
Internal Incident – a top-down survival horror extraction shooter. Explore the hidden corners of a vast facility in search of resources while fighting off terrifying creatures lurking in the dark. Unveil the secrets of the abandoned complex and do everything you can to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
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About
Our game is a slow-paced PvE extraction shooter with a tense atmosphere, balancing action, horror, and survival.
It is a project we want to keep growing together with the community for a long time.
Why Early Access?
We released the game in Early Access because we want to develop it together with the players. We have learned a lot throughout the development process, and we continue to improve the game every day. This is an important project for us, and we have put a lot of time, ideas, and effort into it.
We understand that the game is still in development. There may be bugs, design decisions that need improvement, and features that will change over time. That is why player feedback is very important to us. We read reviews, follow discussions, and try to take your ideas into account as we continue development.
About the Development Team
Our team consists of two people who love games. Our goal is to create engaging and immersive gameplay for players, while developing a game that we ourselves would want to play.
All creative decisions are made with these goals in mind, and we hope the game will find its audience.
Every descent into the facility will uncover new dangers lingering in the dark, as the further down you go, the less light you’ll find. Gear up and beware of the unexpected that comes your way.
Seeing what hurts you is the first step to survival. Thus, balance risk and reward and don’t let greed get the best of you.
However, the facility hides its resources among the endless dangers. One chest might contain the light you need to survive or a valuable asset to fight back.
Watch each other’s backs against ambushes from the dark. Two flashlights in the darkness will serve you better than one.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The best game in its genre, the authors' deep idea is breathtaking. A large number of interesting features, already at this stage THE game surpasses most of the modern AAA and AAAA projects, you can even call this game the first AAAAA project. I hope that the developers will not abandon the project and bring it to the intergalactic AAAAA level.
Yes i did refund it only because at this very moment, 5/27/2026 the gun and headlamp arent even inline with the character. For me its very immersion breaking, being that at the very beginning i can only wonder if the dev polished any thing after 15 minutes in. PLEASE make the guns in our hand and the headlamp and i might buy it again. It does seem fun and the one fight i got into did seem interesting and enjoyable. I hope to see more from this very interesting game.
MAN WHAT A COOL GAME! THE ATMOSPHERE AND IMMERSION IS INSANE! ITS GENUINELY DARK AND CREEPY, CLAUSTROPHIOBIC, SUFFOCATING, BUT IN A GOOD WAY! LOL AND THE DEV ANSWERS AND FIXES STUFF IMMEDIATEDLY WHICH IS THE BEST PART. ITS GOOD NOW BUT I CAN SEE THIS BEING AMAZING AND ONE OF A KIND WITH WORK PUT INTO IT. GIVE IT A SHOT MAN!
For whatever reason I didn't enjoy this one. It's got a lot of elements I like but it just didn't do it. This game is in very EA... perhaps it will get better down the road. My biggest problem was the darkness... I can't SEE A THING in this game. It really hinders the whole experience for me. Maybe I just need to get my eyes checked but the whole game I was just trying to see what was going on in the background. Not a very fun experience. The best thing about this game so far is the concept... and the controls aren't bad. There is definitely something here but it just needs some more time in the oven. I bought it for my buddy so we can try the co-op but we couldn't figure it out... I asked my friend if he wanted to keep the game and he decided to refund the game as well. I play some of it here: https://www.youtube.com/watch?v=TLSh370oV2Q&t=1s
I like where this game is going! Played a little of it. I'm intrigued by it. One quality of life upgrade I think needs to be implemented is a quick stack button for the ammo. Maybe I missed it. Separate ammo once stacked in large numbers. I found a work around filtering them through a mag. Anyways. Keep up the great work. I will continue to play. Peace
ほんの少し触った感想。 移動がESDF派なのでキー設定を変えようと思ったら、キー設定自体はあるけど、移動キーの項目がなかったのでWASD固定の模様。 一部のキー設定ができないのはインディーゲーでよく見るけど、移動キーが固定なのは初めて見た。 あとはヘッドライトについて、デフォルトでCapsキーだけど、キーを変えても変えなくてもヘッドライト付かない。 まだ情報がないのでおま環なのかなとも思ったり。 まさかテストしてないわけないもんねさすがにね。 ゲームについてはルートシューターでゴミ漁りでタスクこなして拠点拡張していくのかなぁという感じ。 俯瞰視点で結構カメラ近めなので、見える範囲が狭い分、確かにちょっとホラー味あるかも。 箱とか壊すとアイテムが出るけど、カーソル合わせないとハイライトされないから、まだ見ていないけど直湧きアイテムとかあったら見逃しそう。個人的には好きな要素。 アーリーアクセスを理由にプレイヤーにデバッグさせるのはやめてほしいけど、 好きなタイプのゲームだから頑張ってほしいなぁとも思う。現時点ではおすすめできないけど。
Internal Incident is an Extraction shooter which you can play by yourself or with friends (coop) You play as a 'nobody', equipped with a pistol, backpack and a flashlight (initial) You clear and loot different locations, surrounded by monsters. So the goal is basically to find certain loot and extract (mostly). You can trade, sell or buy, also unlock, new equipment. The NPCs you can interact with also ask you to find certain stuff for them. That's pretty much it. Very interesting game so far, but some aspects of the game don't work (properly), like the Coop mode, which is actually broken.
2026-7-16 三个问题,1、这个游戏本身画质并不算很高,类似Flash游戏,但是帧数却非常低。需要优化。 2、那个怪兽就站在我面前,但是我射击竟然打不中它,我必须距离怪兽有一段距离我才能打中它,我不知道这算是特色还是bug。 3、我玩这个游戏没有感觉恐怖,纯粹的黑暗没有让我感觉恐怖,但是感觉很压抑,有一种强迫症好像要找墙上的灯的那一种。反正就是黑暗的特色有恐怖效果,但是除了黑暗却啥也没有却让我心烦。 4、背包的空间那么小,你是学习塔可夫的游戏为啥要学生化危机?
Good so far
The foundation is there and the developer's response to everything is a good sign but that said there is a lot of work that needs to be done. I've had issues with the reticle going over walls and getting stuck and while in a fight sometimes pressing r does not reload the gun despite the sound and that can lead to taking unnecessary damage. Controls are a little janky and I'd really love to see some sort of stealth mechanic implemented since I had multiple instances I could have snuck by avoiding a fight and felt a little peeved I was spotted especially from another room. Despite that its certainly a ten dollar game and am excited for where this goes.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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