
It’s 1986, and you’re stranded in the Bermuda Triangle -- but not alone. Trapped in a terrifying loop with a monster, you’ll have to stay one step ahead to survive and uncover the truth. Ready or not, here it comes.
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About

A missing father. A haunted ship. And thirteen doors to the truth.
Emily’s father has vanished — and the only clues to his disappearance lie aboard a ship lost deep in the Bermuda Triangle.
To find him, and just maybe bring him back, you’ll have to unlock 13 mysterious doors hiding in the ship’s dark, narrow corridors — all with a monster stalking your every move.
IRE: A PROLOGUE is just the beginning. The opening of a sprawling story set in a new, original horror franchise.
Are you ready to uncover the truth?

A love letter to 80’s and 90’s horror, Ire: A Prologue immerses you in a haunting story told from a young teenager’s perspective.
Full 3D audio places you in the haunted soundscape of the ship, while a composed orchestral score amplifies the sadness, grief, and tension along the way.

What if hide and seek was life and death?
A relentless monster is stalking you, and the only way to survive is to stay hidden.
As you sneak around the ship, use your skills and size to outsmart it. Slip into clever hiding spots, squeeze into vents, and make noise to distract it.
The smarter you get, the smarter it gets. So, listen closely, move carefully, and collect the clues before it finds you.

This is just the beginning. Ire: A Prologue sets up the deep narrative behind the many mysteries that await in the Ire franchise.
Emily’s story kicks off a chain of events that will forever change the world as we know it.
Can you survive long enough to uncover the truth?
First-person narrative horror game set aboard an abandoned ship in the Bermuda Triangle
Use stealth mechanics to play hide and seek with a monster that hunts you and reacts to your actions
From walkie-talkies to wind-up alarm clocks, find, use, and assemble tools to distract and outwit the monster
Search each room for journals, cassettes, and discarded items to learn the truth of what happened to the missing crew
Survive 13 loops through the abandoned ship, revealing more of the narrative each time
Built in Unreal Engine 5 for an immersive atmosphere that elevates the tension
Full 3D spatial audio with 7.1 surround sound
Fully voiced narrative and memorable characters
Haunting orchestral score recorded at Treasure Isle Studios with the Nashville Recording Orchestra
Tension System – Ambience, music, and breathing respond to your actions, building suspense in real time
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Красивая игра, атмосферная, чуток душился тварю которая не выпускала из шкафчика, уж больно у неё хороший слух несмотря на то что ползал )
Great game, love the stealth game play
Was mich beeindruckt hat war definitiv die Atmosphäre, der Soundtrack und die Idee des LOOPS im Horror-Walking-Sim Stil! Was mich hin und wieder ziemlich frustriert hat war die KI des Monsters. Vermutlich soll das aber genau so sein und alles ist auch irgendwie machbar ABER plane viel Geduld deinerseits ein, selbst dann darfst du das Monster gerne mal beschimpfen, dann geht's dir besser. Im Großen und Ganzen würde ich das Spiel dennoch empfehlen, da ich eher Spaß hatte als frustriert war und letztendlich waren alle Ideen irgendwie ganz nice. Wenn du Spiele im Stil von Alien Isolation magst mit viel verstecken und so aber eher im Bermuda-Dreieck-Schiff-Szenario, dann bist du hier genau richtig! Over and out <3
Ну короче игра прикольная, но порекомендовать её не могу при всём желании, как и пройти собственно, ибо вылетает она ну просто как padla, а если конкретнее крашится unreal
IRE: The Prologue had potential but ultimately falls short in several key areas, leaving me more frustrated than entertained. 5/10. **Another game that had potential ruined by spending most of your time avoiding a glitched AI monster! Gameplay & Mechanics The gameplay feels clunky and unpolished. Movement is sluggish, and the combat mechanics lack fluidity, making it hard to get invested in the experience. There's a definite need for better responsiveness in both character controls and enemy interactions. The difficulty spikes feel artificial, making progression feel like a chore rather than an enjoyable challenge. Poor AI & Monsters One of the most frustrating aspects is the AI. The enemy doesn’t react intelligently to the player’s actions, often standing still or walking directly into hazards. Monster is badly designed in terms of AI. They often move unpredictably, making it hard to understand their patterns, but not in a way that adds challenge—just confusion. The monster design completely ruins the game; if it spots you, there’s no escape. Graphics & Art Style The visuals are one of the few things I was initially excited about, but even here, the game doesn’t quite deliver. While some environments have potential, textures are often muddy, and character models look outdated. It feels like the game’s art direction hasn't fully been realized, leaving the world feeling flat and uninspired. Story & Characters The story in The Prologue doesn’t hook you in. The narrative is predictable and lacks depth, making it hard to care about the characters or what happens next. The dialogue feels forced, and the character development is practically nonexistent, leaving them feeling like cardboard cutouts. Sound & Music The sound design is forgettable at best. The soundtrack feels generic, and the sound effects don’t add much to the immersion. There are also instances of voice acting that feel disconnected or awkward, taking you out of the experience rather than drawing you in. Performance & Bugs The game is plagued with bugs and performance issues. I experienced frame drops, occasional crashes, and glitchy animations that took me out of the experience. It’s clear that more polishing was needed before release. Final Thoughts IRE: The Prologue had the potential to be a strong start to an exciting series, but it’s held back by a number of fundamental issues. The game feels unfinished and lacks the polish expected from a title at this stage. I hope the developers take the feedback seriously and improve on these aspects in future updates or releases, but for now, it’s hard to recommend this to anyone.
The monster is glitchy AI garbage.
"Fix the boat" simulator..... very boring and repetitive... no thanks
another "run and hide" horror game but the enemy AI is so broken that you cannot outrun it and hiding takes too long even if you could
Recommended
虽然只玩了三个小时.造成的心理负担却大到离谱.这是恐怖游戏不假.但是我连最基本的走路都走不舒服.那我还玩什么?就是死无数次?这就是游戏机制? 游戏进度始终没有进展. 剧情推进不下去.举步维艰.怪物紧追不舍.我一直能一遍一遍的被虐.我甚至都不能站起来走. 场景是漂亮的.但是整体太劝退了.实在坚持不下去.偶尔还想继续试一试.但是打开游戏后.又不受不了了.只能不停的卸载/安装.心理特别纠结. 总体不推荐.对玩家非常的不友好.绝对是虐待,
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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