
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
brilliant spin on a brilliant genre. the sheer ampunt of variance in squads is really cool too
Enjoyable and challenging
really good roguelike to kill time
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最烧脑的肉鸽游戏
Got this game for free on Epic Games a few years back, decided to buy it on Steam not only because Epic still hasn't fixed their cloud save issue, but also because I wanted to thank the developers for creating a masterpiece.
Fun. Endless repeats. Fun diversity in teams. Can get so frustrating...
I bought this because some misguided people suggested it was similar to Tactical Breach Wizards. It's not. RNG is a heavy factor in this game, and after Tactical Breach Wizards' handcrafted levels, I just find Into the Breach unsatisfying. If you dont mind the possiblity of RNG effectively ending a run, and if you have time to waste, there is much to enjoy in this game. It's just not for me.
gr8
Classic. Scratches the right itch.
I wish there was a mixed option. I haven't played that long but I can already tell this isnt the game for me. Really respect the creators, and thought it would be a similar vibe to FTL... it is and isnt. The roguelike elements, and upgrading feel really familiar, but the turn-by-turn gameplay is so much more complex and puzzle based than FTL ever was. I don't like puzzle games, and I think that causes me not to like this game. All that being said I still recommend giving it a try if you're on the fence, as its very unique and creative.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $9K | 27 | 85% | $11.99 | |
| $6.2M | 8.3K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 32.1K | 85% | $9.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.5M | 22.2K | 93% | $19.99 | |
| $8.4M | 56.1K | 81% | $9.99 | |
| $8.4M | 60K | 94% | $6.29 | |
| $8.5M | 18.3K | 89% | $21.99 |