
Inside the Crow's Nest is a game inspired by classic survival horror. Explore an ancient monastery, face the terrors hidden within its corridors, and search for a way to escape. Will you survive... or be hunted?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Inside the Crow 's Nest is a Survival Horror game inspired by old-school genre classics.
You play as the Hunter, who awakens in a cell marked with strange symbols, trapped in a cult-infested monastery. To escape, you must survive horrifying cultists, uncover dark secrets, and solve intricate puzzles that block your escape.
Nostalgic Survival Horror Feel:
Experience tense, atmospheric gameplay with fixed camera angles and tank controls - an homage to the pioneers of the genre.
Challenging, Rewarding Puzzles
Collect clues, decipher their meaning, and use them to navigate and unlock new areas of the cursed monastery.
Relentless Cultists and Monstrous Horrors
Face off against twisted followers of The Forgotten One—inhuman abominations warped by devotion to their dark god.
A Mystery Waiting to Be Uncovered
Delve deep into the monastery’s haunted halls and piece together the chilling history of its inhabitants and their eldritch faith. Will the Hunter escape, or become the next sacrifice?
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would recommend this game but there are definitively some areas that could benefit from improvement. The concepts are good and the story is compelling but some of the mechanics could be improved. The movement was generally difficult but especially with a game controller. Over time, I was able to gradually adjust and figure out work arounds but it caused a lot of what I feel is unnecessary frustration. Additionally, if you ended up in a blind corner (i.e. behind an object) and you were unable to see your character, it was very easy to get stuck and have great difficulty getting your character out. I think it would help significantly if you could have the character move left, right, up, down, and diagonally instead of just moving the character up and down with left and right rotations to adjust direction. I was very hesitant initially with the two part save mechanic (having to find not just the save spot in the world but also find a candle to use it) but there were enough candles that it worked. I know this type of save mechanic is not a new concept but it is also something that I feel can increase player frustration with little benefit. I do appreciate the game mode that allows you to enable checkpoints though. It was very helpful to reduce some of this frustration. The audio may need some fine tuning as well. The growling caused by the enemies is nice to have to know you are in the room with one but it is too loud in balance with the background audio. Additionally, the growls are a little too frequent and it becomes repetitive and annoying if you are in the same space with an enemy for more than 30 seconds. Make the growls more subtle/blending the audio more or even just reducing the frequency of the growls could potentially help significantly. Speaking on the story itself, it was good and interesting and, frankly, what prevented me from rage quitting after my frustration with the control mechanics. The puzzles are good in that they are challenging but still pretty solvable. The combat was well balanced for me personally (I prefer more puzzle to combat which is what this game seems to achieve). You may benefit from adding a melee weapon option (especially with the current game mechanics) as when the enemies are on top of you, sometimes the range weapon seemed a little buggy or lagged and it was difficult to run away from the enemies. This is not something I feel is necessary but may be a nice option. Finally, the ending was fairly abrupt and the story short. With this game being in early access and free that is to be expected but I hope the devs are able to keep working to flush out the story. I think the concepts are cool and would love to see this game improve and grow. *Extra note: I have not attempted to obtain all of the achievements but I saw some comments about issues with the secret character sheet and the mysterious balls. At the time of this game play, I too cannot pickup the first ball in the prison (Act 1) and do not know if that is what is supposed to unlock the secret character sheet.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did like playing this game, it's pretty short and the story is fun. However, there were definitely some glitches and hardships during my playthrough. I kept getting set back even with the checkpoint system, the storytelling is a bit hard to follow, the controls are difficult and while the screen shifts are cool, they often made the combat aspect of the game hard to maneuver around and got me killed with the large cultists as well as the falling bookshelf scene multiple times. All of this is to say that while there are certainly things to iron out, this game is fun and if it had proper time to develop fully it would have been excellent. Great job to the devs, I really did like playing.
Игра напоминает Резидент старых частей. Например как код Вероника, когда играл на 2-й плойке управление было такое же у#бищное как и в этой игре, и бесячие фиксированные камеры тоже. Так же здесь есть неплохие головоломки, неплохие стычки с врагами. МНОГО БАГОВ КАМЕРЫ. ПОЭТОМИУ СОХРАНЯЙТЕСЬ ПОЧАЩЕ. В целом неплохая игра. Я б её назвал резидент в Хогвартсе. Рекомендую. Любители Кода Вероники будут писать кипятком!
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $685 | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $605.6K | 1.3K | 97% | $19.99 | |
| $195.7K | 502 | 86% | $14.99 | |
| $3.3K | 33 | 88% | $3.99 | |
| $2.5K | 54 | 72% | $1.99 |