
All hell's breaking loose in a mysterious research facility and the only person who can save the day is the night shift security guard in the booth outside. Remotely control systems, guide scientists to safety or just… goof off? You’re not in danger. Yet.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed this game and personally recommend it, but it's Mixed overall rating doesn't surprise me as this won't be for everyone. This game is a conversation heavy walking simulator that takes place within a single room. There's a lot to find and puzzles to solve in this room, but the main elements are conversing with several (but primarily one) character over the radio. You have to guide them on a path out of danger, while also having numerous conversations about your life, relationship and future. The story is based around the tropes of cheesy 1980s thrillers and you're either going to like that or you're not. The main character you interact with will infuriate you several times for different reasons and more than once, I was shouting "Will you just shut up and MOVE!" in my head. But that's kind of what you got with fiction like this. There are multiple endings and failure states and you will have to play multiple times if you want to get them all. Each playthrough is 90 minutes at most, but you will be going through a lot of the same lengthy conversations each time and while you can pick different responses, few will impact the outcome as a whole. The presentation definitely lands the "synth-fi" aesthetic they're going for. The music is great, the fake 80s touches are well done and the voice acting as a whole is pretty solid, which is critical in a game like this. Definitely try the demo for this first because it shows you exactly what you're in for. If you dig that, you'll probably dig the full game. If not or you're unsure, wait for a sale. That's what I did and I was pleasantly surprised.
Fun little game with cool 80's aesthetics. My only real gripes are that it's too short and there's tons of stuff in the booth to play around with after the ending but nothing to really do with them. I unlocked the cabinet but all it really did was give me access to a couple of more notes and allow me to unlock the file cabinet which also just had another note in it. There were some extra tapes but they didn't provide anything more to the game. Also there's a lot of things hinted at in the notes that never come to fruition. All in all a fun game but a short one that I wouldn't suggest full price for. Sub $10 and it's worth it but $15 is a little steep for the length and shallowness of it. You can beat it and find all of the extra notes and videos and still be under 2 hours which is the cut off for refunds. Honestly it feels more like a long demo than a full game.
Nice little game, although quite short, and there's not much replayability, except for achievement collectors, I guess. Since you spend all your time in a 3x3 meters guard booth don't expect breathtaking visuals, but the graphics are nice enough. Voice acting is superb, music is only some synth-pop from a beaten-up radio (with a just-a-little-bit-creepy DJ), so the atmosphere is nice too. Oh, you can watch a part of some old movie, too. Originally I gave a thumbs down though, because what happened during my first run just seemed ... totally unfair. Trying to avoid spoilers, but here's an advice that can save you from some frustration: you (and Valerie) don't have all the time in the world, so don't lead her on a sightseeing tour, [spoiler]just head to the closest exit (except the one mentioned being not exactly safe) on the shortest path available[/spoiler] .
It has a certain vibe to it but ends way too soon. I wish they made a longer, more intricate version or preferably built upon this version and expanded it with a DLC or something (which I will buy and prolly change this one into a positive review). (Turned it into a good review, because I felt bad and the Dev was really nice. I really hope they release more content. This vibe is unique!)
Caused massive amounts of trash, drank too much coffee, and missed the hoop 40 times before making it, 10/10 game
Enjoyed.
Wasted potential in my honest opinion. I'm not sure if I've missed the mark or something? I remember watching this game on YouTube and actually really enjoying it. I have almost completely forgotten the game since, and decided it'll be a fun idea to play it myself now. First off, I really love the general plot of the game - this secret lab, things go wrong, blah blah blah SCP and Black Mesa, yada yada yada. All sounds great! Exactly my kinda jam! The interesting part of the whole game is the fact that we as a player are far away from the centre of the events, and we can only see things happening outside the window. I thought that was really unique and cool, something like the first The Last of Us did at the start of the game, where you could see a broadcast on TV of events happening down couple of streets away from you, which both games manage to capture quite well in that sense - of this like surreality, but also you don't feel like the main character. This part is great! Sadly, the game fell really flat for me, very quickly too. Some things are just designed in such a way here, it's almost like they're [b] meant [/b] to piss you off. Valerie is one of those things, which is really unfortunate given her literal key role in the story. I liked her voice, I liked her performance, but holy sh*t did talking to her get on my nerve xd The biggest offender however, for me personally was this stupid map navigation c*ap... You're given a map of the entire facility, along with room numbers, exits and a compass. Valerie gives you a room that she's in and asks you to take her to an exit. Simple. Well, think again! You tell her a direction, and she listens. Then she keeps asking for more directions. Makes sense, except you have no way of knowing how far she actually goes. Does she walk room by room for some unknown reason, instead of going as far as she can? If she stops at a door just before a crossroad - will I have to tell her to go forward a little bit more [b] before [/b] telling her the direction she should take at said crossroad? Despite following her movements as closely as I could, she would just [b] never [/b] end up where I would anticipate her to go. And at no point can I ever ask where she actually is! Oh, did I mention that she probably should already know her way around the lab anyway? It doesn't help that in a life or death situation, this lady behaves like a spoiled toddler with ADHD and continues to go into rooms on her own, talk to random people, argue with the player or literally yap about nothing. Either way, she totally lost herself on my playthrough and just went in a direction that didn't feel possible, the game then happily autosaved 1 step before she choked to death, and loading it now I don't imagine it's possible to save her, which concludes the whole game for me. I didn't feel like re-playing it since.
Great small game, was looking for something similar to Killer Frequency and this has been a nice addition for few hours Love the soundtrack
I wish there was more of a neutral rating, but I'm going to err on the side of caution and choose postive to balance out the negative reviews that are the first ones a prospective buyer might see. I don't disagree with a lot of the point those people made, but i think when on sale the price is right for what is essentially a bottle episode in video game form. Love the audio concept, I like goofing off in the booth. It just needs more content and options in general, more branching paths, like the branching paths of the science facility. I'll come back to this again later with more details I'm sure, but I wanted to say $5-$10 AUD is a worthwhile price and I'm disappointed that the studio hasn't released anything else yet because I can see the potential in their clay.
Will keep you looking for clues for hours until you finally figure it out!
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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