
INSPACE 2980 is a stylish and dynamic SHMUP from the 16-bit era of games consoles and arcade machines. Take part in an exciting adventure and save the galaxy! Once again!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
I really wanted to like this game because I love shooters like this, but it just feels unpolished and has too many little frustrations. Upgrades are uninspired and cost WAY too much to max out requiring a lot of grinding. It seems there are so many bonuses and upgrades that should obviously be included, but aren't for some reason. I can overlook little UI issues (Why does the audio volume range from -1% - 104%?), but it just gets repetitive and becomes a grind. I quit near the end once I got to a slow escort mission that would require a slow grind to upgrade my ship to finish. I got my $6.00 worth and had fun for a little while as I sipped my coffee over a few mornings, and I'll check out the developer in the future for anything else they're working on.
The previous version of the game before the update was far too difficult and not so appealing even if you are a shoot em up fan, But now the game as been updated i can honestly say its very playable and Awesome, great Art work 16 bit style well better actually, Lots of cool stages & missions to overcome, good controls, plenty of various power ups and drones to help you fight against the Alien conflict and to aid you through out the battle, i will point out the stage 3 boss a medium sized red ship i think it takes far too much punishment than intended i almost thought it was invincible, great work guys..Loving the new update...Both thumbs UP...Buy this game and have lots of fun :)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Great Game !! Been waiting forever for a side-scrolling shooting game to be made with UPGRADES, Shields, Health, etc, to be able to play and not 'die-in-one-hit', like typical schmups etc, This game has upgradable stats, selectable weapons, missions that require different types of goals, etc Amazing !! This game is a perfect example of why a person might actually want to stay on steam even though most steam games are total trash / shovel-ware and / or total cash-grabs, To see games like this where people obviously love gaming and try to make 'new' and better hybrid genres that combine the best of 'both worlds', - in this case action and rpg elements, replayability, upgradability etc, Also note the music is fantastic and fits the game perfectly. The graphics are a bit 'basic', but they're 'good enough', this is the perfect type of game to make further sequels of with improved graphics, bigger scope etc, it's a total winning formula. Unfortnately, it will probably get nowhere near the accolades it deserves, lost in the shuffle of all the steam trash out there, but definitely if you want a side-scrolling shooter that doesn't burst your blood vessels from frustration but actually is a 'fun', relaxing (yet tense and intense) ride to enjoy that totally gives "actually great gaming" vibes - this is it. (Note this developer done a top-down twin-stick which is really fun and is also working on a side-scrolling twin-stick (which is another super-fun genre), Definitely support this dev this guy is no-nonsense actually fun gaming like retro games used to be, but with modern day quality of life features, One of the top 5 devs out there I look forward to all he does and hope he keeps pushing a higher standard ! Great Work !!
отличная игра в космосе
[h1]An Unremarkable Space Shooter That Offers More Grind Than Fun[/h1] [b]INSPACE 2980[/b] is one of those games that isn’t outright terrible, but it’s also very hard to recommend. Unless you’re absolutely desperate to play every space-themed bullet hell on Steam, there’s not much here that stands out. The main thing I can praise is the weapon variety. Different weapons feel distinct enough, and you can experiment with different strategies depending on the mission. That part is genuinely decent. Unfortunately, that’s where the positives end. After a few missions, the game started giving me a strange visual drift effect. I’m not sure whether it’s caused by the scrolling background, enemy movement, or the overall pacing, but whenever I looked away from the screen, everything around me seemed to drift to the right. I’ve played plenty of bullet hell games and never experienced anything like this before. It became genuinely annoying. I’m also not a fan of the red downgrade pickups. They feel like a pointless punishment for playing aggressively at close range, especially when using the lightning weapon. Instead of encouraging interesting risk-reward decisions, they mostly discourage a more active playstyle. Another issue is readability. Enemy bullets and collectible resources are not outlined clearly enough, and in hectic fights they can easily blend together. For a bullet hell game, that’s a pretty significant problem. But the biggest flaw is the progression system. I reached the second-to-last mission on the lowest difficulty and simply couldn’t complete the objective where you have to protect a ship. It didn’t seem to matter whether I destroyed every enemy I could see or deliberately tanked projectiles—the ship still got destroyed and the mission failed. The game’s apparent solution is to replay earlier missions over and over to grind upgrade resources. That quickly turns into a chore. What makes it worse is that I’m already near the end of the campaign, yet my ship upgrades aren’t even halfway completed. The resources earned from normal mission completion are simply not enough. I finished my time with this game feeling more annoyed than entertained. [list] [*]♉For more reviews like this, check out my[b] [url=https://store.steampowered.com/curator/10745643/]curator page[/url][/b]. [/list]
The game is pretty good, there is a good progress system with neat upgrades, and some useful active skills. The interesting thing in this game, that stages have "objectives" so its not enough to get to the end of the stage. Sometime u have to collect X number of materials, destroy X enemy ships, turrets... or.... OR.... or escort a friendly ship. ESCORT A TRASHY SHIP WITH A SCREEN SIZED HITBOX through a 10 minute stage with meteors, rockets, enemy ships and everything... the ship has 100 hp, and every impact damages 10. Thats 10 crash, and u done. Boi... i couldn't rage more how imbalanced that stage is, not even on the lowest difficulty its real... The problem is, until this point the game was fair, it needed very little grind if u were good... now? I cannot even see if the grind will help in any way... Oh, and i just read another negative rewiev from 2018.... and the guy mentioned the same problem on the same stage, and also left the game becouse of that frustration... So, after 4 years, they did not touched it, even after the feedbacks. Also, after 50 time on that stage, i started to hate the game, which is bad, becouse it has good points. I don't even think, the developer will update this game, becouse R_Games just released a new game, so... maybe it stays broken. I will change my opinion after a reasonable update on that difficulty.
Ух! Мясо! Сразу в бой - убит!.. снова -убит!.. - и снова.. Наверно отвык от классики. Сложно, но сейчас допишу и снова запущу. Хочется посмотреть апгрейды. Драматичный сюжет, геймплей, графика, музыка - все отлично! Пошел тренироваться....
The game has menu problems that make it UNPLAYABLE at all past level 2. Strangely, the demo did not have this problem. The developer has had a long time to fix the problem, but it appears he's promoting some other game now.
Игра супер, шедеврально все и механика, и классика жанра скролл-шутеров, а музыка то как божественна!!! Кто любит по горячее советую обеими руками!! Только хардкор, пошел играть)
(Я почти уверен, что получил код как промо когда игра ещё только вышла – или что-то в этом духе. Это было вечность назад. Галочку прожал.) Старый добрый "отважный самолётик" с перепроходимыми уровнями в эстетике синтвейва. Что могло пойти не так? Как оказалось, многое. Первое - визуал. Даже после патча исправляющего тот кошмар, что виден в трейлере (неразличимые в реальном времени эффекты) одна из наиболее существенных проблем осталась на месте – получение урона практически "ослепляет" игрока на пару секунд, делая маневрирование между следующими угрозами практически невозможным, что в "занятых" ситуациях равносильно смерти даже на минимальной сложности. Идём дальше: уровни. Как я сказал раньше, уровни можно перепроходить. Если быть точнее - перепроходить их ПРИДЁТСЯ. Много-много раз. Помните, как я сказал, что игра про "отважный самолётик"? Забудьте, я вас обманул. Это игра про гринд. Баланс в уровнях отсутствует от слова совсем: они или совершенно непроходимы без улучшений –которые здесь недешёвые! – или пролетаются практически вслепую, если на улучшения таки было подкоплено. Золотой середины нет. Уровень сложности влияет лишь на то, сколько улучшений нужно для пробития этого барьера. Усугубляется это тем, что уже третья миссия сюда попадает [spoiler] сопровождение беззащитного NPC как всегда.[/spoiler]. А поскольку бесконечный гринд неизбежен, всплывает проблема мини-боссов. [spoiler] По крайней мере, ребят из поздних миссий. [/spoiler] Убил такого слишком быстро? Ну вот и лети теперь несколько секунд по абсолютно пустому полю. Мало? Добавим тот факт, что выполнение поставленной задачи для уровня (отличной от уничтожения босса/сопровождения NPC) не означает завершение уровня. Перевыполняй сколько угодно – на базу не вернёшься пока не долетишь до конца. Погиб? Твои проблемы, начинай с начала. Работает это и в обратную сторону (что, понятно, реже). Уже пролетел последнюю цель для уровня, а у тебя недобор? Всё равно потратишь ещё несколько секунд, прежде чем сообщат очевидное. Сюжет... Он тут больше для галочки [spoiler] – и даже так слит в унитаз. Хрен с ним провернули такой себе Mass Effect как Главный Сюжетный Поворот™️, но [/spoiler] [spoiler]"Cyber Tech никоим боком" даже хуже, чем "Призрак Всех Купил", которое втиралось до тех пор.[/spoiler]. Это не считая того, что примерно треть реального сюжета сброшена навозной кучей экспозиции прямо перед грандфиналом. [spoiler] И на всём этом фоне попытка в мету "с не такой финал я ожидал" выглядит просто жалко. А ещё жальче – сцена после титров, идущая в разрез с ЭТИМГАДКИМ предпоследним уровнем [/spoiler]. Вишенкой на торте (Уже нисколько не влияющей на решение поставить негативную оценку) оказались баги. Я не буду учитывать давно исправленные, делающие игру БУКВАЛЬНО неиграбельной, но гриндить МногоЧасов на Хардкоре, не меняя сложность, ради ачивки после удаления почти пройденного сохранения, а в итоге получить только за обычное прохождение было прямо скажем [b] [u]неприятно.[/u] [/b]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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