game keeps issues that the game that inspired it, Company of Heroes, has already solved it when it released in 2006. Game's not [i]bad[/i], just not fun or engaging. Pure mid. The problem is that I have hundreds of games I already own and would rather play, including dozens of other RTS games. It's not you game, it's me - I have standards and too many games to play.
Iron Harvest brought with itself fresh ideas to the RTS genre including huge mechs, robots set in a alternate reality of world war 1 1920 timeline. It has single player, multiplayer, and skirmish modes. Now I think up to date the multiplayer has died but the story is still original and good. To revive the franchise and continue with the story and theme there should be a Iron Harvest 2 game in the future. I recommend it for the story that is set in the same universe as the video game Scythe. Unfortunately the game got abounded by its developers more DLC and expansion packs should have released with fresh new content and factions but that is not the case. No expansion of the universe except only two DLC's with one brining a new faction and the other is a continuous story. It could have been made good but they made it sloppy but I give it a thumbs up and a positive review.
Esta bueno el juego, sin embargo se cae en cosas muy tontas para ser un RTS. Primero, en la cantidad de tropas, es muy poca, hasta en juegos como Dawn of War 1, del cual bebe mucho, puedes sacar mas tropas. Segundo, la campaña del mundo, esta mal planteado, porque hay batallas que están muy mal balanceadas, al punto que la CPU puede avanzar a tier 3 y tú, ni siquiera podrás avanzar al tier 2, porque papa, el mapa no quiere que avances. Entonces da lo mismo la estrategia, si al final la CPU te viene con un meca de tier 3 que simplemente no le podrás hacer frente con tus mecas de tier 1.
unfortunately stale and flat. Great aesthetics, but what is the point of having a giant slow artillery mech if you can't shoot more than an inch outside your viewpoint. Different units don't have significant differences in capabilities which makes the strategy aspect quite boring.
制作组应该给美术磕一个,白白浪费了这么好的资源,单位操作起来很难受,有点牢
The most boring RTS I've ever played that makes me have little hope for DoW 4 Sorry but a campaign thats without challenge and boring 80% of the time is just horrible game design. The entire Polish campaign EXCEPT FOR THE LAST MISSION is brain dead easy. The second Russian one has a few more out of ALL OF THEM and then at the LAST CAMPAIGN it feels like you get to play the game now but by that time you are just burned out. The world conquest mode is also a joke and half baked and the DLC is just unbalanced. Anddd then the devs abandoned it all - BUT OH BOI DOW 4 IS GONNA BE SO GOOD :))) Nobody cares AT ALL if the story or artstyle is unique or cool if the gameplay sucks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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