
2012. The Arctic research station "Persei" loses contact with the outside world. You are Ethan Miller, a technician sent to the facility to fix the issues. But something here has clearly gone out of control.
Modeled estimate, not a reported figure. How we estimate →
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About
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⏱️ DURATION: ~45-60 MINUTES
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Insomnia is a series of standalone psychological horror stories, each exploring the limits of human isolation, memory, and guilt.
Developed entirely by a solo creator, the series focuses on intimate, narrative-driven experiences designed to be completed in a single, haunting session.
Every chapter tells a different story.
Every story brings you closer to the truth.
And in the end, sleep may be the only escape.
2012 – Arctic Research Station "Persei".
You are Ethan Miller, a junior technician stationed at an isolated scientific base in the northern Kara Sea. The routine is strict, as always: maintenance tasks, daily reports, quiet evenings beside humming radiators. Just another standard shift.
The deeper you dig into the station’s recent past, the clearer it becomes: something went wrong long ago and there may be no way back.

Deep, Story-Driven Mystery: Uncover what lies behind the locked doors of a forgotten polar station and what price was paid in the pursuit of progress. Every discovery brings you closer to the truth lurking beneath the ice.
Atmospheric Psychological Horror: Immersive sound design, flickering lights, and hauntingly realistic visuals draw you into the cold, creeping dread of the Arctic night. The line between reality and madness blurs as the station itself seems to turn against you.
Exploration-Focused Gameplay: Navigate tangled corridors, find clues, and solve environmental puzzles in a world where your decisions matter. There are no weapons here only your wits. Every choice can shape the story and determine who makes it out alive.
Meticulous World-Building: From rusted instruments to weathered personal logs, every asset in Insomnia is crafted with attention to detail. Examine journals, notes, and relics of those who came before to piece together the station’s eerie history.
Fragmented Storytelling: The narrative unfolds organically. Every message, item, and hidden space reveals a new piece of the puzzle drawing you deeper into a mystery that you must interpret. What you see (or think you see) will test your resolve and sanity
Prepare YourselfYou are the last person who might discover what happened to Station Persei and possibly the last who can survive it. But to do so, you’ll have to face not just an unknown terror stalking the empty halls, but the depths of your own fear. Insomnia: Chapter One invites you into a tense, chilling journey through the frozen corridors of a decaying facility where the cold is not the only thing creeping in.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian, French, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoyed it so far, can't wait for chapter 2 and see where it goes. Nicely done for a single dev and have seen/played way worse with a larger group of devs.
I was exited about this game to be something nice but got disappointed. I understand is a solo made game but still very short, if you missed what to do next you just have to walk around to find out.
fatal error
Visualnya bagus, horrornya dikit sayangnya. Oke aja lah ini game
Игра не плохая, буду ждать продолжения) разраб не забрасывай)
Rather short but decent horror game. I appreciate the atmosphere and the feeling of isolation in certain sections. The use of sound and lighting were quite good and so were the graphics. [spoiler] Having only glimpses of the creature instead of full-bodied shots all the time works as well. [/spoiler] Translation for some speech and text was not up to snuff, though. One particular instance there was no subtitle translation at all. However, apart from the latter section, it wasn't terribly off-putting. In areas where it was to be dark it was incredibly dark and towards the end the flashlight you're given wasn't available for use. My only other issue with it was, as mentioned above, it's quite short. Less than an hours worth of playtime. After perusing the end credits, it is mentioned that the developer did have a rough time putting this game together, so I do sort of forgive these issues. To me they weren't exactly game-breaking. I look forward to seeing where the dev takes the next chapter and hopefully we'll get to see something longer. For anyone interested, the link for my playthrough is below. https://youtu.be/A-FD3MeG2_Q?si=nrzC9FsPW02IsS8t
Como ustedes (Melon Polygons / MonkeyFactory Media) me van a cobrar $5.00 por un demo?? es en serio brother??? de cuando aca??? acho estan bien tostados cobrando un demo... lo compre pensando que era un juego completo y me senti estafado, si, el juego tiene potencial, pero ustedes cobrando por media hora de gamplay esta a otro nivel, lo pienso y no lo creo, me quede como que wow.
Neukládá se mi to .
After the recent updates, the game now works well on Steam Deck and deserves five stars.
Un buen juego que te mete de lleno en la atmósfera, esa sensación de estar completamente aislado. Buen suspense y terror psicológico, ha merecido la pena.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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