
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이 정도 퀄리티에 팔천원이면 혜자. 단점도 많지만 10시간은 충분히 할 만함. 다만 가격 비쌀 때 구입하는 건 말린다.
На сколько мне понравилась игра в первые 2 часа - на столько разочаровывала после 6 часа. Крутые механики есть, разные эффекты, которые могут круто комбинироваться есть, но за этим ничего более глубокого не стоит. За 2 захода на персонаже можно увидеть все возможные улучшения его 3 скиллов, из которых часть просто не играбельна. Не мало (но и не много) разных айтемов, которые слегка улучшают рогаликовую составляющую. Персонажей всего 8, но любой персонаж без большого урона по площади становится пососным, и из них урон нужно выжимать (за счет удачного рандома с айтемами/улучшениями абилок). Больше всего раздражает то, что в игре уйма гарантированного урона по игроку, что приводит к тому, что слабый персонаж должен тратить ресурсы на хил, чтобы пережить босса (у которых тоже куча гарантированного урона), вместо того, чтобы наращивать недостающую силу. Контента как для рогалика маловато. После очередного захода, где был убит очередным гарантированным уроном просто вышел с грустной мордой. Может, в пати это играется лучше, но в соло - сходите в Fights in thight spaces/ Into th breach - там хоть нет ощущения, что получаешь пиздов в одну калитку
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I won lvl 12 with 3 glass cannons, I think i might be lost in the ink
Very happy with this purchase. Challenging to play but if you use your head, it's quite winnable. Tactically sound, good gameplay, what's not to like?
好玩!上头! 就是任务指引很迷,有些特定的地点,怪物之类的,能不能给一个(在XXX地图)这类的标识?
This one of the ugliest games I've ever seen. UI looks like a mobile game and I hate the art. But... I must admit.... it really is good. I am actually a bit in love with it once I understood how to play. One of the better co-op strategy games available with a good amount of content. God I hate that I like this one so much. Is the lesson here to not judge a book by it's cover? No. The game still looks dorky as hell. I guess I'm just stuck staring at the covers of great novels. Bound to the ink.
中上评。值得一试的肉鸽回合制战斗。基础数值和机制靠抓取遗物、凑遗物套装和技能强化。 从数值来源可以看到随机性对于数值的严重影响。角色打完战斗并不会自动变强,必须靠上述物品的抓取,而遗物和技能分为攻防数值类和机制类。前期最重要的是数值类提升,后期才转变为着重机制。但是,所有端口的遗物包括职业专属遗物都会混在同一个池子里,这导致两个问题,第一是单人游玩难以兼顾两个端口。第二是即便多人游玩也因为物理魔法dot三体系而难以稳定凑出套装。进阶20的情况经常是听几轮遗物没套装就得死1层,毫无操作空间,全靠运气。进阶低的情况下,数值要求就相对宽泛,可以狠狠战未来,通常会很爽,这点做的还是不错的。 另外,心脏需要做大量前置任务包括但不限于30局打死3层boss30次,给我恶心坏了,目前仍然没有解锁心脏。
bom jogo e bem balanceado, exceto pelos modificadores, alguns são muito fortes dificultando as runs completamente, de forma que em altos ranks o jogador sempre escolherá a mais fácil, diminuindo a variedade, mas mesmo assim , um ótimo jogo e o recomento para jogadores de estratégia,tático ou de turno, bem como roguelikes de cartas
Muito bom.
I just started, but I'm loving so far.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $318 | 4 | 50% | $2.99 | |
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| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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