
Build and power up the ultimate version of your favourite DC legends in INJUSTICE 2. This is your Legend. Your Journey. Your Injustice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 9 → 2.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 24.6Kreviews | 86% | — | $26.7M |
| $39.99 | 11.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Половина персонажів з попередньої гри кудись ділись, без пояснень. Деякі костюми виглядають занадто пластиковими і вони мають забагато "броні". Різна кількість HP у персонажів виглядає як незмога розробників нормально їх збалансувати. З одного боку, розбиття костюмів на частини і можливість їх комбінувати цікава, але з іншого - все одно більшість частин добре комбінуються тільки зі своїми. Тепер важче отримати бажаний скін, треба зібрати всі частини, так вони ще й падають на рандомі. Матчмейкінгу за скілом схоже немає, тому онлайн бої грати не цікаво, або проти тебе майже нічого не можуть зробити, або переважно ти нічого не можеш. А шукати когось дуже довго, у файтингах з онлайном менше в 4-5 разів легше знайти справедливий онлайн матч.
es malardo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
superman still bad II game
Wygląda i działa lepiej niż jedynka (chociaż przerywniki nadal klatkują), a do tego jest bardziej brutalne. Gameplayowo jest jednak jeszcze gorsze.
격겜 잘 못하는 입장에선 절대 비추천합니다 재밌게 배우면서 혼자 놀 수 있는 게임인줄 알았는데 개빡세고 불친절하고 튜토리얼은 있는데 튜토리얼 부터가 너무 어렵고 깨도 별 도움 안됩니다 조작감 엄청 딱딱하고 끊어지는 느낌에 콤보는 타이밍 대충 맞추면 하나도 안나갑니다 멀티버스 제일 쉬운거 골라서갔는데 벌써부터 빡세고 성장은 개느려서 그만둡니다
Have 200 Hrs on PS and i enjoyed every minute.
I'm no expert in fighting games, but this is kinda fun.
maldito juego hermoso, una secuela excelente
VERY FUN
bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $38.7M | 49.5K | 72% | $49.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $24.9M | 60.9K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 29.7K | 77% | $49.99 | |
| $26.7M | 56.3K | 68% | $29.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.6M | 65.1K | 83% | $19.99 | |
| $26.9M | 189.2K | 81% | $8.99 | |
| $27M | 19.6K | 87% | $59.99 |