
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 133.3Kreviews | 85% | — | $63.3M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PVE太烂了,尤其是hold那张图,连第一个点都占领不了,其他图努努力还是可以能拿下的,另外不知道是不是正版的问题,找到game.ini配置文件,打开什么也没有
immersive af
Игра-бомба, особенно сервера. Что больше всего нравится в игре-бежишь 2 минуты до точки, тебя убивают, ждёшь 5 минут возрождение, возраждаешься, бежишь до точки, тебя убивают-и так по кругу... Очень нравится балистика и система вооружения. Очень советую игру...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Polecam! ...pozdrawiam..!
m
у меня нет етой игры но мне дают сделать обзор, спасибо)
I have 180+ hrs in this game and I could safely say it is highly addictive and worth playing even if you have no friends to play with this game will make you lots of new friends and everyone seems to understand their tasks. It has gone on sale for 80% off it is a definite buy. I got my copy on XBOX but I will be getting another on Steam to support the devs.
기획의도와 플레이는 좋지만 판정과 구성이 개구리다
Muito bom! Ótima customização de armas, jogabilidade muito boa (está entre um arcade e um simulador) e otimização boa para os gráficos que tem. Não tem muito segredo! É sobre tomada de decisão e acertar seus tiros, jogo muito bom pra apenas entrar e se divertir um pouco. O único problema eu diria que é a falta de players, já deixei de jogar de madrugada por não ter gente nos servidores SA, e para jogar no NA fica muito lagado pra mim.
Увы, мертвая игруля на вечерок другой, онлайн еле держится, и из них большая часть сидят в коопе, а в версусе сидят одни задроты отстреливающие тебя с самого потайного угла карты. DLC DLC и ещё раз DLC, из полудохлой игры так и высасывают деньги, из обновлений дай боже пару багфиксов которые никак не исправляют этот кривой кусок кода с мыльными модельками и кривейшей оптимизацией. Insurgency 2014-года была явно продуктом над которыми старались и любили, здесь же просто сделали дабы заработать бабла, очень жаль что такая франшиза загибается, если уже не загнулась, но как бы то не хотелось признавать, игра доживает свои последние дни, дай боже продержится ещё года 2, из-за тех же задротов и русского комьюнити, которое кстати разрабами презирается) Итог: мертвая помойка, если игроки и уйдут, то разрабы просто запилят побольше операций чтобы ещё повысасывать бабла и забыть этот проект, хотя может это даст толчок к разработке 3-тьей части, кто знает..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8.2M | 22.1K | 82% | $14.99 | |
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| $124.6K | 468 | 82% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $63M | 221.7K | 96% | $19.99 | |
| $62.9M | 425.1K | 96% | $9.99 | |
| $62.9M | 146.4K | 96% | $29.99 | |
| $63.8M | 46.7K | 91% | $63.99 |