
Autobattler where you send misfits into vehicular combat. Your job is to prepare them, deploy them, watch them struggle and finally watch them die or win in massive explosions.
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Autobattler where you send misfits into vehicular combat. Your job is to prepare them, deploy them, watch them struggle and finally watch them die or win in massive explosions.
Prepare your drop squad by swapping weapons, vehicles, and pilots to your liking. Select a mission and choose your deployment area on the map. From that moment on, it is hands off. You can only watch as your units try to accomplish their task. Every pilot has their own traits affecting their behaviour. While lost equipment can be retrieved from the battlefield, fallen pilots are lost for good. So take care of them if you want to win. New equipment is rewarded for successful missions.
Pilots with unique traits
Customizable vehicles
Various vehicle modules
Magnificent procedural generation of fully destructible terrain
Explosions
Almost clever ai
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Once deployed some guys and they crashed on top of each other, killing two pilots. So... I guess those pilots are just never coming back? Why invest in any strategy that has a risk of losing pilots you can't afford to lose? If humanity is on the line, do you think we could get more than like 7 guys with mental issues? Thought this would be more of a 'fun' simulation game where you expand your strategy as you get dudes and stuff to put them in. Instead it's more like that failed chess roguelike where you actually lose the pieces you play with. So you don't actually build a strategy overtime, you have to actively downscale as you lose or your own AI gets a bit wonky and tanks some shots they probably didn't need to. Could be pretty fun, the bones are good, but it's trying to be more of a 'game' than it actually has the UI/UX to follow through on. Also, make sure to cap your framerates as this game was eating 50% of my CPU without manually selecting it.
A good game that delivers exactly what it promises—an insane autobattler. There is no tutorial, but through trial and error, you can figure out how everything works in under five minutes. If you play this game, you will learn that war is not nice and that, in a nuclear world, war itself is the true enemy.
Good game with some great ideas but flawed execution. early game takes a little to ramp up, the weapon customization actually makes for some really engaging and fun building. for example I can rip the nuclear launcher off a mech and install it onto a flying fortress, ship, or other anything as far as Ive seen. I understand the concept with pilots being valuable but they have no real progression or incentive to make you want to maximize their survivability using high ground good positoning etc. I like the game but it has flaws and Im excited to see it built upon.
собираем микроармию из говна и палок, высаживаем в одну точку, смотрим, победят юниты или нет. скучно + какой-то тактической глубины нет
short answer: is this game good in the traditional sense? no. but is it a game that made me have fun? yes. I still think it is well worth your time and money, just go in ♥♥♥♥ around and have a good time. If I would I would give this game both a positive and negative review. It may not be a 'good' game but gods is it fun. This game was both one of the best and worst games I've ever played. everything was broken, balance is an fallacy, and I still don't understand what the goal is... but gods above, like an abusive ex all I want is more... note: most of it's problems are surface level while it has one of the coolest combat systems are some of the most fun I've ever seen. I am writing this review less than a day after it was released so the dev hasn't had a chance to fix any of the games problems yet with updates. I just saw how much I wrote... anyways be gay, do crime, and who ever you are have a nice day. :3
A novel idea with a good base and I'm looking forward to playing it more in the future but it desperately needs a tutorial and some clearer descriptions but once some of that gets ironed out I think we have a certified gem right here but for now there is not much to do and I personally couldn't get myself into it in its current state so I'm hoping this gets updates and becomes way more fleshed out because if this is the full release I cannot recommend it so here's hoping to future development, good luck dev!
I really like the visual style and the simplicity of it. That said, I am still not entirely sure what I am doing or how to get more pilots, but it is a really cool game and I plan to spend many more hours figuring it out.
Yo, finally out! Glad we skipped the tutorial and let players figure things out on their own in the old style.
im not sure how i feel about this game. its not a bad game by any means i just found on the main store. but it has a lot of issues. when you lose pilots your just stuck. im not sure how i feel. its not bad but its not good.
So, few things, getting new pioliots isnt possible (witch really holds the game back), to angry to die is to strong, skitzo is just annying, you are subject to the compleate wims of rng with no shop or clear sense of progression, if this is fixed, I think the game would be really really good, but overall for its price its a fun little side game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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