
Iron Danger is a tactical combat puzzler with a unique time manipulation mechanic. A never before seen combination that blends the tactical depth of turn-based games with the exciting action of real-time games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
0.99 fiyatı çok çok makul bu oyuna göre.
[b] Pro [/b] : Gut ausgearbeitete Charaktere; das originelle Kampfsystem (Interessante Mechanik mit Zeitzurückdrehen) ermöglicht mitunter wunderschöne taktische Kombinationen zwischen zwei Charakteren; ein hohes Maß an Umgebungsinteraktivität während der Kämpfe; Aktualisierung der Fertigkeitsliste; Roboterkontrolle (einige Missionen); eine exzellente Physikmodellierung; eine reichhaltige Grafik; und sehr gute Musik. [b] Contra [/b] : Eine verworrene Handlung; monotone Missionen; die taktischen Mechaniken sind unausgereift und überladen; es gibt keine vollwertigen Level- und Ausrüstungsauswahlsysteme; abseits der Kämpfe gibt es keine fesselnden Aktivitäten; Schlechte Optimierung was zu hohen Systemanforderungen bei mittelmäßiger Grafik führt. 7.3/10
I like the idea behind the game, but I’m not having fun playing it. The rewind mechanic lets you avoid almost every hit if you play perfectly, which makes me question the purpose of healing items, especially when their availability feels inconsistent. When is it supposed to be acceptable to take damage? Since every hit takes a large chunk of your health and never feels good, it pushes you to play every encounter perfectly, which ends up being time-consuming and a bit exhausting. I’m not sure how to fix this either. it’s a tricky concept to balance. That said, I respect the developers for trying something unique and doing a decent job with it. I’ll give it a thumbs up, even though it’s not a game for me.
The story, dialogue, music, and graphics are all mid, not great, not horrible. The only trully unique thing this game has to offer is time rewinding mechanic so here is my review of it: PROS + time rewinding is a cool idea NEUTRAL ° story is OK, ending is anticlimactic ° graphic is OK, could have been more stilised or detailed to actually look good, but it is not bad ° autosaves for each chapter/part, but you cannot save manually, so if you leave mid mission, you WILL lose progress ° very limited "progression" as ther is no gear, or leveling, just 1 skill upgrade at the end of missions CONS - outside of healing, there is practically zero reasons for exploration, because there is nothing to explore, and nothing to find. - everything is AoE and there is friendly fire - pathfinding is horrible, you have to babysit every step - Horrible execution of time rewinding mechanic, There is no AI for your characters, so they will do NOTHING on their own at all, not fight back, not move, nothing, which forces you into using the time rewinding. With this system, you have to babysit every move of two characters at once, while the time rewinding system is constantly trying to do the opposite of what you want. It is constantly unpausing while it is not supposed to do (blocking, moving, attacking, swapping characters, etc), so instead of synchronizing multiple actions from your 2 characters and planning ahead and then just unpausing the time (as you would want, which would make this system actually feel good), you have to rewind back and forth like an idiot to set up separate tasks for the characters, and even then you will need to redo the rewinds multiple times as 2/3 rewinds the game does some random ♥♥♥♥♥♥♥♥ that you never asked it to do, which, together with all the other controls and camera flaws, makes this an excruciatingly frustrating experience. Also, the time rewind has a cap how far back can you go, and every time it unpauses (aganist your wil) it steals time from you that you cannot go back, either locking you into getting hit or moving badly, which is usualy caused by this system and horrible pathfinding anyway. This time-rewinding system does more harm than good, and the game has nothing to offer outside of it.
Ну что сказать про игру? В целом, потраченных деняк было не жаль, по итогу заняло примерно 32 часа, был баг, нельзя подобрать предметы некоторые, вроде больше не помню, и это было не критично, сюжет простенький, финалка на минималках, перевод мог быть и получше, история явно не завершена, явный закос под продолжение, на этом пожалуй всё. Жду второй части :)
If you came looking for wood, you came to the wrong place. THERE IS ONLY IRON DANGER!
Just no.
The combat's the main selling point here. The story's super generic and forgettable, I honestly recommend just skipping all the dialogue and focusing on the kinda unique combat system. 7/10, pick up on sale if you really like dynamic turn based combat with a sands of time style rewind time feature
不错的策略游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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