
interLOGIC is a simple and atmospheric matching blocks puzzle game.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自他共に認めるパズル弱者がチャレンジします。 内容は押すことしか出来ないロボットを動かして 同色のブロックを隣接させて消していく 倉庫番を思い出させるようなパズルゲーム。 全40面。 序盤はチュートリアル的なステージが続き、 難易度は段階的に上がっていく。 全体的に難易度は低め。 ただパズルゲームにありがちな、 個人的に難しいステージでつまずく可能性がある。 自分はステージ29でつまずいた。 そこだけは初手あたりだけ攻略を拝見。 そこを通過したら案外自力でなんとかなった。 コミュニティに攻略ムービーが上がっているので、 実質誰でもクリア出来るし、実績もコンプリート出来る。 パズル弱者は難易度の高いパズルが出来ない時は、 正解ムービーを見ても、 難しい数式と答えを見せられているようでポカーンとなるだけだ。 このゲームはヒントを見た時、 「なるほど!」 と思える「ほどよい難易度」なのがいい。 この難易度で100ステージくらい続くのなら家族で楽しめるゲームになれる。 クリアした時の音楽と演出もいい味になっていて、気持ちいい。 日本語対応だが、特に日本語が必要なことはない。 日本語にすると逆にステージ数が表示されない不具合がある。 あとメニュー画面が「リトライ・履歴書・メインメニュー」履歴書?! 機能的にたぶんリターンやゲームに戻る的な項目だと思うがエキサイトすぎて吹いた。 200円だと若干お高く感じるかもしれない。 セールでワンコインの時に買うとお値段分遊べるかと。 これはいいパズルゲーム。
There is nothing hugely wrong with it, its got a good aesthetic, and its tried and tested sokoban play. but Sokoban and its many, many clones are free, have thousands of levels, that get to maddening levels of difficulty. This game costs 1.79, has 40 levels, and you can finish it in half an hour. With more content it could have scraped by with a recommend, though I think even a good clone of Sokoban (which is over three decades old now) should have more mechanics and such to make it interesting. As it stands, there just isnt enough here. If its on sale and you want to support the dev pick it up, otherwise there are plenty of other budget indie games that have a lot more to them. ----- Since Update: Got a pack of 10 more levels and integration with the steam workshop. Again it suffers from a lack of challenge, although the 3rd new level is probably one of the best in the game. I also forgot to mention in the previous review that the game lacks some basic options all games should have. No apparent windowed mode, no volume controls just a basic mute, etc. As for the level creator: I did grab all the levels currently up on the workshop. Most are just tests which is to be expected, but there are a couple of solid ones that if not hugely challenging do have some longevity to them. ('break tru' and 'maze' to be specific.) Im no puzzle designer but the editor seems nice and easy to use. Its a good addition all in all. With all that said, I did actually come back to a bunch of levels to improve my score, and I was thinking of switching to a recommend now Id got a more reasonable play time, but then I noticed that the scoring appears to be broken, defeating much of the point of me diving back in... [Complete a level with a score of 10,000 it adds to your total which goes up to lets say 100,000. Complete the level again and get a score of 10,001 and you should presumably now have a total score of 100,001 but you dont. The game seems to forget to take the initial 10,000 off so you get 110,001 instead. I was trying to perfect each level and because it was clocking the scores up by thousands of points more than I deserved each time, I ended up top of the score board by a ridiculous margin. I thought I was mastering things but really it just seems to be broken (Or very poorly designed) and consequently it gives me no real indication of how well Ive done at all.]
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice game
Bel puzzle game, ma dura troppo poco, ci sono sono pochi livelli sembra un demo. Per aumentare la longevità servirebbe un editor dei livelli.
Difficulty of levels never really increases, which might be a plus depending on your preferences. My real playtime is a bit higher, like an hour (I was offline inbetween). But overall the content is just not enough; it feels like the demo for a game. This isn't about the length of the game - it's about the fact that this is a very basic Sokoban clone with no story and absolutely no additional gameplay elements even later in the game.
I liked this game very much, I enjoyed it - recommended
Brzydka grafika, koszmarne sterowanie, tłumaczenie na język polski z translatora, poziom trudności do 30 levelu - banalny. Co nie zmienia faktu, że gra jest świetna :D A ostatnie 10 leveli rekompensuje prostotę poprzednich :) Zdecydowanie polecam jako czasoumilacz na długie jesienne wieczory.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Juego sencillito y entretenido para ocupar un rato.
Epicardo Milos el juegito
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