
International Basketball Manager is finally back! Lead a basketball club to the glory and train your squad to become the world’s greatest team of all. Featuring the official license of EuroLeague Basketball with the top 50 clubs in Europe, and the Turkish ING Basketbol Süper Ligi.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all I have to say this is already the best basketball manager game available, far better than any of the “Pro Basketball Manager” series. This game has so many plus sides, but also many things that I believe are still to come which could propel this game to bigger heights. The Editor is vital and hopefully it will not be long before this arrives so the community can work to build a great database for many leagues and competitions throughout the world. I believe the developers will listen to us and add features that we ask for . Back to my point, for anyone that enjoys sport management games, then download this and help make a game similar to the Football Manager franchise!
One really good management game hats off to the developers for the attempt to give us a realistic expierience... _Cons_ ~Iit seems a little too easy and i would really enjoy if it was a tad harder ~the starting line-up is somewhat time consuming in micromanaging every aspect of your team(it really lacks a drag and drop system like other managing games) ~there are some minor bugs but a lot of them have already been dealt with.I expect the game by the time they leave Early Access to be near-Perfect ~A big deal for me is that the rosters are wrong (last year rosters ) and need to be updated ASAP if you forget the little flaws of the game you have in your hands a great game indeed .The price/value factor is 100% for the amount of fun it gives 9$ is a steal .
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was quite hopeful when I first saw this game as Early Access. I was a huge fan of old International Basketball Manager games and this game is still the best basketball manager game on the market. However, it seems like the developer team isn't much into enhancing the aspects which they promised with the Early Access release. There is no timeline and no reasonable update since. The feeling you will get from this is mostly like a GM, not a basketball coach. There is no tactical depth, really. Almost everything you can do is like changing a slider (it has even bugs to be fixed!) which changes your inside/outside attack preference. And a few options like "full-court pressure" and etc. Some specific commands can be given, for example, "Shoot mostly 3s if you're up by 10 at the second period" but it is not possible to "let him shoot", "double team him when ...". These are just examples of lacking coaching aspect in the game. However, it is a pretty decent game if you would like to feel like a general manager who develops the whole club, players, etc. Aside from those complaints, there are several technical aspects which make this game annoying. In Early Access, it is understandable. However, the developers have been ignoring all those suggestions and bug notices and released a roster update after 5 months of silence. This is where everything gets funny. I am still unable to scroll down in the list of players, a technical problem which they could have solved pretty easily. And this huge roster update has several flaws. I checked a single team from Europe and it is a Euroleague team. If you're bragging of having Euroleague licenses, then you're not allowed to screw up in the roster and the name of Euroleague teams. Fenerbahce Beko's name is incorrect and the roster is incomplete. In general, this is a terrible game which does not deliver what it promises. There is not much improvement and new aspect comparing to the older International Basketball Manager games. This behavior of the developers is really disappointing for those who were/are eager to support this game in Early Access because as it seems, it is not going to get better. I played several seasons with different teams and was planning to list all of my observed bugs since some of them are not in the discussion section. So why not help the developers? However, I can see that they ignore even the ones which were told to them. If you're desperate for a basketball game, buy it. It is the best. If not, do not come close to this game, it is a waste of money.
for me it's best basketball manager game in steam. but we need an editor for this game. hopefully they fix this problem.
A LOT OFF PROBLEMS... I PLAYED ONE SEASON WITH CLUB, AND AFTER THAT WAS STOPPED... PLEASE FIX THIS PROBLEM... BEACUSE GAME IS VERY VRY GOOD..REGARDS
I recommend this game. But it doesn't mean i like the game. Maybe it is still in beta but it has so unnecessary micromanaging problems, less options in tactical side, there are no player comments. After playing football manager games for years, now i would expect at least basic sides of manager games. Because i love basketball, i love reality of Euroleague quality. i want this game to become true basketball manager game. I will wait for complete version of the game. At the moment, it just disappointed me.
So this is actually my first review of a game so yay for that. I know the cons list is WAY longer than the pros list but that's because with the cons list, those are improvements I'd like to see in in the future. There's honestly way too many good things to mention in the pros list so the pros are highlights that I particularly enjoyed seeing. [b] If you're into sporting sim games or you spent more time playing MyLeague on NBA 2K more than you did MyCareer or online, this is definitely a great new challenge. [/b] Pros: The depth is ridiculous and the price I got for it was definitely worth it. There's a deep, deep, deep well of players to select from between free agents, transfers, and loans (tho if you're a lower budget team, you have to be strategic). You have to balance between team chemistry and the relationships you have (with the board, the press, and the players). Game planning is great and the interactions through email is a really nice touch. Developing not only my young players on my main roster but my U18 players was really awesome. Overall, it's a really good simulation game that's challenging but joyful, and I've had a lot of fun playing it. Cons: There's definitely a fair amount of improvement the developers should consider. First and foremost, I love playing guys based on what their skill set is, not their listed position. This means I'll sometimes put a 6'7" small forward with great strength, above average rebounding, and good rim protecting ability at the center position, because the team I inherited had no actual center and the small forward is better than the power forwards at being a rim protector. Or, if I have an abundance of good shooters at the guard positions, I'll move a taller shooting guard to small forward and my small forward to power forward. Here's the problem with this though; it KILLS player morale and chemistry. I have a 19 year old small forward who only wanted a one year deal when I transferred for him (due to my low prestige and the league's low prestige) and I wanted to re-sign him for five years. However, I didn't realize I killed his team chemistry because I played him out of position at power forward and I lost my best player. Another issue is the fact that I have to click on the player to get his information. It would be nice in future games if I could just pull up my squad and see what the stats are, rather than having to click on each individual player to get their stats. Also, since you have the interactive email, it would be nice if you have a player with low chemistry email you and you can tell them something uplifting to help improve the overall team chemistry.
Another game I bought and want to like a lot here. One of the better engines in playing but there a few things outside this that are just bizarre. + Draft with NBA (ABL as mentioned in the game) is just weird and awful. Trades are full of non sense. I think I saw Detroit with 1st and 2nd pick, some how traded up to get both. + The game crashes at the end of every season, not even sure why. I know European coaching is a free enterprise and players/coaches jump to different team each year. Feels strange I have to decide whether to leave or stay on that "new team screen" after season is over. + The negotiate system is cool but sometimes that timer just goes a bit too fast. I only usually get one offer in before time just goes down. It least like first 20 seconds is agent AI creating a deal. + I donʻt know, maybe its me. But I couldnt find a way to call up or call down players in starting lineup. Only guys who were deemed extra substitutes. That menu has to be simplified. Shouldnʻt be difficult to call up or down players. Correction: Calling someone up and down is silly. No button to remove the guys minute altogether. You gotta go through every quarter and remove him from the lineup? Come on now.
the developers in this game have to be much better, the name of every player wherever he is must have a link to see his profile, you can't see free agents. When you click on all players, you don't get all players. Some basic things they didn't do. The game is not finished. I don't understand why Steam can afford to release this unfinished game, it should be put to the test and be free. I think this game has good potential, you need good developers and it will pay off for you. I hope it will be soon
Normalde çok güzel dizayn edilmiş ancak hem güncel olmaması hem de insanı çıldırtacak derece bug'lı olması (afedersiniz, halk diliyle ''ota boka crash verip kapanıyor'') büyük sorunlar. Eğer üzerine düşülürse ileride iyi bir seviyeye gelebileceğini düşünüyorum ama şimdiki hali maalesef biraz para ve zaman kaybı. Umarım oyunun üzerine düşüp daha da geliştirirler, FM'nin basketbol versiyonuna çok ihtiyaç var.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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