
1952, Empire Grand. Inhabit the frantic life of a telephone exchange operator in this thrilling voice-acted historical puzzle game. Connect calls, consult the directories and listen closely to earn your family a better life. When agents of war and rebellion begin to call your name, will you answer?
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About
It is 1952 in Empire Grand. You are a telephone exchange operator in a rural town, still weathering the aftermath of the Second War. Your job seems simple - connect phone calls, learn the directory, and bring in the cash to help your family immigrate. The world, however, is not so predictable: the mysterious Windser Army Base has suddenly sprung to life; your loved ones are assailed by prejudice, paranoia, and whispers of grassroots rebellion. The private conversations you hear every day carry secrets that many people desire - could you trade them for a better life?
Look forward to:
A realistic and tactile switchboard control experience
Quick-paced and intuitive gameplay - easy to learn and hard to master
A thrilling voice-acted story, shaped by your actions
A vast catalogue of conversations and original music
Elaborate illustrated directories in a retro 1950s style
A growing array of tools and objectives, from a host of mysterious allies

Using the tactile and realistic switchboard interface, receive and route telephone calls from all over town. Make use of various illustrated directories and documents for reference and guidance. Work quickly and precisely - your overbearing boss won't tolerate poor performance.
Every conversation that passes through your desk can be listened in on. Amidst the mundane chats of everyday life lie fragments of interesting narratives. With some skill and focus you can extract an array of small stories - but a larger mystery is afoot. Before long, your information becomes valuable to several invested parties - and they are willing to pay.

Your decisions and and performance will determine the fate of your characters, so be vigilant. Will you remain loyal to your ideals, or come to understand the true toll of desperation?

Discover new mechanics and forms of gameplay as the story progresses. Divert, transcribe and even record conversations as they pass through the exchange. Can you handle your growing list of responsibilities?

Enjoy the fully voice-acted main storyline, illustrating the thrilling narrative through audio drama. Meet and listen to a cast of rich and developed characters, under your control and beyond.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
A narratively-rich and often frantic management game centred around a switchboard operator that gets caught in between a corrupt government, a struggling workers' union and her own poverty. You play as Ms. Lister, who has begun a new job connecting phone calls for the town and its military base. She gets paid more for successfully connecting more calls (amongst other tasks) and must make enough money each day to keep herself from going bankrupt. The game eases you in for the first few days to allow for learning the complexity of using the switchboard, after which the gameplay becomes much more fast-paced. Eventually you might be managing up to six calls at once while taking notes on their contents and looking through multiple sets of instructions and directories to avoid making mistakes that would dock your pay. It feels satisfying to beat your own records as the difficulty increases, mirroring Lister's own growth through the narrative as she gains more and more competence and influence over the world's events. It's impossible to do everything in one playthrough (Which takes roughly 2-3 hours), and you're often forced to choose between working hard for more money or taking it slower and actually reading the call transcripts, so to get everything this game has to offer you're looking at several runs. There are a lot of choices to make and a lot of charming side-stories to look for in the calls that you might usually put on mute in favour of the more narratively important calls. The story itself is incredibly well-written and largely delivered through stylish text-based cutscenes after each day of work. During these scenes we gain context for the things Lister is doing at work and how they relate to her personal life, leading to a lot of moral dilemmas around how much she should risk/sacrifice and for whom. tl;dr is that this game is unique, replayable and clearly a labour of love from a talented solo developer.
I really liked playing this game :) The voice acting is really good, and the gameplay is great, although can get a little frantic. There is a mechanic in the game where the government wants you to monitor if a call happens between two people. I unintentionally went down a unionist story path because I was simply unable to pay attention to where calls were coming from as I was moving as fast as I could to get everybody connected. On a similar note, I'm pretty sure there was a ton of content that I missed in this game, simply because I was too locked-in to read the phone calls. The phone lines look a little unpolished (just being lines instead of a modelled wire), and your desk space seems a little barren, but I didn't notice this much in the heat of a shift. My first playthrough took about 3 hours, and I'll definitely enjoy it again if I go back through to get another ending.
It's just a cozy game for the likes of us. Listen in on some drama... or the new man next door...
An engaging game with political thoughts and consequences. Highly recommended for anyone who enjoys the "Not For Broadcast" Series. :-)
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