
Intrude is a first-person shooter. Your mission is to get into a long time abandoned base, suddenly taken over by some kind of private military, find your way up and destroy the source of a signal comming from the base. Collect as much data as you can to find out what they are up to.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
juego maso
зашел за стену, вышел из-за стены
Este juego tiene una clara influencia de Wolfenstein 3D y rememora un poco el estilo que tenían los FPS en aquel entonces, pero diría que está en un punto intermedio entre ese título y GUN GODZ. Es muy entretenido aunque carece de variedad en armas o enemigos, pero como consta de quince niveles no llega a cansar. Lo único que echo en falta es un mapa, ya que la cantidad de texturas en los niveles es pobre y repetitiva, llegando en algunos casos a perder al jugador. Muy recomendable para pasar el rato, en rebajas llega a bajar hasta un pavo y medio. Por ese precio merece la pena darle un tiento.
Ignore my playtime, played it on a different account years ago. Cute fun little Wolf 3D style FPS. Simple but charming graphics, REALLY good soundtrack, modern controls, and an intuitive level editor, all indie, clearly a labor of love, and all for cheaper than actual Wolfenstein 3D. What is there to complain about? If you're among the crowd that thinks Wolf 3D is too simple to hold up today, then I guess you might not like it. But if you're someone who still plays ECWolf and Wolf4SDL mods and has a blast (like me) or just wants a cute few hours of fun, it's easily worth the whopping $4.00.
Fun little classic FPS (Doom, Wolfenstein 3D, etc.) with engaging combat and punchy gun feel. [h1][b]BUT[/b][/h1] -almost now visual variety in the levels -no minimap so level layout get very confusing -no sprint/run so it's even harder to remember the level layout for a longer period of time.
Слишком примитивно. Просто маппак из лабиринтов в духе вольфеншейтна 3д. Бегай по копипастным стенам, тыкайся в каждый угол, разучивай расположение врагов, ковыряй их и мерцай за стенкой. А где тут развлечение? Я знаю сотню модов, которые не просят деньги, но развлекают игрока на три головы выше. А тут автор просто сделал "в духе", но то что это должно быть весело он забыл. Если ты не обделался, не значит, что геймплей становится интересным на автомате.
For Steam Deck owners looking for how to rebind the keys (the default is WASD for movement, which works for most, but sucks for left-handed freaky deaky me), you have to do it via the .ini file. This is where I found it: /home/deck/.local/share/Steam/steamapps/compatdata/495720/pfx/drive_c/users/steamuser/AppData/Local/Intrude/config.ini You also need to use numerical values for different keys. I use my mouse with my left hand, so I like to rebind from WASD to arrow keys for movement. These are what the values for those are: straferight="39.000000" strafeleft="37.000000" backward="40.000000" forward="38.000000" If you want to rebind with something else, you can find other values here (or ask ChatGPT to figure it out for you like I did): https://www.asciitable.com/
Чёрт возьми. Это игра на 2 часа, которая надоедает спустя пол часа. Явно закос под Вульфенштейн 3D, но в Вульфе скорость персонажа была в 3 раза выше, а также уровни больше (что на первый взгляд компенсируется друг другом, но эта унылая долгая ходьба в этой игре - это что-то с чем то, в сочетании с угрюмой цветовой палитрой создается невероятное ощущение скукоты и однообразия, Вульфенштейн 3D было позадорнее играть) + саундтрек в Вульфе был более мелодичным и таким бодрящим, а здесь полный кал, уж извините, мне редко не нравятся осты в играх, но это невыносимый саундтрек, я его понизил по громкости очень сильно. Конечно платина забавная, но... нет... к чёрту. Мне не понравилась игра.
ZOR ZOR ZOR , Hayatımda oynadığım en gereksiz zorlukta fps oyunu oldu sonuna kadar geldim nasıl geldim ben bile inanamıyorum ama oyun sonuna öyle bir boss eklemişler ki eğer düşük mühimmatla girdiyseniz kesmenizin İMKANI YOK geriye de dönemiyorsunuz zaten o kadar oynadınız diyelim tam bölümü bitireceğiniz sırada ölürseniz eğer sizi taaaa bölümün en başına atıyor zaten save sistemi yok ya bölümü geçersiniz ya da ölüp tekrar baştan başlarsınız mantığı yani ama hepsi bi kenara oyun sonuna kim o bossu koyduysa işi gücü rast gitmesin oyun sektöründe rezil olsun inşallah, yok yani kısıtlı mermiyle oyun sonuna ulaştıysanız kesemiyorsunuz abi bossu böyle bir şey mi var tabancayla sıkıyorum lan bossa bossun 3 tane yeteneği var iki tanesine dodge atılıyor ama bi tanesi hepten bozuk saçmalık ötesi bir şey yeteneği bastığı an canınız sıfıra falan düşüyo ve dodge atamıyorsunuz çünkü herhangi bir animasyon hiçbir şey yok direkt canınıza işliyor saçma bir şekilde, bu oyunu kütüphaneme eklediğim için kendimden nefret ediyorum sakın ama sakın almayın eğer ki tilt olmaktan zevk almıyorsanız yani saç baş yoldurmayı geçtim yaşlandıracak zorlukta olmuş çok gereksiz zor inşallah geliştiricinin son oyunu olmuştur.
[h1]Rating[/h1] 7/10 [h1]Intro[/h1] Considering Steam is full of Wolfenstein 3D inspired shovelware, finding an actual good Wolfenstein 3D inspired shooter feels like finding an oasis. Thankfully, Intrude is the latter. While the lack of quick saves is not for everyone and there are some cruel level design moments, it's still genuinely challenging for the most part. [h1]Positives[/h1] + Good soundtrack. + Decent enemy variety. + Decent weapon variety. + Weapons have good impact. + Good aesthetics and graphics. [h1]Negatives[/h1] - Some level design moments are too cruel. - The lack of quick saves is not for everyone.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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