
You are Joseph Walker. After waking up in a strangely deserted science facility with no recollection of how you got there, you hear the voice of an A.I. The A.I. promises to be your guide and to help you out of the facility. However, it is clear right away that it’s not telling you everything.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are quite a bit of bugs and other issues that will cause the game to crash. You'll find yourself constantly relaunching or reloading levels. The game has no auto-save, so you'll best want to save often. There are 22 levels that take an average of 3 minutes to run through. The game starts you off easy with few enemies that have never seen or touched a weapon before in their life. That exponentially changes on 14 where enemies will spot you through walls and almost instantly kill you. It is possible to make it all the way to the end with a bit of patience. The level designs are repetitive, and the story is clear cut. It comes with a simple story with not that great, but surprisingly well done, amateur voice acting. The last floor is a boss fight with the warden of the facility, which was very disappointing and anticlimactic. However, even though I cannot recommend this game for what it has to offer, this is one of the more polished games made in the FPSC engine. It's longer play time provides you with an adequate amount of gameplay compared to those Russian fly-by-night incomplete demos. If this game had been released in 2005, I might have had a different opinion.
This is probably the best FPSC game I've played. The positive side is that, when it works, the game can be genuinely fun. It's a fairly straightforward story-based, old-school shooter. You wake up in a facility overrun by monsters and military and are guided around by an AI that was programmed to help you. Plot-twists happen as you try to escape the facility. Calling it "22 Levels" is a bit of a stretch, as most levels are short. In an extreme case, level 20 is basically one room with a decent supply of enemies. That said, the full campaign is on to two hours... and it felt like a fair length without outstaying its welcome. The other thing I want to note is that the developer obviously knew the flaws in the FPSC engine and tried to mitigate them. The core engine basically creates a world of murder-turrets where your HP drops as long as you're within range. So the developer implemented knockback to melee attacks, makes the enemy move after shooting, and scatters far more than enough healing around the map. But at the end of the day, mitigation wasn't enough to make this a good game. The engines flaws and bugs were still absolutely present. Just a few that I encountered: - Getting stick in the walls or floor and having to struggle to get out. I was also once punched through the floor and out of the level. - If you're backed into a corner and get melee'd... knockback does nothing and HP will just freefall. There are also glitches where gun enemies decide no longer to move and become the murder-turret. When the mitigation fails and you get classic FPSC gaming... this sucks. - Fairly often, I've encountered both Endless Loading Screens and endless lack of loading/cutscenes that required ALT-F4s - Hitboxes are... generous... and you'll often be rewarded to shooting blindly around corners. (Combine this with corner peeking late game to survive) - You cannot rebind controls in game and I did have issues with my laptop mouse. I'm not sure how widespread that is. In the end, the price is fair, especially considering it's 50 cents right now but it's far too flawed for me to actually "Recommend" it. What I can say is "If you already own this from a bundle or want to buy an okay game for the price of coffee... you could do worse"
Hm yes
So bad
НУ такое, еще и карточек нет
Glitchy retro FPS with crashes, black screens, long loads, frustrating controls
Constant runtime errors and crash-to-desktop.
A late-90s inspired shooter that feels JUST BARELY held together by thumbtacks and scotch tape. The cinematics don't work, there's no way to rebind the terrible control scheme, it's never a challenge and it takes about as long for the tiny levels to load as it takes to burn through most of them.
👍
A Half Life wannabe at best, a giant letdown overall. For the price, it's decent, but it's an incredibly barebones and buggy boomer shooter that barely functions, crashing randomly. Not even worth a sale price honestly.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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