
What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I actually think this is an absolutely brilliant concept, and wish somebody else attempted it. Unfortunately, as far as I know nobody else has. This could be a good game, but a few things are wrong: 1) There is no point to playing the game, since things go infinitely backwards and forwards you might as well have never tried doing anything. There is no reward for continued play. 2) Bullet patterns are mostly undodgable and relies on your health bar to tank hits. A lot of shmup games do this and they usually suck. You can do this thing where you enter an enemy to make them suck more if they're giving you trouble, but it takes so long it's not worth the time. (but then again there is no reward for continued play so do whatever you want) 3) Some levels aren't even related to the thing they spawn from. This usually happens in powerups, where you get in real close and randomly some open area spawns out of a design. It would be much more impressive if you always could tell what you're inside, and sometimes you can- but most of the time the screen is too zoomed in or the level too irrelevant to tell. I bought this game when it was released and since then it's only gotten 60 reviews. That's a shame, because I wish that somebody would play this, get angry and go "I could do better!!" and make a great game out of the idea.
This game has a super-interesting high concept to it. However, without any defined goal, it's ultimately pointless. There is no end-game. Have fun playing forever, or, more likely, stop after an hour or so and never pick it up again. This is Jason Rohrer at his Rohreriest.
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots. The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Интересная идея "бесконечной аркады". Фактически, собственно игровой процесс состоит из довольно непритязательного геймплея а-ля 80-е: расстрелять всех монстров на уровне, собрать апгрейды, выйти на следующий уровень. Нетривиальность игре придают две интересные детали: Во-первых, чем дальше от начальной точки, тем сложнее враги - но ты можешь возвращаться. В итоге можно крутиться около нужной сложности, пока не прокачаешь героя так, как тебе надо. А во-вторых, хоть уровни и являются линейной прогрессией от точки до точки, на деле у персонажа есть возможность пойти "вбок" - внутрь любого предмета или врага. Вот благодаря второму обстоятельству, в игру можно играть довольно долго (а если вы устойчивы к однообразию - так и вовсе бесконечно). Дело в том, что при переходе внутри предметов и врагов вверх/вниз одинаковые вещи складываются (увеличиваясь в мощности), а разные аннулируются (т.е. остаётся только один, случайный предмет). В итоге заходишь во врага, стреляющего, скажем, ракетами, собираешь вместо этого щиты, выходишь - и у тебя враг толстый, но совершенно безвредный. С твоими апгрейдами та же история, поэтому часто имеет смысл переделывать найденный сильный, но совершенно ненужный апгрейд на что-нибудь слабое, но складывающееся с тем, что у тебя есть. Ну и, разумеется, никто не мешает зайти в предмет, в котором зайти в предмет, в котором зайти в предмет... Кроме, разве-что, всё более сильных врагов, разумеется. В итоге лично у меня получается так, что я прохожу один уровень, нахожу интересное оружие, захожу в найденные апгрейды, чтобы их тоже переделать в такое оружие, там оказывается, что нужных апгрейдов нет, поэтому переделываешь апгрейды внутри апгрейдов, выходишь на уровень выше, повторяешь со следующим... Короче, через полчасика обнаруживаешь, что ты где-то глубоко-глубоко, сражаешься с неведомыми врагами и четыре раза уже поменял оружие - а на деле не продвинулся дальше третьего уровня в "реальном" мире. :) Не заблудитесь, в общем!
Of all the hipster indie trash I've played, this is by far the most pretentious and pointless.
It's a neat concept, but right now that's all it is. Get it as part of a bundle.
Inception: The Game
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
A very wierd but fun game that makes me think of Gauntlet for some reason Video Review Below: http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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