
What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ставлю палец вверх лишь потому, что обратить внимание разработчика на проблемы игры уже не получится, поэтому просто скажу, что у игры гениальный концепт, но чем дальше - тем очевиднее становятся основные пробелы. Тут явно не хватает некоторых вещей. Например, нет никакого смысла играть в нее. Чисто по фану игрушка. Цифра справа наверху увеличивается, да. Но враги становятся сильнее, и я уже через два часа игры попал в ситуацию, из которой нельзя выйти - настолько сильно враги вокруг сильнее меня, что любые путешествия туда-сюда не приносят никаких плодов, а так как назад двигаться не хочется, а вперед двигаться - никакого смысла - можно игру просто закрыть и удалить. В принципе 150 рублей - вполне адекватная цена. Если хочется убить время, не напрягая мозг вообще - советую. P.S. Только что поставил ее снова на последнем маке - вылетает. Видимо, поддержка закончилась еще на семерке. Покупайте на свой страх и риск.
Typically for a Jason Rohrer joint, it's much more interesting to read about this game than to play it, since it's a high-concept idea with no follow-through. He could simply tweet his game ideas instead of releasing them on Steam, but writing a whole 280 characters might be more work than he's prepared to put in.
The concept of this game was good, but unfortunatelly, it was too poorly executed. The difficult is completely unbalanced, after the first levels you already find your self surrounded by powerful enemies, and with a firepower too weak to take them down. Going back on the levels was supposed to make things easier, but the sceneries surprisingly only get more overcrowded and worse to fight through. So, don't waste your money, it won't be an innovative procedural experience, but solely another frustrating game.
(My playtime of the direct-download version isn't reflected on Steam) A neat and tight little game of infinite recursion and stacked layers. The gameplay is simple and the whole thing creates a really nice relaxing atmosphere. It's a good chill-down game, and I keep my non-Steam copy on a flash drive for when I'm traveling and need to just cool off a bit. if you're looking for huge mechanical depth or a story, this is the wrong place. If you want a roaming, ever-changing shooter that diverts into all sorts of weird paths? This is the right place.
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere. The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore. Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
I love this game so much. I played it as an innocent 21 year old 10 years ago and it gave me my first existential crisis. So from that perspective, I recommend it. It's like the incarnation of the concept of a fractal in game form. An infinitely complex shape with no real beginning or end. You go inside yourself. You go inside enemies. You go inside powerups. Why? To give yourself an advantage and make it to the next level up. But where does it stop? Every level inside anything is the same. It repeats forever. All the way up. All the way down. There is no end. No beginning. No goal. No objective. Just forever complex. Yet simple. Maybe you go inside an enemy, an attempt to tweak it make it weaker so you can get past it. But you're finding it challenging in there too. You can't just exit, you need to beat the level to make it back up. So you go inside a power up, to upgrade it and make yourself stronger. Find that challenging. So go inside yourself. All so you can get past that one enemy in that one level. And then, when you do get past the level, there's another level above that. Forever. Without end. It never stops. In any direction. It's amazing. It's horrifying. Can't recommend it enough. I had to ask myself why I was playing this game, if it didn't have a goal, or an end. If it didn't have something to work towards. And that made me question why do any of us do anything? Is there a point to life? Why do I play games at all? Do achievements and goals and points really mean anything anyway?
A fun idea, nothing more then a distraction for a couple hours before it gets borning. Wish there where refunds back when it first came out.
One of my favorite relaxation games. I've had it for over a decade, always installed and ready to play because it's so lightweight. It goes on infinitely in every direction and I find that incredibly relaxing. 5 minutes in this games unwinds years of stress for me.
Странная игра, которая у меня очень давно, но играть в неё долго у меня так и не получилось.
If I was given a chance to refund a single game, it would be this. There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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