
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very good and atmospheric game. I beating this game couple of times and still love it. Music is 10/10 Graphics 10/10, it’s very good looking while it’s not need a powerful PC Atmosphere 10/10 I recommend to play this game, and it’s available on XBOX and PlayStation! Will be very good if on mobile too. The only thing I want to see it’s not forcing sprint in some scenes. I want it to be your choice, and of course some stamina bar, so you cannot jump, run, hang of the ledges or swim fast(yeah swimming faster by pressing SHIFT is will be good too) infinitely. But this game you will not regret it ;)
Nie uciekasz ale się włamujesz. Gra krótka ale zostawia trwały ślad dla każdego kto ją przejdzie. Ukończona na platynę z secret endingiem . Szczerze Polecam każdemu aby przeżył ta przygodę , wystarczy pół dnia ale to jest pół dnia zmieniające bardzo dużo . Niesamowita końcówka
Müq oyun ama sonunu beğenmedim kuru bitti.
Inside forces players into an overwhelmingly vast facility where the sheer proportions of the architecture render the protagonist small, fragile, and utterly insignificant. This oppressive sense of scale establishes a haunting atmosphere that persists long after the initial opening, anchoring the narrative in a world governed by cold, industrial indifference. Gravity-defying puzzles and intricate environmental manipulation form the backbone of a gameplay loop that refuses to rely on intrusive tutorials. By observing the world and experimenting with water-based physics or entity control, the player discovers new capabilities that feel earned through curiosity rather than forced by heavy-handed user prompts. Responsive movement animations grant a surprising level of agility, allowing for nimble climbing even when the protagonist’s noodle-like arms struggle against the weight of heavy doors. These moments of deliberate sluggishness contrast sharply with the frantic energy of high-stakes chase sequences, which see the character fleeing from dogs, vehicles, or terrifying underwater threats. Sound design pulses with a rhythmic intensity, frequently utilising deep shockwaves to heighten the mounting dread during critical encounters. Although some auditory effects like moans and grunts lean into an uncomfortable register, they contribute effectively to the horror without ever becoming too repetitive or distracting for the listener. Hidden collectibles, which appear as shimmering disco balls, provide a minor diversion that rewards thorough exploration despite their ultimate purpose remaining somewhat ambiguous. Such enigmas contribute to the prevailing feeling of mystery, leaving the player with far more questions than answers as the final, grotesque transformation unfolds on the screen. Technical hurdles, including audio debacles that briefly stalled the session, highlight minor stability issues that occasionally disrupt the momentum. Furthermore, certain physics-based challenges occasionally test one's patience when trying to time precise jumps or coordinate movements that feel just slightly beyond the character’s physical capabilities to execute perfectly. Overall, the journey provides a gripping, high-stakes experience that succeeds through its brilliant use of environmental storytelling and constant, building tension. While minor frustrations regarding physics or early technical hiccups remain, the final impression is one of profound fascination with a dark, beautifully realised world that demands to be explored.
Platino facil y un juego de puzzles interesante con un final algo bizarro y raro
Why did I play this?
4小时白金,不愧是满分神作,隐藏结局精彩,引人深思
=)
You need to buy this game. It is an experience I will never forget. I've replayed it on my phone and pc around 15 times. Any playdead game, especially this one, is absolutely great.
5/5, would Blob again
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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