
A roguelike tower defense with a card-driven twist. Build your deck, carve out tunnels, and deploy defences directly into the path of the swarm. Rank up your chosen Guild and rescue your Dwarven crew to get off this frackin’ slime-infested moon!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Into the Slimy Mines is a roguelike tower defense. Working for Ironkilt Intergalactic Industries is not easy, especially when you crash your mining vessel and lose all of your crew on a slime infested moon!
Rescue your crew and return your ore filled cargo before the Boss hands over the Stout Hammer to a more competent dwarf. Buy cards and booster packs, find crazy combos and dig the path to squish those frackin’ slimes. Dig, build defend – and get off this B&*@!n Moon!

DIG TO VICTORY: Rescue your crew from 30 dig sites - 6 unique biomes, each with 5 increasingly difficult depths. Drag Dig cards to excavate new tunnels toward your missing crewmates. But be warned, these paths are also your enemy's path! Eek!
GROUNDBREAKING PLAYSTYLES: There are 3 unique guilds to choose from: ANVIL, WARHAMMER & PICKAXE. Pick from 6 upgradable Drill Rigs and customise with up to 30 different add-ons to match your play style and the location's hazards.
LORE DIVE: Dig deep into the story of Captain Firebeard and his intergalactic Dwarven crew by rescuing them from the pesky slimes and collecting up to 20 datapads. Say hi to the ship's AI, F.O.R.G.E for us.

WEAPONS OF MASS CONSTRUCTION: Why not collect more than just your crew along the way? Drills can unearth ore for bursts of money, lures distract your slimy foes and generators keep your whole rig running the deeper you delve.
BUILD TO LAST: Upgrade your kit by placing another of the same card on top of them. Level 1 Cannon + Level 1 Cannon = Level 2 Cannon, the maths checks out! With 10 Buildings & 26 turrets, there's a whole arsenal to upgrade.
THE META YOU KNOW: Meta progression? You've got it. Stomping slimes will become more of a breeze with every descent into the mine, with the option of 17 Meta upgrades to use and improve.

SLIME AFTER SLIME: Defend your rig from the incoming waves of slimes. Blast them away with 26 different turrets each with 3 upgrade levels, or slow them down with displacers and blockades.
DWARF IN DISTRESS: Need a little extra help? There are 15 Gadget cards that can slow or blast groups of slimes and repair your buildings, mid-wave.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 31reviews | 100% | — | $9.7K |
| $11.04−15% | 81ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
It’s boring at first, but after about 20 minutes, it gets fun and everything makes sense! A giant slug explodes in a really fun way The whole game loop: + Upgrade your setups so they get destroyed + Repeat It’s some kind of repairman simulator, but it’s no slouch. - It has atmosphere; I’d call it a true indie game, but the price tag is too high. I really appreciate the effort of my repair crew, but they move slower than any old lady. Sometimes it gets too hard. It’s a H4RD game, but it’s a gem for speedrunners. My rating: 8/10
I like the game's concept, I like the modern approach, I like the combo upgrade system, I even like the economic aspects of purchasing items (for example, a set of cards costs less than buying them individually) but I don’t like spending so much time building structures. You just have to constantly build, build, build again! AGAIN! Get rid of this maniacal tower-building, and then it’ll be a 10/10. I’m serious.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
Perfect little game for killing half an hour
Really enjoying getting into this one - I got a lot from the demo, and currently just digging (pun intended) the vibes, and the little tweaks and improvements. Perfect pace for a solid second screen experience for me so far!
guys got everything mixed up and made a TD but then they decided to throw in a little bit of a roguelike & then everything went black before their eyes and they added cards 0_o Oh, no! I think I'm having a genre overload
If you're into stealth games—skip this one! This game isn't for you. Here, you prepare for the next wave of slugs, and with each new wave, it gets harder and harder to fend them off. In between preparing to fend off the attacks, you try to squeeze in a little bit of mining, hahaha This game is all about contrast and madness!!!!
Played the demo, and Into the Restless Ruins, and I am enjoying the direction this game has taken. Deck builders are my jam, and the snowballing gameplay mixed with the aesthetic of the Deep Rock Galactic games is a winner for me. Lots of content. A few hours in and I'm only scratching the surface of the metagame upgrades and stages/levels possible. A satisfying gameplay loop in short bursts. I can see myself returning to this game again and again for more.
It was a decent game I got hooked on it. You buy cards, dig, and build defenses against slugs. It's fun, but I haven't managed to escape the moon yet.
Something about digging out the mine is very satisfying. Tons of different turrets and enemies, looking forwards to rescuing all my crew.
Yeah, this is great. A proper gem - feels kind of like an updated old-school game, it's full of charm and I love that it's kind of left to you to work out how everything kinda slots together. Very satisfying.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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