
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 133.3Kreviews | 85% | — | $63.3M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you like ♥♥♥♥ talking this game is fun. if you like doing the ♥♥♥♥♥♥♥♥ on and getting shat on also fun
Best game ever created. Masterpiece. Everything about it is perfect.
ptsd simulater fr 10 out of 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buhhhhhhhhh
Se você gosta de jogo competitivo, shooter, realista, vai fundo.
o melhor
game sucks
oynayış Ne çok hızlı ne çok yavaş tam kıvamında can barı zart zurt yok kalibresine göre değişir sadece birkaç mermiye dayanırsınız genelde tek yersiniz zırhlar muazzam koruma sağlamıyor daha çok duvardan geçen mermilere veya şarapnellere göre koruyor ilk davranan ve kolu olan daha sık yaşar tabi pusmak daha garanti bu oyun baya underrated daha fazla bilinmesi lazım çoğu fps oyunundan daha başarılı
I'm in my third decade, have been playing action shooting games since I was 10 I guess and this is by FAR the best game in many aspects that I have played so far. Don't get me wrong, there are ALOT of things that need to be fixed and the dev is not paying enough attention to our reviews and comments for adding maps, content or weapons but still, it gets the job done. Many of you would assume that bodycam, operator or other tactical games are better, that's true BUT.. there is always a but. Sandstorm doesn't require a super sonic fighter jet PC to be working smoothly which is a huge plus for a dad who doesn't get to upgrade his console or PC more often. So based on the price, gameplay, req to play the game smoothly (( good fps and all )). SANDSTORM wins. Also, I rarely make comments, reviews or whatever, I like to watch dumb people share their thoughts with confidence but I felt I'm kind of obligated to do this after doing around 300 hours gameplay with a full time job and a baby who is crying most of the time. Thanks to the dev team and please MORE WEAPONS!
We semen demons
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $63M | 221.7K | 96% | $19.99 | |
| $62.9M | 425.1K | 96% | $9.99 | |
| $62.9M | 146.4K | 96% | $29.99 | |
| $63.8M | 46.7K | 91% | $63.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 22.1K | 82% | $14.99 | |
| — | 10.8K | 51% | — | |
| $15.5M |
| 29K |
| 88% |
| $14.99 |
| $11.7M | 25.4K | 74% | $19.99 |
| $124.6K | 468 | 82% | $14.99 |
| — | 0 | — | — |