
You are Joseph Walker. After waking up in a strangely deserted science facility with no recollection of how you got there, you hear the voice of an A.I. The A.I. promises to be your guide and to help you out of the facility. However, it is clear right away that it’s not telling you everything.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is probably the best FPSC game I've played. The positive side is that, when it works, the game can be genuinely fun. It's a fairly straightforward story-based, old-school shooter. You wake up in a facility overrun by monsters and military and are guided around by an AI that was programmed to help you. Plot-twists happen as you try to escape the facility. Calling it "22 Levels" is a bit of a stretch, as most levels are short. In an extreme case, level 20 is basically one room with a decent supply of enemies. That said, the full campaign is on to two hours... and it felt like a fair length without outstaying its welcome. The other thing I want to note is that the developer obviously knew the flaws in the FPSC engine and tried to mitigate them. The core engine basically creates a world of murder-turrets where your HP drops as long as you're within range. So the developer implemented knockback to melee attacks, makes the enemy move after shooting, and scatters far more than enough healing around the map. But at the end of the day, mitigation wasn't enough to make this a good game. The engines flaws and bugs were still absolutely present. Just a few that I encountered: - Getting stick in the walls or floor and having to struggle to get out. I was also once punched through the floor and out of the level. - If you're backed into a corner and get melee'd... knockback does nothing and HP will just freefall. There are also glitches where gun enemies decide no longer to move and become the murder-turret. When the mitigation fails and you get classic FPSC gaming... this sucks. - Fairly often, I've encountered both Endless Loading Screens and endless lack of loading/cutscenes that required ALT-F4s - Hitboxes are... generous... and you'll often be rewarded to shooting blindly around corners. (Combine this with corner peeking late game to survive) - You cannot rebind controls in game and I did have issues with my laptop mouse. I'm not sure how widespread that is. In the end, the price is fair, especially considering it's 50 cents right now but it's far too flawed for me to actually "Recommend" it. What I can say is "If you already own this from a bundle or want to buy an okay game for the price of coffee... you could do worse"
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Glitchy retro FPS with crashes, black screens, long loads, frustrating controls
👍
A Half Life wannabe at best, a giant letdown overall. For the price, it's decent, but it's an incredibly barebones and buggy boomer shooter that barely functions, crashing randomly. Not even worth a sale price honestly.
неоч ну я не понел што делать и своих 100 руб не стоит
woof, level design is out of this world bad
Pretty cool old-school shooter
НУ такое, еще и карточек нет
absolutely garbage would not recommend to any one 0/10..
A late-90s inspired shooter that feels JUST BARELY held together by thumbtacks and scotch tape. The cinematics don't work, there's no way to rebind the terrible control scheme, it's never a challenge and it takes about as long for the tiny levels to load as it takes to burn through most of them.
Players by region
Where this game's players are, estimated from review languages.
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