
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
scary if you play alone (i almost ♥♥♥♥ in my pants)
Juegardo
игра зашла, проходим ее с другом, единственный минус что бывает лагает, и миссии с открытием секторов затянутые и нудные
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is awesome, there's so much stuff to do, all weapons feel, look and sound great, weapon and equipment customization is awesome, the flares are nice, both main and side quests are interesting and engaging, combat is very deep with lots of opportunities and different approaches, Pecho is super cute and I never leave without a plushie on my back, Co-Op is totally awesome, especially now that we have a walkie-talkie so you can split roles, play as a sniper, split between objectives or have a buddy watching your back while you're taking measurements in a distortion zone. Blowing up mimics around corners or accidentally screwing up hand grenade throws while trying to do so never gets old. One of my favourite VR games to ever exist and is absolutely worth the price, the main reason I bought a VR headset in the first place. ...but I still miss the old Radius. And I'm not talking about ITR1, I miss ITR2 betas. That main menu music (currently replaced with a basic ambient track), the world building, altered items (currently used as artifacts) feeling like unnatural creations from everyday objects rather than just blinking regular items, actual artifacts feeling even more unnatural, like something cosmic that is completely out of this world. I remember making notes of item weight and cost to prioritize certain more valuable items. I miss portals sending you to a defined spot so I can note the destination and use it to my advantage like I am trying to live along with the Radius rather than mindlessly fighting it, it made interacting with the world so much more interesting, but now they're just slot machines that send you to a random location every time and can even throw you into the distortion zone when you expect it the least. Distortion-proof headgear was my favourite part of equipment as it opened up so much possibilities, shortcuts and previously inaccessible portals while bringing the sense of pressure and danger, but now distortion zones feel more like an annoyance that makes me and a friend of mine go "aw damn it" each time one of us has to look for that damn distortion sensor while dodging ten thousand ♥♥♥♥♥♥♥♥ dandelions, the most annoying anomaly in the game rivaled only by the electric field (not to be confused with the static field). Although now that we have to do measurements ourselves instead of just picking up a scanner is fun. Old shelters that looked like they're actually built by someone trying to live in the Radius instead of being unaltered places that feel great too, but give me a very different feeling. That feeling of loneliness while you're surrounded by nobody but mimics (I miss old mimic voices too), fragments who punch harder than Mike Tyson, ghost of John Radius, cute little creep hunters you always want to pet for some reason and Dylan the Sky Cube (now known as The Cube) is now being somewhat broken by Lauri constantly telling you how bad evil your employers are. The little mouse is the best character of the game right now who I am always happy to see. I loved how in betas weapons were balanced around their calibre and their mechanics instead of just do more damage or fire faster, but now for an unknown reason some weapons like IZh-27 do significantly less damage than higher tier weapons like Benelli M2 or Saiga-12 that use the same 12 gauge rounds. Why? I made suggestions in Steam discussions about bringing back old world building elements like portals, items and artifacts, although the attempts gave no results. The game is still one of my most beloved VR games I am always happy to go back to, but I just wish I could at least some times go into THE Radius, that oddly warm curious old altered world I miss so much... :'(
I loved the first one, i'm enjoying this one as well, the mechanics are way better, the first one had a cooler vibe tho and i loved the maps, i still have to properly explore the new ones, for now i think i prefer ITR1. I really hope they'll add bhaptics and protube support very soon, there's a mod but it keeps breaking with every new update unfortunatly, i'll probably stop playing for now and wait for native support before continuing, I hope they'll just add the mod because (when it works) it works really great. PLEASE devs add support for this, a good percentage of the job is already done
ахуенно, бегу с кентом, он делает задание, я лутаюсь, меня убивают он загружает сохранение - мы все проебали, его убивают, он загружает сохранение - мы все проебали, советую!!!!
asd
Tem uma ideia muitooo dahora, mas cheio de bug, mal pulido, tutorial poderia ser mais informativo, sei que o jogo é um pouco sobre misterio e descobrir, mas demorei 4 horas pra entender o basico(posso ser burro)mas é minha opinao <3
Неоптимизированный кусок ******, 8гб не хватает даже на ультра нищебродских минимум с 20% разрешения где натянули кусок мыла на экран и ничего не видно, и всегда вылетает и переодически крашит из-за недостатка VRAM Минимальная карта написана с 6гб VRAM, но даже 8 не хватает для УЛЬТРА минимального сетапа, даже 12гб тоже может не хватать, но хотя бы на нищих потянет И также сюжет нудный и тянется сто лет из-за побочных заданий
无法正常游戏,画面一片黑,vd把gama拉满了才能勉强看清是什么东西,隔几秒掉帧一次,转身必掉帧。我一个pvp搜打撤老玩家都能给我掉帧掉得头晕,开发者做这个游戏是完全不优化是吗?他们自己真的有玩过自己的游戏吗?我知道VR游戏少,同类游戏确实缺少竞争压力,但也不至于什么shi都往外端吧?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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