No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
No Ads! The deeper you go, the hungrier it gets. You are alone in a submarine with a draining ink tank and something enormous behind you. Touch and hold to rise. Let go and you sink. That is the entire control scheme — everything after that is nerve. THE TANK IS THE CLOCK Ink is fuel, and it drains the whole time you run. Collect it and you keep your lead. Miss it and the gauge empties — and the hunter closes in. At the bottom of the tank it is right at your hull with its mouth open, and you have four seconds to reach one more canister before it takes you. SEVEN HUNTERS, EACH WORSE THAN THE LAST It begins with a pufferfish spitting rings of air. Get far enough and something bigger eats it — and inherits the chase. Viperfish. Anglerfish. Shark. Predator. The deep sea fish that fires clouds of ink. And at the end of the line, the Megalodon. Every species hunts differently: its own projectile, its own rhythm, its own patience. The later ones never fall far behind. SEVEN ZONES OF THE DEEP Sunlight Zone. Twilight Zone. Midnight Zone. The Abyss. The Trench. Leviathan's Domain. The Maw. Every handover plays out in close-up — the new hunter arrives with its jaws wide and swallows the old one whole. WHAT YOU ACTUALLY DO · Rise and sink through incoming fire — spines, bones, skulls, parasites, drifting ink · Grab ink to refuel and push the hunter back into the dark · Grab a shell for a shield that absorbs exactly one hit · Read the warning that arrives a second before every shot · Push your distance, one metre at a time BUILT TO BE PICKED UP One thumb. Portrait. No tutorial, no loading between attempts, no waiting. A run lasts exactly as long as your nerve does, and the next one is one tap away. Game Center leaderboard, plus depth achievements at 1,000, 2,500, 5,000 and 10,000 metres. How deep can you get before it catches you?
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.