
Iron Danger is a tactical combat puzzler with a unique time manipulation mechanic. A never before seen combination that blends the tactical depth of turn-based games with the exciting action of real-time games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Душная , нудная с вырвиглазным графоном.
https://youtu.be/wixMvo1U2zQ Timeline based combat has a lot of potential for making fights feel heroic and play more like puzzles.
Good enough graphics. Gameplay is easy to pick up but engaging with depth in later levels. However the writing is extremely atrocious.
隐世营救这章最后完成任务要通过大门回荒岸的的时候直接大门图标都没了,压根交互不了,反复重开3遍还是一样,这么恶性的bug开发者居然能留到现在?啥时候卡bug不好非得马上通关了卡,还偏偏是这种直接让游戏无法推进的恶性bug,真是恶心到我了,差评不谢
Spaßiges innovatives Konzept
I can see why this game is only $1.99 right now but honestly I overpaid. Pros: Voice acting is good, character design and graphics are great and it runs well even on max settings. Cons: absolute ♥♥♥♥ controls, confusing layout that just gets layered on itself in more cumbersome frustrating ways.
In Iron Danger we follow the story of Kipuna, a girl living in a dangerous world filled with monsters and an invading warlord pillaging her area. She comes in contact with an odd power residing within some crystals, and is forced to be at the center of a chaotic campaign. It has good characters, a nice story, a calm methodical combat system, nice graphics, pretty & creative scenarios, decent voice acting, enemy variety, lot's of skills with some upgrades, and many other good things going for it. The game felt a little short so I can't say the story or characters had the chance to develop too much, it was simple but enjoyable, it felt like they were going for something longer but cut it short, this also made the progression feel very basic because I didn't even get to upgrade my characters fully, I could only do one upgrade per level and there were very few albeit very long levels. I liked the healer as a character and gameplay-wise, and was bummed to only get to play her like once or twice, I don't even know why I was able to upgrade her, it really does feel like the game was going for something greater and was cut short. It can also feel very slow at times specially when combat slows time significantly for you to decide your team's actions and most of the game you're fighting something, but it does feel very rewarding when you finally get everyone to fight perfectly against the harder enemies. My main complaint is the jank, there's no way to go back between the dialogues so it's easy to skip some, there's no checkpoints between levels so you need to do them in one sitting (1-2hrs), and some gameplay issues like not being able to pick grenades from most grenade boxes and pathing, but they weren't so bad since you can undo your mistakes and retry. While Iron Danger isn't outstanding, it does feel made with care, I liked going around the maps hunting every single enemy, the scenarios had alternate routes and hidden enemies, you can even do things like lead monsters into enemy camps, there were extra small environment details to reward those who want to explore everything. Since there was so much to explore and routes there's even replay value. For the huge discounts it constantly gets it's super worth it and I recommend it.
Great combat that is fun to experiment with.
I Absolutely can not stand this game. I mean the i bought this game a long time ago and i never got around to playing it. I noticed wow i have this game lets check it out. This game makes me want to smash everything. You can turn back time. interesting idea ill give them that. But the dodge and move and all the controls are S#17 Straight trash it makes moving and dodging and fighting unbearable. Never buys this game. Who ever gave it high marks does not play fighting games. most my time waisted in this game is just trying to get to the boat. In the very beginning. i say block but then time freezes and it wont keep going until i do another move but then that stops the block. I say to wait then my block is up but it wont actually block because i have wait selected. Trash straight trash game and mechanics. Stay away.
The story, dialogue, music, and graphics are all mid, not great, not horrible. The only trully unique thing this game has to offer is time rewinding mechanic so here is my review of it: PROS + time rewinding is a cool idea NEUTRAL ° story is OK, ending is anticlimactic ° graphic is OK, could have been more stilised or detailed to actually look good, but it is not bad ° autosaves for each chapter/part, but you cannot save manually, so if you leave mid mission, you WILL lose progress ° very limited "progression" as ther is no gear, or leveling, just 1 skill upgrade at the end of missions CONS - outside of healing, there is practically zero reasons for exploration, because there is nothing to explore, and nothing to find. - everything is AoE and there is friendly fire - pathfinding is horrible, you have to babysit every step - Horrible execution of time rewinding mechanic, There is no AI for your characters, so they will do NOTHING on their own at all, not fight back, not move, nothing, which forces you into using the time rewinding. With this system, you have to babysit every move of two characters at once, while the time rewinding system is constantly trying to do the opposite of what you want. It is constantly unpausing while it is not supposed to do (blocking, moving, attacking, swapping characters, etc), so instead of synchronizing multiple actions from your 2 characters and planning ahead and then just unpausing the time (as you would want, which would make this system actually feel good), you have to rewind back and forth like an idiot to set up separate tasks for the characters, and even then you will need to redo the rewinds multiple times as 2/3 rewinds the game does some random ♥♥♥♥♥♥♥♥ that you never asked it to do, which, together with all the other controls and camera flaws, makes this an excruciatingly frustrating experience. Also, the time rewind has a cap how far back can you go, and every time it unpauses (aganist your wil) it steals time from you that you cannot go back, either locking you into getting hit or moving badly, which is usualy caused by this system and horrible pathfinding anyway. This time-rewinding system does more harm than good, and the game has nothing to offer outside of it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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