
All hell's breaking loose in a mysterious research facility and the only person who can save the day is the night shift security guard in the booth outside. Remotely control systems, guide scientists to safety or just… goof off? You’re not in danger. Yet.
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vhs tapes are decent =w=
Interference: Dead Air is a game with an interesting concept. You're working as a security guard in a booth somewhere in a secret laboratory in 1980s. And when the accident happens you need to guide a scientist and at the same time your friend through a laboratory to an exit as you know the map. Also you always need to have under control the power in a laboratory, otherwise something will kill Valerie. The game is mostly a text choice with a possibility to explore the booth. There's a lot of interactive things in it but interactivity basically is just in throwing things with a couple of minigames and secrets. It's a pretty short game - full completion in about 1-1.5 hours. And it doesn't really motivate for a re-run because you can't skip the same dialogues that you've heard before. Exploration once done also doesn't draw in in subsequent times. The game looks pretty good. But, there's only one location, so it would be hard to evaluate how the game would look in a different way. I liked elaboration of many details in a booth. Interference has a strong voice acting and a good soundtrack, good sound design. But the one thing that really make me want to grumble is impossibility to listen Valerie when I made power reroutes because her voice and the voice from the phone were interrupted each other. Also I couldn't relax to read the notes because always when I started to read, Valerie started to speak somewhere in the middle. Verdict. Interference caused mixed feelings. I liked the story and the voice acting but feels like the gameplay wasn't fully though out. You can't really explore and play the main part simultaneously as it was conceived. [list] [*]Gameplay: 6.5 [*]Graphics: 7.5 [*]Sound and music: 6 [*]Interface and control: 6.5 [*]Impression: 6 [*]Rating: [b]6.5[/b] [/list]
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
შესავალი: მყუდრო თამაშების რიგიდან, ერთ-ერთი საინტერესო თამაში აღმოვაჩინე. როგორც ყოველთვის, ინტერნეტში ძრომიალისას საინტერესო ვიდეოს წავაწყდი და პირველივე წუთებიდანვე მივხვდი, რომ მომეწონებოდა. ეს თამაში ბანალურ ყოველდღიურობას ნამდვილ თავგადასავლად აქცევს. თამაშის მსვლელობა: ერთი შეხედვით თითქოს ბევრი არაფერი, თუმცა ერთ ვიწრო ოთახში უამრავი რამაა გასაკეთებელი. თითქმის ყველაფერი ურთიერთქმედებადია, შეგვიძია ვიკითხოთ გაბნეული დოკუმენტები, ან წინა დარაჯისაგან დატოვებული ნაწერებით, ფარული საიდუმლო ამოვხსნათ, შევავსოთ სიტყვის საძიებო კროსვორდი, პატარა კალათბურთი ვითამაშოთ, ციცქნა ზომის კინოებს ვუყუროთ, კომპიუტერზე პატარა თამაში ვითამაშოთ და რაც მთავარია მთავარ სიუჟეტს გავყვეთ და ჩვენს მეგობარს დავეხმაროთ გზის გაგნებაში, რათა გადაურჩეს ტერორისტებს. ერთი შეხედვით უბრალო, მაგრამ ჯამურად საკმაოდ განსხვავებულია. შესახედაობა: თამაშის მეწვრილმანე ქვეტექსტიდან გამომდინარე, ყველაფერი მაღალ დონეზეა დახვეწილი. თავიდანვე აჭრელებულ საყარაულო ოთახსა და გარშემო არსებულ უდაბნოს შორის დიდ სხვაობას ვხედავთ, რაც პირდაპირ მიგვანიშნებს, რომ გარეთ არაფერია საინტერესო და ყველაფერი აქ ეძებეო. უბრალოდ სინათლის ანთება ჩაქრობაც კი ცვლის გარემოს ურთიერთქმედებას მოთამაშესთან. ხმა: თამაშის მთავარი თემა, სინთეტიკური ტალღის მუსიკაა, რომელიც მთელი თამაშის განმავლობაში უკრავს რადიოში (რომელიც შეგიძლია გამორთო). ეს მუსიკა ერთგვარი წამზომის ფუნქციასაც ასრულებს, რადგან წინა ფონზე "შესვენების" მონაკვეთებში ირთვება და მიგანიშნებ, რომ ამ დროს შეგიძლია ოთახს უკეთ გაეცნო და მეტი საიდუმლოებები აღმოაჩინო. ეს მუსიკა ჩემ გემოვნებაში ჯდება და შესაბამისად საკმაოდ სასიამოვნო იყო ჩემთვის ასეთი გაფორმებით თამაში. სახალისო მომენტია ისიც, რომ რადიოს წამყვანის საუბარი ერთგვარად შენ გადაწყვეტილებებს ეხმაურება და ძალიან თუ "აურიე" გადაწყვეტილებების მიღებისას, საკმაოდ სახალისოდ, თითქმის პირდაპირ შენ მოგმართავს. მოვლენები: როგორც აღინიშნა, მარტო ოთახში გაბნეული და დამალული წერილებითაც კი ბევრი რამის გაგება შეიძლება, მაგრამ მთავარი ხაზი მაინც საუკეთესო გზაა გაერკვე თუ სინამდვილეში რა ხდება. სამწუხაროდ პასუხებში, ცოტა რთულია გაერკვე, რადგან რაღაცა როდესაც სრულიად უწყინარი პასუხი გგონია, შეიძლება დაცინვაში გატარდეს და რაც უხეში პასუხი გგონია, ჩვეულებრივად მისაღები იყოს. ყველაფერი ბევრად უკეთესი იქნებოდა, რომ რაცცით ეგოცენტრული თინეიჯერის ხასიათის გოგოს არ ველაპარაკებოდეთ, რომელსაც თურმე შენი ყველა გადაწყვეტილება უნდა შეუთანხმო იმიტომ, რომ "კარგი მეგობრები" ხართ. ტიპო სიკვდილს უყურებს თვალებში და ყოვლად დეგენერატულ ემოციურ სისულელეებზე გელაპარაკება. ყოვლად შეუფერებელი ქცევაა არსებულ მოვლენებთან მიმართებაში და ხელოვნურობის გემოს ტოვებს. თუმცა ზოგადად საკმაოდ საინტერესო ამბები ხდება ფონზე, რომელსაც მხოლოდ თხრობით ვიგებთ, რაც წარმოსახვასაც გვახმარინებს და ჩართულობას ბევრად აუმჯობესებს. ბოლოსიტყვაობა: რაციით აუტანელი წუწუნის სმენა, რომ არ გვიწევდეს რამდენიმე წუთში ერთხელ ამ თამაშს უფრო მაღალ შეფასებას მივცემდი. ჯამში საკმაოდ მრავალფეროვანი და თავისუფალი თამაშია. მოცემულ წესებში, რაც გინდა ის აკეთე. 9/10 ჩემგან.
if you played Firewatch and have been itching for more of that tasty story based, multiple choice answer, first person role-play goodness this is the long awaited spiritual successor you've been waiting for. the fun twist being that you spend the game in your cozy booth (much like Delilah in Thorofare Lookout) giving directions to your friend Valerie who is out in the danger. the responsibility of directing Valerie to safety is a real thrill and there's a lot of other really neat things to find and play with in your booth. if you're looking for fnaf this aint it. there are no jumpscares or monsters going to come and GET you, you are safe.
I’m giving this a thumbs up, but in reality it’s more of a meh. There’s truly only two “puzzles” in the game, using the map to guide Valerie, and fixing the power outages, and truthfully calling them puzzles is a stretch. It’s not very long, and you’re not with the characters long enough to care one way or the other. If you want a more fun puzzle story game, Killer Frequency. I had a blast with that one. If you want a more relationship-story game, Firewatch. Frequency is a combo of both, but not as good in either facet. That said, I still give it a thumbs up because I just like the moody 80s horror vibes. I enjoyed my time listening to the story unfold, the voice acting is pretty good, and I got it for $5. Bottom line: I like what it’s going for, but it’s not great in any of those areas.
I wish there was more of a neutral rating, but I'm going to err on the side of caution and choose postive to balance out the negative reviews that are the first ones a prospective buyer might see. I don't disagree with a lot of the point those people made, but i think when on sale the price is right for what is essentially a bottle episode in video game form. Love the audio concept, I like goofing off in the booth. It just needs more content and options in general, more branching paths, like the branching paths of the science facility. I'll come back to this again later with more details I'm sure, but I wanted to say $5-$10 AUD is a worthwhile price and I'm disappointed that the studio hasn't released anything else yet because I can see the potential in their clay.
Game's pretty good. Very short. Get it on sale, $15 is a lot for such a short game.
I really hate that I have to give this a negative. There needs to be a "Neutral", Steam. Just do a flat hand, sideways thumb, or something and put "Meh". I have a two personal rules (maybe more I don't think about) when I choose to buy games now: [b]1) I have to play the game soon after I buy it.[/b] Managed. [b]2) It's a game I think I'll get 1 hour of meaningful/enjoyable gameplay per $1 spent.[/b] I got this on a sale for $6 and I'm sad to say I'm probably not going to manage 6 hours of gameplay. I overestimated how much this game would likely deliver. [h1] This review has spoilers and I'm not sure what to mark because most are mild, so I'm just going to warn you now with a heading to just stop reading my review here if you actually want to play the game. [/h1] Other reviewers cover well how little there actually is despite how much there seems to be. I can open the guard gate, but why? I don't actually do my job or have a relevant use for it at any point. I am 3.5 hours in and I very casually completed 3 endings of what I assume are 4 or 5. I've explored a vast majority of what's in the booth (probably 95-99%). I think it says a lot that there's an achievement to get 25 baskets and I expected it was one, if there were an achievement. How would you casually get that many baskets in this short of a game? I went to check mine just to see if I missed something because I felt like I almost completely finished the game, and I missed a couple basic things that will probably be finished in the last(?) playthrough. Why do I have keys to things I can't even get to? It just feels like the devs had ideas and then abandoned them. Where do I start with Valerie? My first problem with the writing is that I can't relate to it, so I can't really say how harsh I can reasonably be with it. I would never avoid telling a close friend I was moving. The whole time she's being a ♥♥♥♥♥ to me, guilt tripping me, and just being generally unreasonable, I'm thinking "I'd never do that." and it just kills the immersion and it makes her seem even worse than she already is. This feels like she's my girlfriend in some toxic relationship where she's trying to control me and make me feel like everything is my fault and gaslighting me into thinking I'm a horrible person. This doesn't at all feel like a friend. She's a love interest or was in the past. Otherwise, she really needs therapy. To be fair to whomever wrote her dialog, there are a couple good moments when you're sarcastic/sassy. I just generally hated it and the fact the entire story wraps around her isn't great for anyone's overall impression of the game. The writing isn't very deep either, as I got the good ending without even trying. You'd think resolving differences with someone this thick-headed would be harder. I didn't even give her time to think when she asked for it, which I'd think would just completely ruin her trust. The other issue I have with the writing is that a lot of the choices don't change the outcomes/dialog. e.g. I sarcastically suggest they line up to die to the killer alien and what do they do? Ignore me and give the default dialog. Do I regret buying this? Not really, but I didn't pay full retail. It's a cool experience for the most part. It's just really disappointing how little actual substance there is to it. I can't recommend this for $15. I feel like I paid $6 for a $3 game. Based on comments I read, I guess it's the dev's first game, and I assume it's a small indie team so I get why there'd be places it lacks and can't live up to the bigger studios. At the same time, I've seen solo dev games beat out AAA games for content and quality, so it can't be an excuse/crutch. You can always limit the scope and price if your vision for the game is beyond what you can reasonably do. I hope they add more to the game and don't abandon it. I'd swap this to positive if they did and it made the game live up to the potential it had--if I could easily pour 15 hours into it, I could likely recommend it. I understand, though, if they don't do more than minor bug fixes and the like. It'd take a lot of work to get it where it can live up to that price tag.
It has a certain vibe to it but ends way too soon. I wish they made a longer, more intricate version or preferably built upon this version and expanded it with a DLC or something (which I will buy and prolly change this one into a positive review). (Turned it into a good review, because I felt bad and the Dev was really nice. I really hope they release more content. This vibe is unique!)
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