
Fast and smooth action jump & run game like in the good old days. With focus to the Speedrun community.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
I could go into more depth for this, but I want to keep the review fairly simple. Game has a fun idea marred by bad game design. Levels are far too long and empty feeling, have badly placed enemies and hazards, enemies are risky to kill if they take more than one hit because of the abysmal melee attack range, bosses are either too easy or too hard, there's no inbetween or consistency. The game has no real great score to keep things moving, poor translation that makes it difficult to read, and has difficult resuming after being paused. There are numerous other errors I could mention, but I don't think this game is really worth picking up other than to have a furry platformer...which, there's probably much better games out there for that.
In the short amount of time I can say it is truly an amazing game that has huge potential to consume my time hours if not days. It has controller support an to me that alone blasts my enjoyment of it to the sky, I am not a huge fan of mouse an keyboard. I would highly recommend this to my friends who enjoy platforming games as it has the experiences of all the great classics.
[h1]𝙍𝙖𝙬𝙧❣ 𝙌𝙪𝙞𝙘𝙠 𝙊𝙫𝙚𝙧𝙫𝙞𝙚𝙬[/h1] [table] [tr] [td]🐾Overall[/td] [td]𝟕[/td] [/tr] [tr] [td]🎮Gameplay[/td] [td]𝟲[/td] [/tr] [tr] [td]💲Price[/td] [td]𝟴[/td] [/tr] [tr] [td]🎬Visuals[/td] [td]𝟕[/td] [/tr] [tr] [td]🎼Sounds[/td] [td]𝟱[/td] [/tr] [tr] [td]🕒Length[/td] [td]𝟮𝗵~[/td] [/tr] [tr] [td]♻️Replayability[/td] [td]❌[/td] [/tr] [/table] [h1]𝘿𝙚𝙩𝙖𝙞𝙡𝙨[/h1] 🎮[b]Gameplay[/b] ► [u]It's in the name, retro platformer![/u] The title explains what to expect by itself. Maps not always make sense, as we mostly encounter "floating" platforms, which are there to pass the level. So, it isn't a territory we pass through, but an obstacle course. Just like in the old times. The game is not much about combat, as we have only one melee attack, but since 90% of enemies die by one hit, it makes the game faster. [spoiler]Later we obtain a ranged weapon too, which makes faster the kill of 2 health opponents for a change.[/spoiler] However, the wall-jump is the opposite. It slows down the game, as you cannot perform a wall-jump instantly after touching the wall. You need to wait a little before every wall-jump. It feels wrong, as in a platformer with wall-jump, everyone will want to do wall-jumping from wall to wall with the highest speed imaginable. For coins and enemy defeats, we gain score, which will eventually give us one life. [i](Not health! You can no regenerate health while on a level, only when you die or finish a level.)[/i] Lives are used when you die for respawning at checkpoints. Which is ok for a platformer. [spoiler]We will be able to use double jump as well however, it also works awkwardly. You are able to use double jump only after a jump. So, if we ran off a platform, [i](without jumping, just simply running till we lose ground under our feet)[/i], then we won't be able to perform a double jump while falling.[/spoiler] We have some story elements in the game, but it is not the virtue of the game. It could be interesting with polishing, as the base concept is quite interesting. Bosses have unique mechanics, which is great however, most of them can be beaten by just hitting them in the face without any pause, as you lose health slower than them. 💲[b]Price[/b] ► [u]It is quite acceptable[/u] It is not much and the fans of the genre could enjoy once again the old-school times. 🎬[b]Visuals[/b] ► [u]Just not enough pixels[/u] It has a nice retro look, and objects, backgrounds can be recognized nicely. However, the main protagonist for one, has just not enough pixels. The look of hers cannot be enjoyed at all, cuz she is made of so little amount of pixels. [spoiler]And to make it worse, she does not posses digitigrade legs![/spoiler] Some animations could be improved to make it more cool or pleasant to the eyes. Like a waving tail for the protagonist when jumping. 🎼[b]Sounds[/b] ► [u]Better than midi, but still[/u] The game often uses the same sound effects for different actions, which is a shame. Even the sound effect is not bad, but using different sound effect would make the game's atmosphere more varied. The music does not match the map we are on nor the story's mood. It has a music for each stage (the 3rd is matching, actually), and a boss music. Tastes will decide, but hearing the same music in endless loop can kill braincells. 🕒[b]Length[/b] ► [u]A short retro[/u] Can be finished in rather short time, like 2 hours or less. It offers speed run with online leaderboards, though. ♻️[b]Replayability[/b] ► [u]No replay-value[/u] The game does not offer difficulty levels, nor new-game plus. After we finish it, it is done. Speed-run still remains as an option. [h1]🐾𝙊𝙫𝙚𝙧𝙖𝙡𝙡[/h1] [i]The game has its own retro style, as it wanted to be a retro platformer. Pure fans of this old-school style hardly will find errors in this game however, times have changed, and so the needs. Including some quality of life changes from present days would not ruin the retro gameplay. But if you want retro, you will get thick retro from Inukari that we all liked when we were little.[/i] [h1]🐾🎮𝙄𝙣𝙩𝙤 𝙁𝙪𝙧𝙧𝙮 𝙤𝙧 𝘽𝙚𝙖𝙨𝙩 𝙜𝙖𝙢𝙚𝙨?[/h1] Check out the curator page below for some good ones. Collection of Furry, Beast and Monster games where the quality is also important. https://store.steampowered.com/curator/36892308/
[h1]I want YOU to be my Leidensgenosse![/h1] Lieber Spiele-Designer Kai Kieschnick, es zerreißt mir in gewisser Weise das Herz, dass ich dir aufgrund technischer Limitierungen keinen "Daumen zur Seite" vergeben kann und mich deshalb für den "Daumen runter" entschieden hab. Mit Zeilen wie: [u]Zitat[/u] [i]For as long as I remember, video games have always been a big part of my life and identity. As a teen with nothing but a small booklet, a crudely designed engine from Conitec and MDL as a model editor I was trying out my first steps with 3D and video gaming.[/i] [url=https://www.einzelartig.com/about.html]Quelle[/url] fühle ich mich mit dir auf einer gewissen Weise verbunden, bringe aber natürlich keine Videospiel-Creator-Erfahrung mit. Dafür meinen großen Respekt! Und trotzdem: Dass dieses Indie-Jump'n'Run aus Deutschland kommt, macht für mich als Reviewer keinen Unterschied, wenn ich das Gefühl habe, dass Potenzial im Skizzenbuch stecken geblieben ist und sich mit dem vorhandenen Gameplay nicht richtig entfalten kann. Die Prämisse klingt schon mal solide: Für Götter und Natur haben die Menschen nichts mehr übrig - und die schönen Wälder samt Tierwelt sind merkwürdig besudelt. SEGAs Maskottchen Sonic lässt grüßen - denn jeder Schlag mit dem "Reinheitsschwert" verwandelt die Feinde wieder zurück in friedliche Tierfreundchen. Aber das soll quasi nur die Ausrede sein für eine Platzhalter-Story, die eine Erwartungshaltung lediglich mit ein bisschen Stroh füllt, denn viel gequatscht oder gar gezeigt wird abgesehen vom Intro bald gar nichts mehr. Stattdessen geht's über ins Jump'n'Runnen, welches auf "Speedruns" ausgelegt ist. Man kann das Spiel aber auch ganz normal und in völliger Ruhe spielen. Man hüpft so vor sich hin, haut anfangs noch einschläfernd langweilige Gegner um, steuert einen seltsam schwammigen Inukari (, der für präzise Speedrunarbeiten mal gar nicht geeignet ist) und erlebt das zweckmäßige Leveldesign - insgesamt ok, aber nicht begeisternd. Am Ende einer Serie von Levels kommt ein Boss. Ist der erste noch inspirationslos einfach, wird der zweite schon zur Herausforderung. Ein sich änderndes Pattern haben diese aber nicht. In Akt 2 wird dann klar: Münzen sammelt man für weitere Leben. Hat man alle Leben aufgebraucht, muss man den ganzen Akt von vorne starten - egal wie viel Checkpoints man abgegrast und Level man abgeschlossen hat. Das ist nicht nur deprimierend, sondern einfach nur stur reingehackt - und es zwingt mich dazu all die anderen Levels wieder und wieder von vorne zu starten. Wie "in den guten alten Zeiten" - de facto waren die aber nicht unbedingt immer gut -> das beweist euch gerne der [url=https://www.youtube.com/watch?v=WF9eUXKgzCA&list=PL2B009153AC977F90]Angry Videogame Nerd[/url]. Jedenfalls konnte sich ein Titel, der gerade mal 3h gedauert hätte, dann zu 40h Spielzeit aufbäumen und seinen Preis rechtfertigen. Selbst ein heutiges "Dark Souls" ist nicht ganz so gemein, weil meist die Spielzeit bis zum letzten Tod noch überschaubar ist. Bei Inukari dürft mit der Steuerungsschwammigkeit herumpokern und gucken, ob alles auch fein beim zweiten Durchlauf klappt. Das Moveset und die nicht vorhandenen Individualisierungsoptionen flachen das Spiel zum simplen Lernritt ab. Das muss man einfach einberechnen und entscheiden, ob man das will. Besonders schwer wirkt das Spiel nicht, aber irgendwie stümperhaft designt. Gegner sind beim Erstkontakt unberechenbar - wie schnell teilweise ein Adler (auch mit dem Rücken zum Spieler) auf einen herabstürzt oder wie schnell eine Höhlendeckenspitze abbricht und auf uns einprasselt - das wirkt in Summe mit der Waggon-Spielfigur irgendwie nicht smooth - sondern eher falsch. Tatsächlich wird mir mehr und mehr klar, warum Inukari nur zwei Handvoll Reviews bekommen hat und im Angebot der vielen Alternativen untergeht. Da hilft leider auch keine Erwähnung bei GameTwo. 🔫 Pew Pew Pew! 💥 Bock auf mehr Reviews? 🔎 🏃💨 [url=https://store.steampowered.com/curator/42792002/]Folge mir[/url] und verpass' keine weiteren Neuigkeiten! ⚡
[h1]Маленький обзор, на маленькую игру[/h1] Знаете, про эту игру особо и нечего сказать, кроме заметного невооружённым глазом закоса под олдскул. Она не является чем-то революционным, даже если сравнивать с играми на NES (или его аналогом - Денди), она едва ли увлечёт на не один десяток часов, как это в своё время смогли сделать Марио, кот Феликс, а так же похождения Чипа и Дейла. Да и какой-нибудь особой изюминки я не приметил, при том что на момент написания обзора половина игры была пройдена! Да, она действительно короткая, а если бы у меня лапки из правильного места росли, то наверное уже и прошел бы... Но несмотря на это, игра подарила мне некоторое количество положительных эмоций. Стоит ли она своих денег? Думаю да, хотя если добавить ещё 50, то можно купить шаву. Стоит ли ожидать от неё многого? Думаю нет, однако подарить пару приятных вечеров она способна...
[h1]FoxMania: The Quest To Review All Fox Games On Steam![/h1] [i]Conditions for inclusion: [list] [*] -The player character must be consistently a fox; the fox must not be merely a skin or a character option [*] -Must have 100% working Steam achievements [*] -Must not be a visual novel [/list][/i] [b]Game #19: Inukari - Chase of Deception[/b] More like, [i]Inukari and the Curious Case of the Spoiled Groceries[/i]... This is a "fast-paced" action platformer with sort-of tight controls and some super basic combat mechanics. Jumps are modeled after Meat Boy, very floaty and no height variance -- not that there's anything wrong with that. There's a reason that precision platformers copy Meat Boy, because it got the controls pretty perfect. Unfortunately, where the game got the basic jump physics right, it botched the walljumping physics a bit; it's easy to scale walls, but trying to bounce off of walls will often get your inputs dropped. Still, controls are decent at worst. Also, "fast-paced" in quotation marks. This badly wants to be a speedrun game, and it has the upbeat music to suit, but all that's "fast-paced" about this game is that you've got a [i]lot[/i] of ground to cover through huge, empty, same-y levels. They almost feel like they want to be Sonic the Hedgehog / Freedom Planet levels, except they don't have any of the interesting terrain, secrets, alternate paths, or powerups to find. Try to make clever jumps to go off the path and explore, and you'll only meet ridiculously long death pits you have to climb back up, or you get to jump off the top of the map and experience some glitchy physics. My favorite part about this game is, oddly enough, the melee attack. It activates [i]immediately[/i] and has got a surprisingly long active state, so you can start a slash attack from super far away (or super up close) and still pass safely through the enemy, It really nails the feel of doing anime-style sword dashes and slicing through your foes like butter as you hurry past. Otherwise, there are no interesting moves to unlock. You get a projectile attack after beating a third of the game, and a double jump after beating two thirds of the game. Beating the game unlocks speedrun mode, which lets you play the game without most of the dialogue cutscenes, and boss rush mode, each which has a leaderboard. And that's all you get. Speaking of dialogue: for presuming to be a speed game, it has a lot of text boxes to read. There's a story going on here, where you play as an ancient fox goddess, guardian of the forest, summoned by the desperate prayer of a human. She wakes up to find that the world she knows has been plagued by a strange corruption. Attacking enemies allows her to "cure" the corruption and release the innocent creature within, much like badniks from the Sonic games. She proceeds to free the other guardian gods of the region from their corruption before learning that the plague can be traced back to ... I'm not making this up ... spoiled groceries from a factory in a human city. It's a pretty unsubtle message about environmentalism and industrialization, for sure, and reminds me of FernGully. Unfortunately, it's not written very well; if you were to imagine how a 14-year-old might write ancient god Mary Sue characters, you'd be pretty much on the mark with this game's dialogue. Other strange quirks I noticed: [list] [*] -If you try to jump off the top of the map, which is possible in a lot of places especially in the city levels, you'll stick to the sky and float. It's pretty weird. [*] -When you respawn at a checkpoint, all the coins in the level reappear, including the ones you collected before the checkpoint. This doesn't make collection or exploration feel very rewarding. [*] -Every time you beat a speedrun or a boss rush, you have to watch the whole ending cutscene. [*] -Using the F10 key to restart a speedrun or boss rush doesn't reset your life counter, leading to unexpected Game Overs while playing these modes. [*] -Speaking of boss rush, I hit #1 on the leaderboard! And I have to say, it mostly comes down to RNG cycles on the second boss, which can make it unhittable for about 15 seconds at a time. In a game that presumes to be a speedrun game. [*] -100% completion took about 3 hours. Beating the game takes about 1; you have to complete it once normally and once on speedrun mode. [/list] It's another game which makes me wish Steam had a neutral vote. On one hand, it doesn't do anything new or interesting, so there’s no real reason to seek this game. On the other, there's nothing bad or objectionable about this game (save for an occasionally annoying walljump). Because there’s no neutral vote, I think I’ll give it a low score – a 3.5 / 10 – but I won’t give it a thumbs-down. It's a decent amateur effort by a single dev who obviously cares about their work. And I did have a little bit of fun. A sequel would need to introduce some new movement techniques, powerups, and compelling level design if it wants to really shine.
"爽快感"という言葉はこのゲームのために生まれてきた言葉なのかなと。 そう感じるようなプレイ感でした。 あと、ラスボスがゲーム史上一番弱いんじゃないかっていうラスボスで、大変気持ちが良かったです。 結構RTAを意識されてるゲームなのかなと。 私はケモナーですが、特にケモ要素が強いということもないのでケモナー以外の方にも普通にオススメできます。 安いですし、迷ったら買って後悔するタイプのゲームではないので是非。
First project from the dev apparently, who I gather made it on his own. Pretty dang good for a solo first project. It doesn't feel as speedrunning friendly as it lets on however, with pretty unpolished walljumping and no real useful mobility options other than the standard platformer basics of left, right, and jump. It felt like more of a punishing game than anything, and with no way to regenerate health in a level, some enemies and obstacles really kill the pacing. They can either slow you down to a crawl in order to deal with them, or you just have to take a hit to get by, which can prove to be a poor move if you slip up even in the slightest in some spots. Combined with the poor walljumping and mobility, the game is less hard and challenging, and more something you'll just slog through the first few times around in order to figure out what you have to deal with for the level. Don't go in expecting a game built [i] for [/i] speedrunning, but rather a game that can be speedran. If you're not into speedrunning and are going to play for the experience, its another pixel graphics 'retro' themed platformer, albeit with more care put into it than most others. Really just wish it controlled better, then maybe you could have a chance at actually getting around some enemies without having to facetank.
If you like classic jump'n'run it's your go! Hard but not unfair and speedrun friendly.
fox goes brrr
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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