
It’s 1986, and you’re stranded in the Bermuda Triangle -- but not alone. Trapped in a terrifying loop with a monster, you’ll have to stay one step ahead to survive and uncover the truth. Ready or not, here it comes.
Modeled estimate, not a reported figure. How we estimate →
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About

A missing father. A haunted ship. And thirteen doors to the truth.
Emily’s father has vanished — and the only clues to his disappearance lie aboard a ship lost deep in the Bermuda Triangle.
To find him, and just maybe bring him back, you’ll have to unlock 13 mysterious doors hiding in the ship’s dark, narrow corridors — all with a monster stalking your every move.
IRE: A PROLOGUE is just the beginning. The opening of a sprawling story set in a new, original horror franchise.
Are you ready to uncover the truth?

A love letter to 80’s and 90’s horror, Ire: A Prologue immerses you in a haunting story told from a young teenager’s perspective.
Full 3D audio places you in the haunted soundscape of the ship, while a composed orchestral score amplifies the sadness, grief, and tension along the way.

What if hide and seek was life and death?
A relentless monster is stalking you, and the only way to survive is to stay hidden.
As you sneak around the ship, use your skills and size to outsmart it. Slip into clever hiding spots, squeeze into vents, and make noise to distract it.
The smarter you get, the smarter it gets. So, listen closely, move carefully, and collect the clues before it finds you.

This is just the beginning. Ire: A Prologue sets up the deep narrative behind the many mysteries that await in the Ire franchise.
Emily’s story kicks off a chain of events that will forever change the world as we know it.
Can you survive long enough to uncover the truth?
First-person narrative horror game set aboard an abandoned ship in the Bermuda Triangle
Use stealth mechanics to play hide and seek with a monster that hunts you and reacts to your actions
From walkie-talkies to wind-up alarm clocks, find, use, and assemble tools to distract and outwit the monster
Search each room for journals, cassettes, and discarded items to learn the truth of what happened to the missing crew
Survive 13 loops through the abandoned ship, revealing more of the narrative each time
Built in Unreal Engine 5 for an immersive atmosphere that elevates the tension
Full 3D spatial audio with 7.1 surround sound
Fully voiced narrative and memorable characters
Haunting orchestral score recorded at Treasure Isle Studios with the Nashville Recording Orchestra
Tension System – Ambience, music, and breathing respond to your actions, building suspense in real time
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i have no idea why people say this game is good am I missing something? I genuinely dont know, nevertheless: I can not recommend this game to any person that enjoys (horror) games
Спасаемся от каракуль в Бермудском өчпочмаке. P.S. А-ля Alien: Isolation морского разлива
Broken game that I bought during the summer sale that is abandoned by devs with the last update in January supposedly addressing the issues where the monster would get stuck on things or camp your hiding spot when it still does (see towards the end of my video below in engine room and towards last minutes of gameplay before final thoughts). Beyond those bugs though you will be you hiding in lockers for long periods of time and you can't run either. I don't know who came up with that idea but its the top 10 dumbest things I've seen in games made by indie devs / small companies especially when this monster goes at mach 10 speed when it sees you. It doesn't help either that this thing has supersonic hearing either The game beyond that has good voice acting, atmosphere, level design and graphics but clearly even with the fancy dev logs the devs went straight into developing another game forgetting this one https://youtu.be/aaEgyG80_Tk
I'm typically not someone who enjoys playing scary titles. However, this game has been a ride I've enjoyed! While not making it very far yet, I also had the privilege of playing it in it's alpha and have seen it grow and change. It has a lot of heart and soul, the monster and environments keep me on edge, and the story is gripping. Once it came out, I had to add it to my library. While I'm far from completing the game (the damn collectables elude me), I do look forward to finishing it. *Update* I also understand some of the ire for this game. Unfortunately, the devs didn't keep the rules consistent for the monster, so you are taught how to deal with and avoid it early on, then the rules of engagement are changed later on. It makes this game challenging in an unfair manner and causes players (including myself) to not trust the game. Having grown up in a time when rubber banding in kart racers and opponent AI reading your button inputs in fighting games in order to counter your every move, this doesn't build trust in the players and the developers. I wish they would have kept the rules of engagement with the monster consistent.
This game does not hold your hand with problem solving through highlighted objects or waypoints. Instead you are met with various manuals, and instructions on how to finish the various tasks in the loops (I find this incredibly refreshing, and rewarding). If you are looking for a game that tells you everything, this game may not be for you. The monster itself, paired with the immersive is sound is downright tense. There have been moments where my heart beat out of my chest as I crouch walked through the ship. My only negative so far is that I can't find a sweet spot for the sensitivity on mouse or controller.
Not a bad start, but also not a stellar one. Overall, pretty mid, some good bones but didn't really stick the landing for me. Nevertheless, interested to see more in this franchise in the future.
Singapore Horror Game streamer here i am Mr K, Here are the review from the viewers: -long game but very exciting with all the puzzles to solve -10/100000 -8/10 -I like the story flow but I wish I could see the monster more in action -I shut down on episode 2, Why do you need so many doors -should have more hints The game could have been brighter, kinda dark to stream it. story was good, would be great if there are some jumpscare scene Regards Mr K TikTok:www.tiktok.com/@youcancallmemrk Youtube:www.youtube.com/@YouCanCallMeMrK Twitch:www.twitch.tv/youcancallmemrk
Trapped on a dark ship with a black cloud monster that you'll almost never spot in time to go hide
IRE: The Prologue had potential but ultimately falls short in several key areas, leaving me more frustrated than entertained. 5/10. **Another game that had potential ruined by spending most of your time avoiding a glitched AI monster! Gameplay & Mechanics The gameplay feels clunky and unpolished. Movement is sluggish, and the combat mechanics lack fluidity, making it hard to get invested in the experience. There's a definite need for better responsiveness in both character controls and enemy interactions. The difficulty spikes feel artificial, making progression feel like a chore rather than an enjoyable challenge. Poor AI & Monsters One of the most frustrating aspects is the AI. The enemy doesn’t react intelligently to the player’s actions, often standing still or walking directly into hazards. Monster is badly designed in terms of AI. They often move unpredictably, making it hard to understand their patterns, but not in a way that adds challenge—just confusion. The monster design completely ruins the game; if it spots you, there’s no escape. Graphics & Art Style The visuals are one of the few things I was initially excited about, but even here, the game doesn’t quite deliver. While some environments have potential, textures are often muddy, and character models look outdated. It feels like the game’s art direction hasn't fully been realized, leaving the world feeling flat and uninspired. Story & Characters The story in The Prologue doesn’t hook you in. The narrative is predictable and lacks depth, making it hard to care about the characters or what happens next. The dialogue feels forced, and the character development is practically nonexistent, leaving them feeling like cardboard cutouts. Sound & Music The sound design is forgettable at best. The soundtrack feels generic, and the sound effects don’t add much to the immersion. There are also instances of voice acting that feel disconnected or awkward, taking you out of the experience rather than drawing you in. Performance & Bugs The game is plagued with bugs and performance issues. I experienced frame drops, occasional crashes, and glitchy animations that took me out of the experience. It’s clear that more polishing was needed before release. Final Thoughts IRE: The Prologue had the potential to be a strong start to an exciting series, but it’s held back by a number of fundamental issues. The game feels unfinished and lacks the polish expected from a title at this stage. I hope the developers take the feedback seriously and improve on these aspects in future updates or releases, but for now, it’s hard to recommend this to anyone.
Great game, love the stealth game play
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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