
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Aug 3 → 27.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 76Kreviews | 97% | — | $38.8M |
| $24.99 | 35.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is awesome and very fun and it made me scratch my meatball in confusion a lot. victorshutup 7/11/26 at 6:37pm #1prohelper at helping me get secret/alt ending. in my heart, our boy lived happy ever after in the ocean, even if he is horribly disfigured. love this game.
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $24.99 |
| 17.3Kratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | 94% | — | not modelled |
| $2.49−90% | — | — | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/5, would Blob again
[h1]Inside[/h1] ☑ Loved it ☐ Liked it ☐ Not for me [b]Weighted rating[/b] out of 5 [h3]4.12[/h3] [h2]Summary[/h2] Flee through a bleak world, solving environmental puzzles and evading capture. [b]Best for:[/b] Fans of wordless storytelling, atmosphere, and puzzle-platformers that prioritize mood and environmental narrative. [b]Skip if:[/b] You dislike narrative opaqueness, or need an explicit plot. [h1]Review[/h1] What did I just play? The game launches with no menu, no introduction, no UI elements. Just a boy on the screen who reacts to the controls, and I got moving. The controls themselves are super smooth and intuitive. No fuss, no need for hints; they were just where you expected them to be. The mysterious atmosphere that started this entire experience persisted, and the curiosity about what was going on pulled me back in between sessions. The game was never difficult, but it could be [i]a bit[/i] tricky at times when it came to the puzzles, mostly because of the vast areas. The art's gorgeous, with muted, dystopian colors. The implementation of light and shadow is brilliant. Sound design is probably one of the best I've experienced, and together with the foreboding soundtrack it adds another layer to the immersive character. Character movements and physics felt refined. And the thoughtful details, like when swimming under the surface there is no UI indication that you're running out of air, just a subtle pulsating vibration on the Deck. Even the [spoiler]shock wave[/spoiler] mechanic felt equally simplistic, beautiful, and deadly. The level design introduced new mechanics at a great pace and mixed moments of urgency with more calm periods. It all just fits so well together. And to add some meta properties that made this an even better experience: the game saved my location automatically and frequently, making it super easy to continue playing regardless of whether you died or are returning from a previous session. This makes the game feel like it's not punishing me for exploring and trying things out, which is the total opposite of what I can experience from other games at times. It was just... enjoyable! Before I started the game I took a peek at a guide that said achievements can be obtained through the chapters after playing through, so I felt comfortable just going in blind without the worry that it'd cost me hours of my life having to backtrack. I appreciated that I could load any arbitrary chapter immediately upon completing said chapter instead of after finishing the full game. And that there were so many spawn points I never had to rerun an entire level if I wanted to pick up a secret I had missed. Two minor gripes are that 1) some of the areas are quite vast, so I often felt uncertain if I'd gone too far or not far enough to solve the puzzle at hand, which resulted in some running back and forth; and 2) [spoiler]there is no real closure or explanation at the end for what is going on. The entire thing stays as mysterious as when it started.[/spoiler] [b]INSIDE[/b] is a well-designed and well-executed game that puts the player experience front and center. Magnificent! [h1]Grading[/h1] [h3]Game Design & Game Play[/h3] [b]Core Game Loop[/b] ☑ Magnetic ☐ Engaging ☐ Solid ☐ Repetitive ☐ Tedious [b]Arc & Pacing[/b] ☐ Impeccable ☑ Well-judged ☐ Functional ☐ Uneven ☐ Ruinous [b]Narrative & Thematic Coherence[/b] ☐ Masterful ☑ Compelling ☐ Serviceable ☐ Weak ☐ Incoherent [b]Systems Breadth[/b] ☐ Vast ☐ Broad ☑ Adequate ☐ Sparse ☐ One-dimensional [b]Systems Depth[/b] ☐ Emergent ☐ Deep ☑ Qualified ☐ Exhaustible ☐ One-dimensional [h3]Sensory & Aesthetics[/h3] [b]Art[/b] ☑ Breathtaking ☐ Beautiful ☐ Good ☐ Fair ☐ Poor [b]Sound Design[/b] ☑ Seamless ☐ Immersive ☐ Fitting ☐ Muddy ☐ Grating [b]Soundtrack[/b] ☐ Transcendent ☑ Captivating ☐ Pleasant ☐ Forgettable ☐ Annoying [b]Controls & Interactions[/b] ☑ Intuitive ☐ Attentive ☐ Adequate ☐ Frustrating ☐ Unplayable [h3]Longevity & Value[/h3] [b]Longevity[/b] ☐ Enduring ☐ Substantial ☐ Adequate ☑ Meager ☐ Ephemeral [b]Replayability Structures[/b] ☐ Bottomless ☐ Plentiful ☐ Adequate ☑ Low ☐ None [b]Value Density[/b] (picked up for [b]2,06€[/b] @ -91% off) ☑ Exceptional ☐ Strong ☐ Proportional ☐ Vague ☐ Predatory
The game doesn't say much about what you're supposed to do, but the world is very linear and it's all about moving your character forward. There's no magic, no superpowers, nothing that tells you are anything but human; all you have at your fingertips is your smarts, and the abilities to move forward with your own two feet, jump, climb, swim, or push and pull objects. At first everything seems normal, except for the fact that you are running/hiding from someone and getting caught means certain death. But as the chapters progress you encounter weirder and weirder things. The world tethers between post-apocalyptic but also science fiction, and nothing is what it seems. The black and white world accentuates some of the creepy parts of the game. Even if the game focuses more on shadows and silhouettes, there's still a lot of clarity in the lines and shapes of the world inside the game, so even the various ways you can die are still clear enough. The animation in the game is pretty good. While it doesn't deal in overly detailed characters, there's a lot of the "small things" in each scene that really gives the game OOMPH. Things like the movement of the lights and shadows may seem like a minor thing, but it vastly affects the gameplay and gaming experience. The backgrounds may not add much because of its 2.5-dimension gameplay, but they add character to the chapters and the scenes. Playdead's backgrounds are amazing artworks on their own that showcase how detail-oriented the developers are. Like I said, there's not a lot of words but the graphics of the game speaks volumes. And so does the music and sound effects that come at the most apt of times. The music is amazing at building momentum and intrigue where it can jump at you the most. If you like something that is short but challenging, then INSIDE is a great game to complete. I bought this on a Steam sale so I bought this at a highly discounted price; so this can be something to watch out for when it goes on sale, especially if it's bundled with LIMBO.
super giera ale ma dziwne zakończenie pozdro
An incredibly atmospheric and mysterious masterpiece. INSIDE is an absolute work of art. From the very first second to the mind-bending finale, the game grips you with its heavy, haunting atmosphere and never lets go. What makes this game so brilliant is how incredibly mysterious it is. It doesn't rely on dialogue or cheap exposition to tell its story; instead, it uses visual storytelling, brilliant puzzles, and a dark, clinical art style to pull you into its eerie world. Every screen feels like a carefully crafted painting, and the sound design is remarkably immersive. It's tense, deeply intriguing, and will leave you thinking about its ending long after the credits roll. 9/10 — A must-play experience that is as beautiful as it is unsettling.
Nem rossz kis játék csak iszonyat rövid. 8 ezer ft nem ér. 2000ért vettem ennyit megért.
ZAJEBISTA GIERKA FAJNA FABULKA
解謎部分偏難、畫面單調、路線只有左右走,不看攻略很難過關、常常感到無聊、劇情晦澀不懂意思。有些關卡操作不順暢,即使知道怎麼過也會因為操作不順浪費時間試好幾次。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $38.8M | 34.2K | 74% | $49.99 | |
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