
Inkulinati is a turn-based strategy game straight from medieval manuscripts, where a rabbit’s bum can be deadlier than a dog's sword. Become a master of the Living Ink, build your own bestiary, defeat medieval superstars and collect perks to unleash hidden powers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 724reviews | 87% | — | $480K |
| $24.99 | 790ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obviously, half of the appeal is in the style; who wouldn't be charmed by the prospect of fighting Death with an army of little guys, all drawn in the style of medieval marginalia? Beyond that, though, it is a competent wargame. The tutorial is pretty good, teaching you how to do all the stuff you need to know to win a fight, and a little beyond that. There are also some side puzzles that are actually kinda difficult, if you want the advanced training. You get a broad roster to play with, starting with foxes, dogs and rabbits, and with progress you can unlock monkeys, two kinds of little guys, fish, devils, and more. You can also just mix and match over the course of a campaign, picking up new guys after some battles. Fight Death with two devils, a snail that can just eat folks, a guy who explodes, and a monkey chucking stuff around. You've got your status effects and terrain, which can also be created or destroyed by the player or their troops. Devils can create fire sparks, skeletons can infect people with the plague, rabbits and donkeys can moon people to prevent them from moving and fighting next turn. You've got some interesting synergies with the talents and roster. The one that carried me through my last playthrough was the combination of skeletons infecting people and getting a drop of ink for every infected fighter on the field, meaning I was always swimming in the ink I needed to draw characters. You've got a limited retries system; if you can't beat a fight on your first try, you can sacrifice a quill to try it again. You only get a few quills, though, so git gud. My big complaint is that it can feel kinda samey, the way roguelikes often do. The choices are just "which number do you want to go up", the fights are always "run for the other guy's tiny". I'm willing to forgive that, though, because the fights, as much as they resemble each other, are fun. I am still extremely charmed by the prospect of fighting Death with an army of little guys.
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Reviews, worldwide (the counter carries no country): 97.8/day in the week to Jul 17 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $24.99 |
| 123ratings |
| 89% |
| — |
| not modelled |
| $7.49−70% | 62ratings | 84% | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aprecio bastante este jogo, o foco aqui é mais tático (nos combates entre manuscritos) do que estratégico (foco na progressão da campanha), ao contrário de títulos medievais tradicionais. Apesar da diferença de proposta, creio que os apreciadores da estética medieval original ("Pentiment" e suas narrativas históricas) também irão apreciar o Inkulinati. E do Inkulinati eu gostei mais do "sistema de intervenção direta com a mão" do que a "invocação de feras comuns", principal dinâmica das batalhas (lembrando que é possível jogar o "Inkulinati" sem ter conhecimento prévio sobre iluminuras medievais). Eu disse que este jogo é mais tático do que estratégico, mas é claro que há estratégia envolvida, tanto no gerenciamento da tinta viva, do tédio e das feras quanto nas relações de posicionamento com os oponentes. O jogador pode optar por apenas enviar as feras para o combate ou participar da batalha e, escolhendo lutar em campo, não basta somente desenhar criaturas, usar obstáculos e texturas como cobertura e atacar no momento certo, mas antes é preciso observar os pontos conhecidos do mapa (cuja boa parte das armadilhas é ocultada a princípio) escolher o caminho e o que atacar, então não são apenas decisões de curto prazo, mas mesmo em campo, e quem jogar vai sentir, é preciso tomar decisões de longo prazo. Imagino que, pelo fato de outros jogos táticos serem mais voltados para a movimentação livre e para a força bruta, sendo a batalha em si um desfecho, em muitos aspectos eles acabavam sendo mais divertidos, ainda mais com ritmo de turnos predefinido, haja vista que a tensão é mais para o final e você precisa mais ser rápido no raciocínio do que cauteloso com o poder inimigo. No Inkulinati a tensão é maior pois você já entra no cenário prestes a combater -- bom, eu gosto, mas não sei se todo mundo gosta. A batalha é bastante diferente das de jogos do mesmo gênero e, na minha opinião, para melhor: É mostrado o alcance do ataque e seus efeitos por meio das linhas de alcance e das páginas do manuscrito; quando o oponente está sob efeito de tédio, a chance de ele nos causar um dano é menor, mas se desenharmos sem planejar nesse momento (e somos nós que escolhemos quando usar a tinta, como mestres iluminadores em campo), ele avança com um empurrão e podemos perder a batalha, pois é preciso acumular mais tinta viva (algo que em estratégias tradicionais não acontece, primeiro porque nosso controle do cenário é mínimo devido às arenas fixas, e, em segundo lugar, porque dependendo da velocidade de jogo e do progresso da unidade, os turnos são muito rápidos; houve situação no passado em que perdi uma criatura enorme sem causar dano algum no inimigo, o que em batalhas de desenhos medievais é bem esquisito e improvável). Ainda sobre a batalha, aqui há um concept muito importante, que é o moral das feras (o moral e não a moral). Como a Yaza Games ensinou, o moral é muito relevante, e muita coisa altera esse fator no jogo. Por exemplo: Se você posicionar uma unidade perto da borda da página, isso pode diminuir o moral da sua defesa; se suas feras são muito superiores ou está em uma posição superior, uma pequena guarnição em formação pode ser derrotada sem um ataque sequer; cada recuo que você faz, diminui um pouco o moral; e o mais importante, se você não for cauteloso e tomar um empurrão crítico, que derruba boa parte de suas forças para fora do pergaminho, o resto debanda imediatamente, talvez você perderá todo o exército -- e isso faz parte da mecânica do jogo, mas você pode usar assistências, o que, na minha opinião, estragará a experiência --, então aconselho a não mandar tudo para o tudo ou nada, a menos que a unidade inimiga também tenha atacado, nesse caso, a luta será por pura colisão de borda, pode mandar ver nos traços. Para finalizar, outra coisa que eu gostei: na batalha, não fique com preguiça ao olhar para um mapa com muitos abismos, chamas apocalípticas ou bônus de tinta, foque no objetivo; você não precisará eliminar todas as feras do mapa, nem ocupar cada milímetro do pergaminho, às vezes basta derrotar o Inkulinati inimigo combatente ou ocupar determinado setor. Enfim, recomendo.
Inkulinati definitely grabs you with the medieval margin illustration theme... and credit where it's due, the illustrations are pretty good and the theme is a fun and welcome one. But the theme is skin deep here, once you move past that and see the actual game, this is just a weak ripoff of Slay the Spire only it costs a lot more. Designed for the Nintendo Switch and other consoles, this turn based battler has you summoning and placing various beasts, using a combination of their positions and abilities to beat the enemies on each "run". And if you decide to play this seriously you'll be repeating these runs a lot, because your progress is locked behind mindlessly repeating the same shallow loop... and that's tiresome. I was very disappointed that despite all the work that went into art and theme here, the underlying game was so underwhelming. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? Inkulinati has the greedy, cash grab price of $25 USD, for which you could easily get any number of older AAA games. There's additional $10 in cosmetic DLC available on top of the $25 USD purchase price. Selling cosmetics separately is the kind of thing that was invented for consoles and mobile phones, but here it is on Steam, too, the appalling microtransaction economy that gamers despise. It's not P2W, but I think it's important when developers are needlessly greedy. For comparison, the $25 asking price ($35 including all the DLC) for this game could get you games like "Mount and Blade 2 Bannerlord", "Elden Ring" or "Sekiro Shadows Die Twice". Quality, professionally made games like those are frequently on sale cheaper than this. Consider that eye-watering price, and that this whole thing could have been done in Adobe Flash, and you can reach the same conclusion I did pretty quickly. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam.
Cute, a bit raunchy, and very clever in using marginalia to create a turn-by-turn battle. I appreciated working my way through the lessons and learning the strategy of the game--of which there is plenty!--even while being like yep, there is weird stuff in some medieval manuscripts. Great art, fun time. A bit simplistic, but glad to see this celebrating the oddity of marginalia.
На сколько игра красивая на столько же она и скучная. ИИ умом не блещет. Игра не зацепила совершенно, ожидал большего. Единственный кто страдал в этом средневековье был я
I'd say this game is about 𝐈𝐈𝐈 things: 𝐈. Style of art. 𝐈𝐈. Tactics. 𝐈𝐈𝐈. Ofcourse fun. ;) Not sure about full price buy, cause yet it`s a bit indie, but if you like this kind of strategy games - definetely should give a try on a sale. P.S: to the DEVs: i would really love to see my native language (Ukrainian) in game.
Margins spring to life Tiny beasts duel with wit Laughter inks the page
One of the best games of its kind.
挺不错的,之前测试版就玩了,题材新颖,战旗玩法也不错,还有即时成分
我想玩的是神笔狗良,买错了,好崩溃巨讨厌策略游戏,能不能出个关爱傻子模式啊?我是傻子。
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Players by region
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