
[Chiyo] is a first-person hardcore escape room horror game set in Japan's Edo era. As Idate Chiyo, a paranormal investigator possessing supernatural abilities, you are tasked with investigating an abandoned mansion and unveiling a family's dark history and it's ultimate secret.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][h1] 点一束火,探寻旧秘[/h1][/quote] 正如简介所说,本作是密室逃脱式解密恐怖游戏,解密含量极高,但是仅仅含量高或许不足以描述本作,从难度层面看其中的解密设计基本可以称其为硬核。 所谓的密室逃脱顾名思义就是在房子里自由行动收集诸如信件取得线索,并用各种道具触发机关,然后通过此类解密推进剧情,进而走入下一个新开放的区域。解密本身主要还是凭自己不断地寻找尝试摸索,引导性是相对较弱的,线索也不是明着的谜题。而且因为流程并非直截了当的线性前进,玩家需要来回跑来回的同时可能就会迷路或卡进度感到无措,所以对耐心和仔细程度或许更有要求。 而说到恐怖方面,宅邸整体氛围塑造的相当不错,破旧而略有塌坠感的门框以及沉暗的色调相当贴合这种老式凶宅,而且场景刻画加上如偶人之类的道具,诡谲阴森的感觉自然而然就出来了。而实际上突显恐怖元素的地方游戏内除了几处跳脸和躲避追杀以外都不是很突出,故事核心也不是吓人的,所以还是解密方面更突出。 而玩家所操纵的主角也就是有特殊能力的伊达千代,这个引燃鬼火的手一直举着并非没有灵异感反而有点僵硬奇怪,加上驱魔开眼之类的方式就是念咒摇花手,联系设定很难不让人联想到有些许相似的某某线东京,只不过千代并不具备战斗能力。 总的来说优秀的场景加上时而穿插的渲染主线情感的剧情动画将气氛烘托到了不错的高度,然而字太小、解密相对硬核费劲是主要难点。 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
If you love difficult puzzles in formidable environments that take almost an hour (each ) to complete because you keep dying over and over while trying to figure it out, this game is for you.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
まーじでバグ多くてアイテムが消える、パズル合ってても進まない(2度同じことすると進む)、再起動しても同じバグ再発する。 こんれおもろすぎてゲームオブザイヤー受賞待ったなしw
very good game with a very bad checkpoint system. Bigger issue: you cannot go on if you quit the game at the beginning of the Eternal Season chapter, cause you will not have the Buddha statues already taken before.
Non-Spoiler Review CHIYO does well what it intended to be: an escape puzzle in a horror theme environment. I'm impressed with the length that the team went through to populate the game with Japanese elements. On top of enjoying my time with the game, I end up learning a bit more on Japanese culture and things. It took me about 6 hours to complete the game, longer than what I expected game of this type to cost me. I'm happy to see some classic riddles and puzzles back in modern gaming and to top it off with the danger of horror lurking. Some puzzles are a lot easier while some are harder to figure out what it exactly wants. One gripe I have with the game is how much it relies on Japanese's Kanji. To some people with experience, it may take much less time to solve the puzzle for that reason, while those without might take too long just trying to decipher the shapes of the kanji. The story is quite captivating, but I felt like its still missing some tiny pieces here and there. Definitely a room for improvement here, but it does not affect the gameplay much. A recommend from me, if you're up to the horror challenge! (I received the game for free from THE CHAM DRINKERS, thank you!)
進行不能になるバグが多すぎる、後謎解きの時に一生敵が追いかけてきて不快。謎解きとチェイスパート分けてほしい
Chiyo is a tightly focused first-person horror experience that draws its strength from atmosphere, cultural texture, and slow-building dread rather than combat or constant shocks. Developed and published by Nimbus Games, it places you in the role of Idate Chiyo, a paranormal investigator operating during Japan’s Edo period, who is dispatched to examine a remote, abandoned mansion shrouded in rumor and tragedy. The moment you cross its threshold, the game commits fully to a mood of isolation and creeping tension; there is no weapon to hold, no companion to rely on, and no guarantee that anything you see will remain still when you turn your back. The premise is simple, but it is executed with enough care and audiovisual polish that the mansion itself becomes a character — a decaying, whispering entity filled with unanswered questions. The presentation does much of the heavy lifting. Chiyo’s environments draw heavily from historical Japanese architecture, using dim lantern-light, weathered wood, sliding doors, and narrow corridors to strike a balance between authenticity and claustrophobia. Shadows pool in corners, hallways stretch just a little too far, and the emptiness of the estate carries a quiet hostility that leaves you second-guessing every step. The sound design deepens this unease: subtle footsteps where no one stands, faint humming drifting through the halls, creaking boards that seem to shift as if the house itself is breathing. This restrained approach to horror—where sound, lighting, and spatial uncertainty create tension—makes the game feel unnervingly intimate, as though you’re always being watched even if nothing is on screen. The core of the game revolves around puzzle solving, and it embraces this identity with clarity and confidence. Instead of relying on jumpscares or scripted chase sequences, Chiyo challenges the player to carefully explore rooms, decipher clues, examine objects, and unlock the secrets of the mansion’s past. Many puzzles are reminiscent of real escape-room logic: patterns hidden in decor, coded notes, mechanical contraptions, and environmental storytelling that gradually reveals the tragic history of the people who lived—and died—within these walls. The puzzles are generally fair, though they demand patience and attention; solving them produces the kind of small, satisfying breakthroughs that make the mansion’s narrative and layout snap into place piece by piece. Where the game’s story excels is in the way it unfolds through discovery rather than exposition. You learn about the household’s downfall through diaries, objects, symbolic motifs, and the ghosts that linger in the shadows. The tone leans toward sorrow and inevitability: a sense that the spirits are trapped as much by their own anguish as by supernatural forces. Rather than leaning into gore or spectacle, the narrative builds its horror from understated tragedy — a family undone by secrets, obsessions, and emotional pain. It is this emotional grounding, filtered through a culturally specific lens, that gives the game a lingering impact. The horror is not just that the mansion is haunted, but that the memories it contains have weight. Still, Chiyo is not without limitations. The commitment to puzzle-forward design means that players seeking more dynamic horror may find the experience too subdued. There are stretches where tension dips, particularly for those who become accustomed to the mansion’s rhythms. Because the game eschews combat entirely, some may find the sense of vulnerability too one-note after the initial hours. Additionally, as with many visually driven indie titles, performance can vary depending on hardware, and the atmospheric visuals demand enough fidelity that older systems may struggle. These are manageable issues, but they shape how different players might receive the experience depending on what they expect from horror. Overall, Chiyo succeeds by knowing exactly what kind of game it wants to be: a quiet, ominous, culturally rooted horror adventure centered on mystery, mood, and thoughtful puzzle design. It never overwhelms you with spectacle; instead, it draws you into the slow unraveling of a haunted estate and asks you to sit with the unease of its silences and its shadows. For players who appreciate psychological tension, methodical investigation, and stories told through careful environmental detail, Chiyo offers a memorable journey. For those who come seeking action or high-intensity fear, the game may feel restrained — but for its intended audience, it stands as a haunting, atmospheric piece that lingers well after the final puzzle is solved. Rating: 6/10
Nice puzzle horror game worth a try if you're into the genre The graphic are good as well i like there's no actual punish to the player even you fail to escape from the ghost, so i can focus on solving the puzzle xD ----------------------------------- Hope the Devs could Optimize the game more, FPS drop badly on the mirror stage (could be my own issue, my PC aint that great..) Also sometime the respawn point for certain stage is confusing, i have to go back to the puzzle place instead of respawn at somewhere around it There are some bugs here and there, but so far its not breaking the game and i could finish the game without much issue. Looking forward for more story happen around Chiyo in the future :)
Okay, I have to admit, I am very bad at puzzle games, so this game is a little too challenging for me... But, with the power of fwenship! I managed to progress the game little by little, will be completing this game with my friends of course! First of all, thank you SCRYsoft for giving me a copy of Chiyo to stream it with my fam! If anyone is interested, my live stream (part 1) can be replayed here: https://www.youtube.com/watch?v=y1PFI2KgBU8 So here goes! Pros: - The atmosphere is on point... it's quiet, creepy, scary and the list goes on! - The mystery behind the family is very interesting. Good dark story. - The ghosts are not too challenging to avoid. Just need patience and right timing! - The ways the main protagonist lighting up her finger with qi is fresh and hilarious, I love em! - Love the environment designs as well!! Cons: - The clues and puzzles are really vague, so it is definitely not friendly to newcomers to puzzle horror games. - Really need to pay extra attentions to the surroundings, notes, etc, to figure our the puzzles, if you know you know, if not, - you stuck forever... - Some part of the games still need polish, example, our character might get stuck in some places and corners quite often... Overall, if you are a puzzle game lover, this is a puzzle horror that you would not want to miss!!
[i]Chiyo[/i] is a first-person escape room horror set in Japan’s Edo era that unfortunately fails to live up to its intriguing premise. You play as Idate Chiyo, a paranormal investigator, but the "investigation" quickly turns into a slog. The game is heavily skewed toward puzzles (roughly 90% of the experience) and unfortunately, they are more tedious than they are clever. The horror elements are equally disappointing; the game lacks a sense of dread or tension, making the few scares it attempts feel hollow. In its current state, it’s a difficult title to recommend, even at a steep discount. However, there is a catch: The game is being [b]delisted on December 31st, 2025[/b]. The developers have announced a planned "final update" and a future overhaul to fix the existing issues. Crucially, anyone who owns the game before the delisting will receive the updated version for free. [b]Verdict:[/b] Unless you want to "bet" on the future overhaul by buying it now to secure the free update later, this is a skip. As it stands, it’s a boring experience that misses the mark on both horror and gameplay.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.