
A top-down action roguelite Touhou fangame featuring Flan, who's... started streaming and has taken the internet by storm!? Collect likes and coins to power up your weapons! Your very viewer count becomes your life! Annihilate the constant hordes of enemies and survive, survive, SURVIVE!
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About
Internet Survivor Survivors is a top-down action roguelite Touhou fangame,
in which you play as Flan, who's... started streaming and has taken the internet by storm!?



Lots of other familiar Touhou characters make appearances too, of course!
-Just keep on beating enemies and never stop! ...Hey, haven't I seen these things online before!?
-Collect likes and coins to power up your weapons and stats!

-For a streamer, their very viewer count is their life! Beat enemies to gain viewers, but get hit and you'll lose some!
-If you lose all your viewers, Flan's phone will break and it'll be game over!

-Keep streaming until time runs out and you'll clear the stage!
-Simple controls let you have stress-free fun! C'mon, just give it a try and you'll see!

My name's Flandre Scarlet! I'm a newbie streamer, but I've got a LOT of eyes on me!
Weird content, fun stuff, freaky memes, whatever... I'll play with all of you, no exceptions!
I'm gonna destroy things, grow my numbers, and go viral! My goal is 1 million subs!
Just you wait, big sis Remilia! I'll catch up to you in no time!

This game is a fangame based on the Touhou Project series,
and isn't an official work created by Team Shanghai Alice.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would not reccomend getting this game in its current state. Man I really want to like it, but its in rough shape, it needs some serious polish and balance brushups. Theres too few weapons and items so runs end up feeling sameish, further compounded by the hard level cap of 30 meaning you only get 29 level up options in the first place even in the games endless mode. And compounded even harder by the first starting weapon you get being literally the only useable weapon in the game past like the middle of it. Every other weapon is just so much worse in comparison that ever putting a level into them actively puts you at a disadvantage for not using the level on something else because it just accomplishes that little for your run. If the devs eventually fix these issues I will happily change this to a positive review, but for now i'd say steer clear and see if the devs come back and polish things.
The game is pretty fun and I really enjoyed it early on BUT the optimisation is very bad! Anytime the game has some RGB color effects (Endless mode, Menu after you get 1M subs) the fps tanks to the point it becomes barely playable... On endless, the in-game timer at the end of my run was 31:34, while the run actually took 2 hours to do IRL because of the slowdown! I really hope this is fixed soon as I really liked the game...
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 224 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ミーム量とその面白さは群を抜いており、高品質なBGMは紛れもなく名作ではあり 「かつてのインターネットを取り戻す」と豪語しており、プレイ中実際にそれを獲得できている感覚はあったので 恐らくストア内には良い評価が陳列されるだろう。 現に凄い簡単なアップグレードシステム、武器レベルをMAXにするだけで進化する簡易システム、 範囲攻撃や回避攻撃が無いため、ヴァンサバライクの中で最も順当と言える戦闘システム。 また当たり判定が原作東方レベルであるため、グレイズによるスコア上昇はないが、かなりスレスレでも大丈夫な戦闘体験。 数あるスペカの再現と令和式の服装の著名キャラ群。 全て端的言うと「複雑なことを考えずにプレイできる内容」であるのと、それらは「ミーム履修による高揚感」を最大化するための梃子であることが容易に伺える。 また幾つかのプレイヤーの中にはリグルの「がーんばれ♪」が幻聴で聞こえるレベルまで聴いているだろうから、これだけでも高評価に値する。 いずれにせよ楽しいプレイ体験であることに代わりは無いためオススメしやすいだろう。 一方で明確な批判点を記載していく。 第一にコンセプトが「配信しながら戦う」ことであるが、配信を通して得られる登録者数や投げられるスパチャが、実際の戦闘の画面とほとんど関連性が無い。 幾つかのアップグレード完了やボス戦の前後でしか出てこないためランダム性が大変低い。 スパチャ内に小ネタを幾つか仕込んでいるのは伺えるがバリエーションが少ないのと、ミーム踏襲する内容しかないので特段目立たない。 第二にミーム種類が統一的すぎる。画面を埋め尽くす敵、上記に挙げたスパチャ、ボスの恰好・台詞・コレクション内の補足、ガチャやボス登場演出等のミーム忍ばせ場所が幾つもある。 ただしいずれも「東方か令和で著名になったミーム」しか無い。ここに副作用として「東方に関係ない令和ミーム」がある癖に「全て見慣れているミーム」でしか無いため、インターネットの深淵を覗いている感が薄い。 要は幾つかのテキストオンリーのミームは、最近の東方ファンを凄い勢いで置いてけぼりにする、あるいは古ファンすら忘れ去っていたレベルのミームを持ってきても良かった。 または他武器同士の組み合わせのみ発生する特殊なミームをスパチャの方で表現するとか、小ネタの仕込み総数が少ない。 それらを表現する場所が少ないのは、ミームが統一的過ぎるから、という風に批評しておく。 第三に画面見なくてもいいタイミングが多すぎる。単純にゲーム難度が低いので武器MAXからの進化だけで事足りる場面が多すぎるのと、こちらの攻撃エフェクトが大きすぎて敵の攻撃見えない(弾幕が消えたわけではない)ケースも多々あった。 そこに第二の要素を合わせると、通貨集めをする際はほとんど全て見知った演出になるため、目新しいものは何も無くなってしまうため、同じステージをプレイするインセンティブが余りにも低い。 「難度をより優しくする・強化ハードルを下げる」とかっていう案もあるだろうが「まったく関係の無い強さ比例のミニゲームでコイン稼ぎ」みたいなのを用意すればよかったのかもしれない。 そしてこれは批判点ではなく且つ筆者のPCスペックを表記できなくて大変申し訳ないが、 幾つかの武器MAXとパッシブアップグレードで普通に処理落ちのため動きが鈍化する(タスクマネージャーを同時で確認したがCPU・メモリ使用率はいずれも30%以下に留まる)。 シンプルに「自前攻撃エフェクトの透明度」の設定項目を用意して頂きたい。 総じて、新しいものとミームと奔流する射幸心演出の数々は確かに質が高く、 実際に短いプレイ体験としては濃密で楽しいことには代わりない。 ただしプレイ時間が長くなるほど凄い勢いで冷めるのは「ミーム踏襲系ゲームの性」でもあり、それへの対策が成されているとは言い切れない。 またこれら弱点を抱え且つ高品質な絵や音楽を合わせ、それらを令和式ハイセンスでまとめたとはいえ、統合芸術作品としては満足いく値段だが、ゲーム単体では高いと思える方々も居るだろう。 是非とも皆さんの購入の一助になれば幸いだ。
東方ヴァンサバ× 劣化ヴァンサバ〇 敵がネットミームを元にしていて面白い。 ただそれだけ。 ゲーム的な面白さは本系の良さをことごとく消している。 本家未プレイを前提として、低価格帯のショートゲームで遊ぶと考えればアリかもしれない。 本家プレイ済みでバリエーションヴァンサバを期待する人には絶対おすすめしない。 劣化で構わないのでヴァンサバライクゲーを遊びたい人にも勧めにく程度には出来が悪い。
Not a bad game game but its definitely a bad bullet heaven, one playable character with a small pool of weapons and almost no difficulty even at higher stages. Obviously thats not the main draw though, its for Touhou fans first and foremost. The art and spritework is stellar, but unfortunately that was not enough to keep me invested, especially for it's price compared to other bullet heavens with much more content (Holocure for example). I wouldn't mind coming back if the game got content updates to play as some of the other Touhou characters but for now I'm gonna have to say it's a pass.
一回头,原歌曲发布都是2023年远古时期的事了,三年圆一个玩笑,该说不说COOL&CREATE的大家这个毅力是真不一般 感谢这份定力,的确让我们这帮车万入哪怕再怎么失望怎么挫折,也都始终保留着“再奥运也等等”的信心和坚定 ........ 但很遗憾,这部作品真实打实论起来,只能说好看,实在是说不上好玩。好评是给车万和社团的大家的,并不是作品的质量 和一般从游戏性入手的评价稍微不同,我个人怀疑本作从立项上其实就已经有问题了:本作的完成度实在不像一部价值近60元钱的独立游戏,倒像是社团专辑的专辑衍生附加小游戏 非全成就不到5小时的游戏流程,全成就只能靠枯燥重复到极致的硬刷;画风精美,但CG和像素画量恐怕连一些勤奋画手的一个月都赶不上;内容偏重最大的反倒是那150个私货满满的Tag 如果这部作品本来是购买专辑加钱附赠的特典游戏,我都可能高低夸两句,但它就是连实体版都没有。 作为一个类幸存者的独立游戏,只有8种武器8种被动和两张地图,小怪只有碰撞伤害,没有连携没有事件没有主动技能,它哪怕免费都要给人诟病体量极小,何况这是一个价值六十元的独立游戏; 难度割裂,stage 5和stage 6难度可谓一个天上一个地下,在stage 5可以随便拖刀平稳度过的前五级,stage 6就有超大乔治长冈的自机狙要你硬扭,10万订阅量(累计击杀量)在这么大的地图难度差异下起不到一点难度缓冲作用; 贴图敌我区分的标识过于欠缺,我带着满级芙兰玩偶开的四重禁忌见的蕾咪,结果发现我分身芙兰的弹幕和蕾咪的弹幕贴图居然是一样的,我只能靠颜色和飞行方向分哪个是蕾咪的弹幕,甚至蕾米的大玉会被我的弹幕遮挡住; 平衡缺陷,武器强度差距过大,且很大一部分都占弱势,水果除了追踪压根没伤害,芙兰人偶极不稳定,旋风内鬼推小怪挡路,弹珠马枪,大玉泡泡打一升级后还分叉还不往前面打了,玩具箱演员和棍木符卡,十字架没符卡就一辈子打一发,除了自拍杆每一个全育成稳定的; 反馈单调,打击感和受击音效跟滚木一样,扭小怪挨打了都没感知一看血条少一半 相比之下,bgm重复和光污染都是小问题了 随便拣一个游戏,犯了一条,评测都要进一轮下水道,该说不说不愧是“互联网幸存者”呢...... COOL&CREATE从来没有做过游戏,作为社团的初尝试,上来就直接冲击独立,能做到这个份上我其实已经很满意了 但我又不得不很严肃的去评价这部作品,毕竟它是一部独立同人游戏,而且它的问题太多了,瑜不掩瑕,初尝试实在作不了这么大问题的理由,不指出来过于仁慈;何况就东方自家都有同赛道的同人作品——以绘会友的《Yoiyami Biscuit》 珠玉在前,后来者无一例外都是要接受考验的 我不知道马里奥一开始给这部作品的定位是什么,如果真的只是圆粉丝一个玩笑,那又为何如此费尽心力地熬了三年,设计了这么多的私活neta进去,把美术做的这么漂亮 但真论起说是独立游戏,轻量玩家没爽感,stage 6还得硬坐牢扭自机狙和真蕾咪的弹幕;硬核玩家一边看着轻量都是说好听了的游戏体量,一边看着打一辈子的一亿订阅全成就,碎掉了 不得不说,作为车万人,用同人不容易“能动就是大胜利”自洽,又发自内心的希望东方的同人都是神作级别而慨叹一些令人遗憾的作品,我还真是矛盾呢...... 不管怎么说,游戏绝对谈不上好玩,只能说是好看 但我依然还是秒了下来,买不着专辑的我,这也是为数不多能直接支持COOL&CREATE的方式了,就当是买支持者包送的礼品 至于值不值得这么做,到底买不买这款游戏,买了玩不玩,正在看这篇评测的人,就看你自己的定夺了 以上均为个人观点,以及一些自己发源内心的碎碎念。
Well. While this is a positive review, it depends HEAVILY on what is your expectation towards this game. While it does have good artwork and good music, I’d say it is quite lackluster in terms of gameplay. It basically loops between 2 maps for 5 stages, only the last 2 stages have unique maps, and enemies more or less feel like basically reskins of each other with very little to no change in behavior (except for a certain few like cirno car). Bosses are surprisingly way too easy due to you being able to just regen all your HP back by simply destroying danmaku (which the bosses spam) and most of the time they end up feeling easier than the normal mobs cuz it just ends up being you standing next to them and doing nothing. Stage 6 and 7 (or at least stage 7 as I have experienced so far) are the only stages with more difficulty as stage 6 Remilia’s danmaku aren’t destructible and in stage 7 bosses gain attacks that can’t be destroyed (like Rumia’s EVIL shadow that chases you). Overall the game has a pretty low difficulty and not a lot of content because every match just ends up feeling the same. If you’re here looking for a good time playing the game with good replay-ability, you should reconsider multiple times before buying it as it is pretty much just a very standard V.S. game reskinned as Touhou However, if you’re here to support COOL&CREATE’s first project or for the memes, then you’ll probably have a good time (I did lol) TLDR; It’s decent for a first project, but doesn’t outshine other Touhou fan games nor does is it very innovative (Side note I still haven’t figured out what hashtag does are they just cosmetic???)
theres only 3 levels in the game two barren flat ones, and one long hall way one. each of which just alternate between day, night and evening to give a poor excuse to say theres variety. flans base weapon is the strongest, so theres no point in not just choosing damage up and leveling up her weapon. easily will climb through all levels except till the final one. the last boss of the game is just a stat checker. attempts to include a normal touhou boss which just doesnt work. no visible hitbox, so sometimes ill feel like i should have dodge or not dodged something and i just wouldnt be able to tell why. as for the last boss, the game essentialy wants you to grind the previous levels for money to level up flans stats. thats all there is to it. no fun weapon combos that level into something cool, level gets capped within levels(which i find strange that they link your level to how many likes flan recieves and it just stops at 3k even while her views and subs infinitely climb), and worse of all is no enemy variety. every enemy either runs at you or follows a set path. theres only one ranged enemy(non boss). love the touhou circle, but this game aint it.
GET IT IN A SALE. I really don't want to say don't get it cause what's good in here (the art, music remixes, the theme look of the classic 2hu chars) are really good. But as others have said, the game itself is sadly very barebones, only one char, outside of the taboo mechanic there's not much depth to the game play and in reality only 2 actual maps that get reskinned and recycled. Vamp survivor clone games are the vast majority pretty shallow and this one is just that, it will entertain but not for long. Would be a fine $5 game. It will try to cheat long play times with extremely grindy achievements too from what I see, I am autistic enough to pursue those, so if you see my play times explode, don't think this game is so addictively fun that I did it for those reasons either.
最初のステージは楽しめるがStage5からが楽しくない。 開始20秒ほどでザコ敵の大きなサイズが出始めるが、火力を強化していても出現時では倒せる敵ではなく避けるしか方法がなくストレスがたまる。 また各ステージレベル上限が30までなので、運が悪いと武器が中途半端な強化のままになってしまう。 レベルアップ時の強化選択リロールも回数制ではなく敵を倒すと落とすコインによるものだが、序盤では払える金額ではないのも気になるところ。 総評としてキャラはカワイイし、ネタも楽しめるがヴァンサバ系として遊んだ場合は後半のステージになるにつれてストレスがたまりおススメはしない
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