Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
[ Special Event Update ] - HEROES WELCOME EVENT - WELCOME BACK HEROES EVENT - KINGDOM’S SUPPORT EVENT - WEEKLY BUFF EVENT ▣ Game Feature ▣ ▶ Perfect Idle play ◀ - Automatically breakthrough the stages and collect items without online! ▶ Journey with Heroes ◀ - The Berserker, stunning multiple enemies with just one slam - The Knight, using powerful strike with his sword - The Crusader, protecting allies with sacred shield - The Thief, cutting enemies’ throat in a blink - The Hunter, shooting multiple arrows to enemies’ head - The Wizard, calling powerful flame and lightning - The Shaman, resurrecting allies with her great power - The Healer, blessing and healing with her holy power - The Seeker, tracking her enemies with wind - The Bard, protect all allies from harmful effect with song ▶ Endless path of growth ◀ - Collect more than 200 equipments with different options - Find your own way and make your heroes to the best! - Enhance the unique artifacts and make a powerful party ▶ Various contents ◀ - Explore hidden dungeon and get powerful artifacts - Challenge sky tower and world boss to prove your power - Compete with users in PVP competition and be the champion ▶ Co-op play ◀ Make a kingdom with your friends Invade different kingdoms with your friends
Infinity Heroes : Idle RPG has grossed an estimated approximately $834.8K on Google Play.
About approximately $834.8K gross, estimated range approximately $208.7K to approximately $3.3M — roughly approximately $613.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $208.7K – $3.3M. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $834.8K | 708 | 55% | Free | |
| approximately $834.9K | 12K | 84% | Free | |
| approximately $834.6K | 8.7K | 93% | Free | |
| approximately $834.3K | 5.1K | 89% | Free | |
| approximately $834.2K | 18.5K | 89% | Free | |
| approximately $835.4K | 16.7K | 95% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.