
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怪物火车的开发组制作的游戏,里面有很多怪物火车的元素,美工和音效都挺好,就是一局下来墨迹了一点 ps:不知道为啥就是不太好玩
Хuy знает что тут можно делать в соло, но в кооп с кайфом поиграли и в целом 10 часов игры с наличием игровой импотенцией это прорыв за 270 рублей по скидке. Сама геймплейно игра очень кайфовая, но что тут можно делать десятки часов - непонятно, как будто разнообразия в билдах никакого нет, прокачки вне забега нет, бои становятся однообразными.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Inkbound is a really good core game system, but it's weighed down by the initial structure having been as a live service game. You can feel the remnants of this old idea clinging to a lot of systems in it. The story is also really, really long and not all that compelling. I sound not-very-enthused here, but I had a great time once I looked past the shortcomings and I think these devs are awesome. Looking forward to what they do next in any case.
I think it says something when my only real issue with the game is that it doesn't have any options for UI scaling. Pretty, sounds good, relaxing yet engaging, and it's even better with friends!
Game is stupid hard. I love extreme challenge like Dark Souls series and beyond but this is bad balancing. Lots of unintuitive mechanics not explained in the game. When you attack, sometimes the enemies completely change all of their attack patterns which means all of your tactical positioning and planning is thrown out of the window. You could be on the SECOND FIGHT of a run and have 8 mobs on screen, 2-3 of them have 1,000 hp, one is a healer than room-heals for 250.... and you hit for 250 a round with starting skills (line attack if you can get them in a row). Refunded, I don't have the patience for this nonsense right now.
Бомба, пушка, пуля и война за пиксель.
games aight, lots of stuff to do, the questing is a touch overwhelming as the amount of quests across different characters and playthroughs is just a lot. Even turning the game on the easiest difficulty, allowing almost perfect runs while completing quests, it still takes 10-20 hours before you really get your teeth into the game. Multiplayer rarely worked properly, from friends dropping to being in the same lobby but unable to party up, entire runs being ruined whiler friends drop out of games and brick runs, etc. Other than that, a really unique, fantastic Roguelite that allows for lots of character expression, customization and multiple ways to approach combat however you'd like. This game is fun.
画风和《怪物火车》一样,有种怪异的美,游戏上手后依旧精彩!不同角色的不同机制,数百种道具的搭配,好像第一次接触这种,嗯,回合制肉鸽?又让我沉迷其中~就是有时候网速不好就会被迫进入离线模式…… 更新感受:这任务系统,不知道是不是翻译的问题,真是谜语人之巅峰,让人十分摸不着头脑,攻略也没有。
This game took some time to get into, but in the end, I had quite a bit of fun with the builds and unlocking stuff. Well done, Shiny Shoe!
Underrated gem with cute art and lore. I love the gameplay mechanics, there's a lot of build variety and complexity here to explore without becoming overwhelming. You can increase the difficulty at your own pace, or just play for the fun of it in casual mode. Unfortunately, the game feels a bit unfinished, which aligns with the development history behind this game. I was not much bothered by this, I just wish the game had gotten more attention and the studio hadn't been forced to abandon working on this a bit more.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $318 | 4 | 50% | $2.99 | |
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| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
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