
All hell's breaking loose in a mysterious research facility and the only person who can save the day is the night shift security guard in the booth outside. Remotely control systems, guide scientists to safety or just… goof off? You’re not in danger. Yet.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
შესავალი: მყუდრო თამაშების რიგიდან, ერთ-ერთი საინტერესო თამაში აღმოვაჩინე. როგორც ყოველთვის, ინტერნეტში ძრომიალისას საინტერესო ვიდეოს წავაწყდი და პირველივე წუთებიდანვე მივხვდი, რომ მომეწონებოდა. ეს თამაში ბანალურ ყოველდღიურობას ნამდვილ თავგადასავლად აქცევს. თამაშის მსვლელობა: ერთი შეხედვით თითქოს ბევრი არაფერი, თუმცა ერთ ვიწრო ოთახში უამრავი რამაა გასაკეთებელი. თითქმის ყველაფერი ურთიერთქმედებადია, შეგვიძია ვიკითხოთ გაბნეული დოკუმენტები, ან წინა დარაჯისაგან დატოვებული ნაწერებით, ფარული საიდუმლო ამოვხსნათ, შევავსოთ სიტყვის საძიებო კროსვორდი, პატარა კალათბურთი ვითამაშოთ, ციცქნა ზომის კინოებს ვუყუროთ, კომპიუტერზე პატარა თამაში ვითამაშოთ და რაც მთავარია მთავარ სიუჟეტს გავყვეთ და ჩვენს მეგობარს დავეხმაროთ გზის გაგნებაში, რათა გადაურჩეს ტერორისტებს. ერთი შეხედვით უბრალო, მაგრამ ჯამურად საკმაოდ განსხვავებულია. შესახედაობა: თამაშის მეწვრილმანე ქვეტექსტიდან გამომდინარე, ყველაფერი მაღალ დონეზეა დახვეწილი. თავიდანვე აჭრელებულ საყარაულო ოთახსა და გარშემო არსებულ უდაბნოს შორის დიდ სხვაობას ვხედავთ, რაც პირდაპირ მიგვანიშნებს, რომ გარეთ არაფერია საინტერესო და ყველაფერი აქ ეძებეო. უბრალოდ სინათლის ანთება ჩაქრობაც კი ცვლის გარემოს ურთიერთქმედებას მოთამაშესთან. ხმა: თამაშის მთავარი თემა, სინთეტიკური ტალღის მუსიკაა, რომელიც მთელი თამაშის განმავლობაში უკრავს რადიოში (რომელიც შეგიძლია გამორთო). ეს მუსიკა ერთგვარი წამზომის ფუნქციასაც ასრულებს, რადგან წინა ფონზე "შესვენების" მონაკვეთებში ირთვება და მიგანიშნებ, რომ ამ დროს შეგიძლია ოთახს უკეთ გაეცნო და მეტი საიდუმლოებები აღმოაჩინო. ეს მუსიკა ჩემ გემოვნებაში ჯდება და შესაბამისად საკმაოდ სასიამოვნო იყო ჩემთვის ასეთი გაფორმებით თამაში. სახალისო მომენტია ისიც, რომ რადიოს წამყვანის საუბარი ერთგვარად შენ გადაწყვეტილებებს ეხმაურება და ძალიან თუ "აურიე" გადაწყვეტილებების მიღებისას, საკმაოდ სახალისოდ, თითქმის პირდაპირ შენ მოგმართავს. მოვლენები: როგორც აღინიშნა, მარტო ოთახში გაბნეული და დამალული წერილებითაც კი ბევრი რამის გაგება შეიძლება, მაგრამ მთავარი ხაზი მაინც საუკეთესო გზაა გაერკვე თუ სინამდვილეში რა ხდება. სამწუხაროდ პასუხებში, ცოტა რთულია გაერკვე, რადგან რაღაცა როდესაც სრულიად უწყინარი პასუხი გგონია, შეიძლება დაცინვაში გატარდეს და რაც უხეში პასუხი გგონია, ჩვეულებრივად მისაღები იყოს. ყველაფერი ბევრად უკეთესი იქნებოდა, რომ რაცცით ეგოცენტრული თინეიჯერის ხასიათის გოგოს არ ველაპარაკებოდეთ, რომელსაც თურმე შენი ყველა გადაწყვეტილება უნდა შეუთანხმო იმიტომ, რომ "კარგი მეგობრები" ხართ. ტიპო სიკვდილს უყურებს თვალებში და ყოვლად დეგენერატულ ემოციურ სისულელეებზე გელაპარაკება. ყოვლად შეუფერებელი ქცევაა არსებულ მოვლენებთან მიმართებაში და ხელოვნურობის გემოს ტოვებს. თუმცა ზოგადად საკმაოდ საინტერესო ამბები ხდება ფონზე, რომელსაც მხოლოდ თხრობით ვიგებთ, რაც წარმოსახვასაც გვახმარინებს და ჩართულობას ბევრად აუმჯობესებს. ბოლოსიტყვაობა: რაციით აუტანელი წუწუნის სმენა, რომ არ გვიწევდეს რამდენიმე წუთში ერთხელ ამ თამაშს უფრო მაღალ შეფასებას მივცემდი. ჯამში საკმაოდ მრავალფეროვანი და თავისუფალი თამაშია. მოცემულ წესებში, რაც გინდა ის აკეთე. 9/10 ჩემგან.
The game just ends if you dont choose the nice dialogue options while talking to an absolute caricature of a woman. Waste of money!
It's a fun little game! Extremely good vibes, I had a lot of fun doing word searches while maybe some people died of neurotoxins. Perfect for a nice evening, settle in with your briskuits and taytoe skins, and you'll have a good time helping your old friend not die maybe, and make at least one new one (more if you count the booth plants and pigeon, which I do).
Interference: Dead Air is a game with an interesting concept. You're working as a security guard in a booth somewhere in a secret laboratory in 1980s. And when the accident happens you need to guide a scientist and at the same time your friend through a laboratory to an exit as you know the map. Also you always need to have under control the power in a laboratory, otherwise something will kill Valerie. The game is mostly a text choice with a possibility to explore the booth. There's a lot of interactive things in it but interactivity basically is just in throwing things with a couple of minigames and secrets. It's a pretty short game - full completion in about 1-1.5 hours. And it doesn't really motivate for a re-run because you can't skip the same dialogues that you've heard before. Exploration once done also doesn't draw in in subsequent times. The game looks pretty good. But, there's only one location, so it would be hard to evaluate how the game would look in a different way. I liked elaboration of many details in a booth. Interference has a strong voice acting and a good soundtrack, good sound design. But the one thing that really make me want to grumble is impossibility to listen Valerie when I made power reroutes because her voice and the voice from the phone were interrupted each other. Also I couldn't relax to read the notes because always when I started to read, Valerie started to speak somewhere in the middle. Verdict. Interference caused mixed feelings. I liked the story and the voice acting but feels like the gameplay wasn't fully though out. You can't really explore and play the main part simultaneously as it was conceived. [list] [*]Gameplay: 6.5 [*]Graphics: 7.5 [*]Sound and music: 6 [*]Interface and control: 6.5 [*]Impression: 6 [*]Rating: [b]6.5[/b] [/list]
I really wanted to like this game. The setting, the art style, the world building and environmental storytelling. And then it just ends. This feels like a demo or proof of concept more than a finished game. Not for lack of polish, just lack of ... game. Even on sale I really didn't get the value I had hoped. DO NOT buy full price. [spoiler] Are you supposed to hate Valerie? She has the most explosive selfish responses to almost every dialogue choice even the ones that seem like reasonable responses. You basically have to give into her mid crisis temper tantrum to keep her alive. [/spoiler]
I’m giving this a thumbs up, but in reality it’s more of a meh. There’s truly only two “puzzles” in the game, using the map to guide Valerie, and fixing the power outages, and truthfully calling them puzzles is a stretch. It’s not very long, and you’re not with the characters long enough to care one way or the other. If you want a more fun puzzle story game, Killer Frequency. I had a blast with that one. If you want a more relationship-story game, Firewatch. Frequency is a combo of both, but not as good in either facet. That said, I still give it a thumbs up because I just like the moody 80s horror vibes. I enjoyed my time listening to the story unfold, the voice acting is pretty good, and I got it for $5. Bottom line: I like what it’s going for, but it’s not great in any of those areas.
...and now, the weather? creepy purple debatably omniscient radio hosts in a spooky desert town aside, this game is genuinely good. its not long, or complex, but it has some replay value and manages to make its minimalist mechanics feel suitably tense without feeling overly stressful. I enjoyed the few characters i actually got to interact with, like Perry and Valerie, very much, and screwing around the little office space and finding secrets was a fun way to kill time. this game is worth its price and paytime as is, in my opinion, but i understand the common sentiment in negative reviews; this game has a LOT of potential, and it feels a little disappointing when you realize it'll never get the chance to totally live up to it, considering its length and depth. that doesnt make the game any worse, but it can leave a sour taste in some people's mouths, i think i hope the devs have more games of a similar nature planned, because i would happily play them
Pros: As opposed to many other reviews, I think the game has many entertaining items, which are really fun to interact with. There is a lot to explore - given the small amount of space - and the atmosphere is great. Especially the music is very nice. I also like the voice acting since it's neither too stale or over dramatic. Cons: The game is lacking a clear ending which lead me to walk around the cabin for 10min trying to figure out how to leave and start my next shift. Sadly, I was disappointed to learn that I had already finished the game. That's a real problem in my opinion, the lack of content. Lastly, I still have no idea how the computer works - which could also be my lack of brain - and therefore I just constantly called to get a new number. And it worked. I still enjoyed it very much but would be lying if I said I wasn't disappointed in the lack of content. But I think you can really feel the love and effort the devs have put into the game. Because of that I recommend it.
I really hate that I have to give this a negative. There needs to be a "Neutral", Steam. Just do a flat hand, sideways thumb, or something and put "Meh". I have a two personal rules (maybe more I don't think about) when I choose to buy games now: [b]1) I have to play the game soon after I buy it.[/b] Managed. [b]2) It's a game I think I'll get 1 hour of meaningful/enjoyable gameplay per $1 spent.[/b] I got this on a sale for $6 and I'm sad to say I'm probably not going to manage 6 hours of gameplay. I overestimated how much this game would likely deliver. [h1] This review has spoilers and I'm not sure what to mark because most are mild, so I'm just going to warn you now with a heading to just stop reading my review here if you actually want to play the game. [/h1] Other reviewers cover well how little there actually is despite how much there seems to be. I can open the guard gate, but why? I don't actually do my job or have a relevant use for it at any point. I am 3.5 hours in and I very casually completed 3 endings of what I assume are 4 or 5. I've explored a vast majority of what's in the booth (probably 95-99%). I think it says a lot that there's an achievement to get 25 baskets and I expected it was one, if there were an achievement. How would you casually get that many baskets in this short of a game? I went to check mine just to see if I missed something because I felt like I almost completely finished the game, and I missed a couple basic things that will probably be finished in the last(?) playthrough. Why do I have keys to things I can't even get to? It just feels like the devs had ideas and then abandoned them. Where do I start with Valerie? My first problem with the writing is that I can't relate to it, so I can't really say how harsh I can reasonably be with it. I would never avoid telling a close friend I was moving. The whole time she's being a ♥♥♥♥♥ to me, guilt tripping me, and just being generally unreasonable, I'm thinking "I'd never do that." and it just kills the immersion and it makes her seem even worse than she already is. This feels like she's my girlfriend in some toxic relationship where she's trying to control me and make me feel like everything is my fault and gaslighting me into thinking I'm a horrible person. This doesn't at all feel like a friend. She's a love interest or was in the past. Otherwise, she really needs therapy. To be fair to whomever wrote her dialog, there are a couple good moments when you're sarcastic/sassy. I just generally hated it and the fact the entire story wraps around her isn't great for anyone's overall impression of the game. The writing isn't very deep either, as I got the good ending without even trying. You'd think resolving differences with someone this thick-headed would be harder. I didn't even give her time to think when she asked for it, which I'd think would just completely ruin her trust. The other issue I have with the writing is that a lot of the choices don't change the outcomes/dialog. e.g. I sarcastically suggest they line up to die to the killer alien and what do they do? Ignore me and give the default dialog. Do I regret buying this? Not really, but I didn't pay full retail. It's a cool experience for the most part. It's just really disappointing how little actual substance there is to it. I can't recommend this for $15. I feel like I paid $6 for a $3 game. Based on comments I read, I guess it's the dev's first game, and I assume it's a small indie team so I get why there'd be places it lacks and can't live up to the bigger studios. At the same time, I've seen solo dev games beat out AAA games for content and quality, so it can't be an excuse/crutch. You can always limit the scope and price if your vision for the game is beyond what you can reasonably do. I hope they add more to the game and don't abandon it. I'd swap this to positive if they did and it made the game live up to the potential it had--if I could easily pour 15 hours into it, I could likely recommend it. I understand, though, if they don't do more than minor bug fixes and the like. It'd take a lot of work to get it where it can live up to that price tag.
This game is really fantastic! I played this on the SteamDeck, where it runs great by the way (got many of the achievements too on the SteamDeck). It is graphically really well done, I felt some of the puzzle pieces were too well hidden, but great to find your way through these though. Very ambient sounds and music, and the voice acting is phenomenal. I still haven't been able to fully help my friend, but I will eventually get there, I hope! If you are on the fence, I can only say, get this game, it is wonderful.
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Concurrent players on Steam, sampled daily since tracking started.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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