
Think you know Minesweeper? Think again. Infinity Sweeper brings roguelite elements to the classic puzzle - upgrades, boss fights and a constantly evolving grid that demands both logic and instinct. One wrong click could end it all.
Modeled estimate, not a reported figure. How we estimate →
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Minesweeper gone rogue!Infinity Sweeper takes the logic-driven satisfaction of classic Minesweeper and transforms it into an endlessly replayable roguelite adventure. The familiar grid remains - flagging mines, uncovering safe tiles and reading patterns - but you will quickly discover a whole new world of dangers, rewards and strategy. Clear the board, upgrade your toolkit and face new, evolving challenges that ramp up in difficulty.
Relive this nostalgic classic, now maximized.
The rules of the game are simple. Uncover number tiles, avoid the mines and clear the board. As the grid grows, so do the challenges. Procedurally generated boards grow larger and deadlier with unique modifiers shifting the dynamics of gameplay. Boss battles every four stages will turn the usual gameplay into high stakes strategy.
Earn gold as you clear each board and visit the shops to purchase upgrades. Tile upgrades introduce new elements to the grid. Permanent upgrades provide lasting advantages. Single-use cards add consumable effects that can save you in an emergency and turn the tide of the battle. Each boss you defeat will add traps to the pool - new hazards that increase complexity and require you to sharpen your pattern recognition and reshape your approach. Will you let logic or instinct win as the seconds count down?
Each run opens up a world of new possibilities. Watch patterns emerge as you build up an arsenal of upgrades. Track your performance through detailed stats and feel the skill ceiling rise. Easy to learn, satisfying to experiment with and difficult to master completely.
Procedurally Generated Grids - Every board is unique and demands a new way of thinking.
Endless Roguelite Progression - Unlock upgrades after each run, discover tile modifiers and build your loadout.
Upgrade Systems - Tile modifiers that change what appears on the board, permanent upgrades that shift gameplay dynamics and single-use cards for clutch moments.
Boss Encounters - Timed challenges to test your speed, precision and nerve under pressure.
Endless Replayability - No two runs are identical. Every turn provides an opportunity to learn from your failures and improve.
Infinity Sweeper delivers the satisfaction of logical deduction and the thrill of adaptation. For fans of classic puzzles and modern roguelites alike.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
……原始扫雷+各种辅助道具,这似乎称不上是bd构筑,实际游玩体验并没比原始扫雷有提升
合理情况下仅靠扫雷技术就可以通关,rogue部分没有存在的意义。 不合理情况下强制需求rogue道具,否则就是猜,扫雷部分没有存在的意义。 综合来说,扫雷和rogue的结合非常差劲。
I think this is one of the first times I've ever left a negative steam review but this game is painfully buggy. New boss can sometimes completely force a restart as you don't actually get to access a full half of the board. Another new boss just keeps persisting through every level so next boss level you have too bosses. It feels like the advice of the game being too easy was heard so they made it unplayable. Please don't buy until a year of development. Really has a lot of potential but should have a warning for early access. At least most players could finish cyberpunk on release, most runs just explode because of random bugs.
目前97关,实在是卡的不行,我这电脑配置加载关卡都要将近一分钟了,更要命的扫到一半游戏卡死不动,只能重开实在是搞心态
Two months of not a single update, they finally do one and it doesn't make the game any better. I played the update for less than an hour and two things stood out as broken to me. First: They added the ability to spend coins on upgrading your tiles, it doesn't work properly. You upgrade a tile but it doesn't show you the new effect (which is raising how many of said tile can spawn on the board) so I'm not sure if it works at all. Second: The boss challenges, I got one that randomly locks blank tiles so you can't click on it. When you're down to a handful, for example four blanks and one enemy to flag to win, they all just lock over and over again. That's just what I found in a few runs, who knows what else is broken or untested.
Extremely lackluster gameplay that doesn't have enough to separate this from base-game minesweeper. There are better rougelikes to dive into that are cheaper OR worth the actual advertised price.
肉鸽玩法的加入即破坏了扫雷的策略性又没有形成肉鸽的爽感,以及构筑的引导也很差,总体玩下来的体验是不如原版扫雷
二択ばっかでくっそつまらん
great chill roguelike
Açıldıktan 10 dk sonra bilgisayaarı öldürüyo amk
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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