Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Prepare for an epic space adventure like no other! Insect invasions from distant galaxies have swarmed our planet, and humanity's last hope rests on your shoulders. Take control of a powerful aircraft and engage in a thrilling top-down shoot 'em up experience in the vein of classic genre. From the developers behind acclaimed space shooter hits like Sky Champ and Atlantis Invaders, we proudly present our latest creation: "Insect Shooter: Galaxy Attack". This captivating offline shooting game guarantees endless hours of excitement with its exceptional features: 🚀 Assemble Your Elite Squadron: Construct your own squadron of diverse aircraft and deploy powerful drones to empower your forces. 🛡️ Unique Aircraft & Drone Arsenal: Take command of extraordinary aircrafts & Drones, each with unparalleled abilities, setting this game apart from all other space shooters. 🕹️ Timeless Arcade Gameplay: Immerse yourself in classic arcade space shooter gameplay, ingeniously enhanced with fresh and thrilling twists. 🦑 Formidable Space Insects: Confront intriguing space insects and go head-to-head against challenging Mechanic insects across a perilous universe. 🌐 No internet connection required: Enjoy this Insect shooting game whenever and wherever you please, with or without an internet connection. Seamless offline and online gameplay at your fingertips. Step into the cockpit, become the ultimate galaxy defender, and face the relentless insect invaders. Download now to embark on this epic journey against the Insect Invasion!
Insect Shooter: Galaxy Attack has grossed an estimated approximately $483.9K on Google Play.
About approximately $483.9K gross, estimated range approximately $121K to approximately $1.9M — roughly approximately $355.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $121K – $1.9M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Some windows are missing. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $483.9K | 2.6K | 80% | Free | |
| approximately $483.7K | 22.6K | 93% | Free | |
| approximately $483.7K | 3.5K | 85% | Free | |
| approximately $483.1K | 3.9K | 96% | Free | |
| approximately $483K | 5.8K | 92% | Free | |
| approximately $482.9K | 5.1K | 90% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.