
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 104.2Kreviews | 86% | — | $49.5M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1447 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
варфейс за дєньгі
1 trillion ԁеаd MAGA marines Life is a fuᴄk Strait's still closed
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
probably where shooters peaked but there's not enough PvP activity
🎮 Avaliação do jogo (baseada na experiência de gameplay) 🧠 IA e comportamento dos bots (inimigos) O jogo apresenta um problema sério de consistência na IA. Durante a gameplay, é comum observar que: inimigos apresentam precisão e comportamento muito acima do esperado em certas situações em outros momentos, falham em lógica básica (como não recuar ou reposicionar corretamente) a resposta ao áudio e detecção do jogador é inconsistente Isso cria uma sensação de “dificuldade irregular”, onde o jogador não consegue prever com confiança como a IA vai reagir. 👥 Bots aliados Os aliados controlados por IA são um dos pontos mais problemáticos. Foi observado que: frequentemente ficam presos em entradas e ambientes fechados não conseguem acompanhar corretamente a movimentação do time apresentam baixa eficiência em combate, mesmo em dificuldades ajustadas falham em responder adequadamente a ameaças próximas Na prática, isso faz com que o jogador muitas vezes não sinta suporte real da equipe, tendo que lidar sozinho com situações que deveriam ser compartilhadas. ⚖️ Sistema de balanceamento geral O maior problema do jogo parece estar no sistema de balanceamento como um todo, que não funciona de forma consistente. Na prática: inimigos e aliados não seguem uma lógica de dificuldade bem ajustada entre si o jogador frequentemente sente que está em desvantagem por fatores externos, não por erro próprio a progressão de dificuldade não é clara nem previsível situações similares podem ter resultados completamente diferentes dependendo do momento Isso compromete a sensação de justiça e aprendizado, já que a dificuldade não parece seguir uma estrutura bem definida. 🧨 Problemas no PvP (spawn kill) No modo PvP, existe um problema adicional importante: jogadores estão abusando de spawn kill falta proteção ou controle adequado de spawn em algumas situações isso gera partidas desequilibradas logo no início da rodada Esse tipo de comportamento afeta diretamente a experiência, especialmente para jogadores novos ou menos organizados em equipe. 🎯 Experiência geral O jogo pode ser divertido em termos de ação e intensidade, mas a experiência é afetada por: inconsistência da IA dependência de bots aliados pouco confiáveis sistema de balanceamento geral que não funciona de forma estável problemas de exploração no PvP (como spawn kill) 📌 Conclusão A base do jogo é interessante e tem potencial para partidas intensas, porém atualmente a experiência é prejudicada por problemas técnicos e de balanceamento que impactam diretamente a jogabilidade. Para jogadores que buscam desafio justo e previsível, esses fatores podem gerar frustração constante, principalmente em modos solo ou com bots.
for some reason our characters are retarded and dont know how to hold their gun up to hip level and sprint at the same time
Underrated milsim, simple and fun.
2014 yılında çıkan ınsurgency çok daha iyi. bu oyunda ise yine UE motoruyla yapılan sıçmık bir yapım görüyoruz değerli oyunseverler.
when they added the M250 I didn't think it could get worse one of the new guns is an advertisement it got worse
If your lobby isn't being lag switched by an angry russian you will be getting teamkilled, please do not waste your time with this garbage.
Its old CODMW but with all the campers and none of the fun...........
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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